Amnesia Fortnight 2014
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Amnesia Fortnight 2014
''Amnesia Fortnight 2014'' is a bundle of prototypes made during a two-week public prototyping session in 2014 by Double Fine Productions, which was held in conjunction with Humble Bundle in 2014. Everyone that paid a minimum of $1 had the opportunity to vote on 23 concept ideas from employees, and $7 to vote on one of four ideas from Adventure Time creator Pendleton Ward. After the completion of the voting period, Double Fine developed the top three concept ideas from employees and the top one concept from Pendleton voted ideas into game prototypes that became available to those that purchased the bundle after they were completed. 2 Player Productions filmed a documentary about the making of the prototypes, which was included on Blu-ray with purchase of the bundle if you donated $35. The documentary was also released on YouTube. Little Pink Best Buds ''Little Pink Best Buds'' was the top voted idea from Pendleton Ward Ward Taylor Pendleton Johnston (born September 23, 1982 ...
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Double Fine Productions
Double Fine Productions, Inc. is an American First-party developer, first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two games – ''Psychonauts'' and ''Brütal Legend'' – underperformed publishers' expectations despite critical praise. The future of the company was assured when Schafer turned to several in-house prototypes built during a two-week period known as "Amnesia Fortnight" to expand as smaller titles, all of which were licensed through publishers and met with commercial success. Schafer has since repeated these Amnesia Fortnights, using fan-voting mechanics, to help select and build indie game, smaller titles. Double Fine is also credited with driving interest in crowdfunding in video games, having been able to raise more than for the development of ''Broken Age'', at the time one of the largest projects funded by Kickstarter, a ...
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Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), ''Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invade ...
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Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Windows is the most popular desktop operating system in the world, with 75% market share , according to StatCounter. However, Windows is not the most used operating system when including both mobile and desktop OSes, due to Android's massive growth. , the most recent version of Windows is Windows 11 for consumer PCs and tablets, Windows 11 Enterprise for corporations, and Windows Server 2022 for servers. Genealogy By marketing ...
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Prototype
A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and Software prototyping, software programming. A prototype is generally used to evaluate a new design to enhance precision by system analysts and users. Prototyping serves to provide specifications for a real, working system rather than a theoretical one. In some design workflow models, creating a prototype (a process sometimes called materialization) is the step between the Formal specification, formalization and the evaluation of an idea. A prototype can also mean a typical example of something such as in the use of the derivation 'prototypical'. This is a useful term in identifying objects, behaviours and concepts which are considered the accepted norm and is analogous with terms such as stereotypes and archetypes. The word ''wikt:prototype, prototype'' derives from the Greek language, Greek ...
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Humble Indie Bundle
Humble Bundle, Inc. is a digital storefront for video games, which grew out of its original offering of Humble Bundles, collections of games sold at a price determined by the purchaser and with a portion of the price going towards charity and the rest split between the game developers. Humble Bundle continues to offer these limited-time bundles, but have expanded to include a greater and more persistent storefront. The Humble Bundle concept was initially run by Wolfire Games in 2010, but by its second bundle, the Humble Bundle company was spun out to manage the promotion, payments, and distribution of the bundles. In October 2017, the company was acquired by Ziff Davis through its IGN Entertainment subsidiary, though operates as a separate subsidiary. Initial bundles were typically collections of independently developed games featuring multi-platform support (including Microsoft Windows, macOS, and Linux platforms) provided without digital rights management (DRM). Occurring eve ...
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Adventure Time
''Adventure Time'' is an American fantasy animated television series created by Pendleton Ward for Cartoon Network and distributed by Warner Bros. Domestic Television. The series follows the adventures of a boy named Finn (Jeremy Shada) and his best friend and adoptive brother Jake (John DiMaggio)a dog with the magical power to change size and shape at will. Finn and Jake live in the post-apocalyptic Land of Ooo, where they interact with Princess Bubblegum (Hynden Walch), the Ice King (Tom Kenny), Marceline (Olivia Olson), BMO (Niki Yang), and others. The series is based on a 2007 short film that aired on Nicktoons. After the short became a viral hit on the Internet, Nickelodeon's executives passed on its option before Cartoon Network commissioned a full-length series from Fred Seibert and Ward, which was previewed on March 11, 2010. The same year, the series premiered on Cartoon Network on April 5, and ended its eight-year run on September 3, 2018. The series drew inspi ...
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Pendleton Ward
Ward Taylor Pendleton Johnston (born September 23, 1982), known professionally as Pendleton Ward or simply Pen Ward, is an American animator, screenwriter, producer, director, and voice actor who has worked for Cartoon Network Studios, Frederator Studios, and Netflix Animation. He created the Emmy Award-winning series ''Adventure Time'', the Internet series ''Bravest Warriors'', and the adult animated interview series '' The Midnight Gospel''. Early life Ward grew up in San Antonio, Texas and currently resides in Los Angeles. His mother Bettie (born 1947) is an artist. Ward became interested in animation at an early age, inspired by his mother, who is an artist and worked with animators. He started drawing flipbooks in first grade. He often worked with his best friend, Alec "The Logdog" Coates, on short comic books. He graduated from North East School of the Arts in San Antonio. Ward attended CalArts, where he became friends with J. G. Quintel and Alex Hirsch. They late ...
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2 Player Productions
2 Player Productions, Limited is a video production company based in San Francisco, California. It was founded in 2005 by Paul Owens, Paul Levering, and Asif Siddiky. The company produces content relating to video game culture and the process of game production. They produced the documentary ''Reformat the Planet'' in 2008, and have since worked with mainstream companies including MTV and Spike (TV channel), Spike. Projects ''Reformat the Planet'' ''Reformat the Planet'' is a documentary film, first shown in 2008 at the South by Southwest Film Festival film festival, about the chiptune music scene. The film depicts events in the culture such as Blip Festival. ''Penny Arcade: The Series'' ''Penny Arcade: The Series'' Is a 27-episodes web show about Penny Arcade (webcomic), Penny Arcade and Penny Arcade Expo, PAX. The first season was aired on GameTrailers and has a positive collective review of 9.1. Subsequent seasons were produced by Vantage Point Production. ''Uncharted 3'' ...
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YouTube
YouTube is a global online video platform, online video sharing and social media, social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the List of most visited websites, second most visited website, after Google Search. YouTube has more than 2.5 billion monthly users who collectively watch more than one billion hours of videos each day. , videos were being uploaded at a rate of more than 500 hours of content per minute. In October 2006, YouTube was bought by Google for $1.65 billion. Google's ownership of YouTube expanded the site's business model, expanding from generating revenue from advertisements alone, to offering paid content such as movies and exclusive content produced by YouTube. It also offers YouTube Premium, a paid subscription option for watching content without ads. YouTube also approved creators to participate in Google's Google AdSens ...
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2014 Video Games
Fourteen or 14 may refer to: * 14 (number), the natural number following 13 and preceding 15 * one of the years 14 BC, AD 14, 1914, 2014 Music * 14th (band), a British electronic music duo * ''14'' (David Garrett album), 2013 *''14'', an unreleased album by Charli XCX * "14" (song), 2007, from ''Courage'' by Paula Cole Other uses * ''Fourteen'' (film), a 2019 American film directed by Dan Sallitt * ''Fourteen'' (play), a 1919 play by Alice Gerstenberg * ''Fourteen'' (manga), a 1990 manga series by Kazuo Umezu * ''14'' (novel), a 2013 science fiction novel by Peter Clines * ''The 14'', a 1973 British drama film directed by David Hemmings * Fourteen, West Virginia, United States, an unincorporated community * Lot Fourteen, redevelopment site in Adelaide, South Australia, previously occupied by the Royal Adelaide Hospital * "The Fourteen", a nickname for NASA Astronaut Group 3 * Fourteen Words, a phrase used by white supremacists and Nazis See also * 1/4 (other) * Fo ...
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Double Fine Games
A double is a look-alike or doppelgänger; one person or being that resembles another. Double, The Double or Dubble may also refer to: Film and television * Double (filmmaking), someone who substitutes for the credited actor of a character * ''The Double'' (1934 film), a German crime comedy film * ''The Double'' (1971 film), an Italian film * ''The Double'' (2011 film), a spy thriller film * ''The Double'' (2013 film), a film based on the Dostoevsky novella * '' Kamen Rider Double'', a 2009–10 Japanese television series ** Kamen Rider Double (character), the protagonist in a Japanese television series of the same name Food and drink * Doppio, a double shot of espresso * Dubbel, a strong Belgian Trappist beer or, more generally, a strong brown ale * A drink order of two shots of hard liquor in one glass * A "double decker", a hamburger with two patties in a single bun Games * Double, action in games whereby a competitor raises the stakes ** , in contract bridge ** Doublin ...
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Game Jam Video Games
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. ...
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