Alternating Tree Automata
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Alternating Tree Automata
In automata theory, an alternating tree automaton (ATA) is an extension of nondeterministic tree automaton as same as alternating finite automaton extends nondeterministic finite automaton (NFA). Computational complexity The emptiness problem (deciding whether the language of an input ATA is empty) and the universality problem for ATAs are EXPTIME-complete In computational complexity theory, the complexity class EXPTIME (sometimes called EXP or DEXPTIME) is the set of all decision problems that are solvable by a deterministic Turing machine in exponential time, i.e., in O(2''p''(''n'')) time, w ....H. Comon, M. Dauchet, R. Gilleron, C. Löding, F. Jacquemard, D. Lugiez, S. Tison et M. Tommasi, ''Tree Automata Techniques and Applications'(Theorem 7.5.1 and subsequent remark) The membership problem (testing whether an input tree is accepted by an input AFA) is in PTIME. References Automata (computation) {{comp-sci-theory-stub ...
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Automata Theory
Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science. The word ''automata'' comes from the Greek word αὐτόματος, which means "self-acting, self-willed, self-moving". An automaton (automata in plural) is an abstract self-propelled computing device which follows a predetermined sequence of operations automatically. An automaton with a finite number of states is called a Finite Automaton (FA) or Finite-State Machine (FSM). The figure on the right illustrates a finite-state machine, which is a well-known type of automaton. This automaton consists of states (represented in the figure by circles) and transitions (represented by arrows). As the automaton sees a symbol of input, it makes a transition (or jump) to another state, according to its transition function, which takes the previous state and current input symbol as its arguments. Automata theo ...
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Nondeterministic Tree Automaton
A tree automaton is a type of state machine. Tree automata deal with tree structures, rather than the strings of more conventional state machines. The following article deals with branching tree automata, which correspond to regular languages of trees. As with classical automata, finite tree automata (FTA) can be either a deterministic automaton or not. According to how the automaton processes the input tree, finite tree automata can be of two types: (a) bottom up, (b) top down. This is an important issue, as although non-deterministic (ND) top-down and ND bottom-up tree automata are equivalent in expressive power, deterministic top-down automata are strictly less powerful than their deterministic bottom-up counterparts, because tree properties specified by deterministic top-down tree automata can only depend on path properties. (Deterministic bottom-up tree automata are as powerful as ND tree automata.) Definitions A bottom-up finite tree automaton over ''F'' is defined as a ...
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Alternating Finite Automaton
In automata theory, an alternating finite automaton (AFA) is a nondeterministic finite automaton whose transitions are divided into ''existential'' and ''universal'' transitions. For example, let ''A'' be an alternating automaton. * For an existential transition (q, a, q_1 \vee q_2), ''A'' nondeterministically chooses to switch the state to either q_1 or q_2, reading ''a''. Thus, behaving like a regular nondeterministic finite automaton. * For a universal transition (q, a, q_1 \wedge q_2), ''A'' moves to q_1 and q_2, reading ''a'', simulating the behavior of a parallel machine. Note that due to the universal quantification a run is represented by a run ''tree''. ''A'' accepts a word ''w'', if there ''exists'' a run tree on ''w'' such that ''every'' path ends in an accepting state. A basic theorem states that any AFA is equivalent to a deterministic finite automaton (DFA), hence AFAs accept exactly the regular languages. An alternative model which is frequently used is the one where ...
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Nondeterministic Finite Automaton
In automata theory, a finite-state machine is called a deterministic finite automaton (DFA), if * each of its transitions is ''uniquely'' determined by its source state and input symbol, and * reading an input symbol is required for each state transition. A nondeterministic finite automaton (NFA), or nondeterministic finite-state machine, does not need to obey these restrictions. In particular, every DFA is also an NFA. Sometimes the term NFA is used in a narrower sense, referring to an NFA that is ''not'' a DFA, but not in this article. Using the subset construction algorithm, each NFA can be translated to an equivalent DFA; i.e., a DFA recognizing the same formal language. Like DFAs, NFAs only recognize regular languages. NFAs were introduced in 1959 by Michael O. Rabin and Dana Scott, who also showed their equivalence to DFAs. NFAs are used in the implementation of regular expressions: Thompson's construction is an algorithm for compiling a regular expression to an NFA that ...
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EXPTIME-complete
In computational complexity theory, the complexity class EXPTIME (sometimes called EXP or DEXPTIME) is the set of all decision problems that are solvable by a deterministic Turing machine in exponential time, i.e., in O(2''p''(''n'')) time, where ''p''(''n'') is a polynomial function of ''n''. EXPTIME is one intuitive class in an exponential hierarchy of complexity classes with increasingly more complex oracles or quantifier alternations. For example, the class 2-EXPTIME is defined similarly to EXPTIME but with a doubly exponential time bound. This can be generalized to higher and higher time bounds. EXPTIME can also be reformulated as the space class APSPACE, the set of all problems that can be solved by an alternating Turing machine in polynomial space. EXPTIME relates to the other basic time and space complexity classes in the following way: P ⊆ NP ⊆ PSPACE ⊆ EXPTIME ⊆ NEXPTIME ⊆ EXPSPACE. Furthemore, by the time hierarchy theorem and the space hierarchy theo ...
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