Alien Breed (video Game)
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Alien Breed (video Game)
''Alien Breed'' is a Shooter game, shooter video game, the first in the Alien Breed, ''Alien Breed'' series. It is played with a top-down view, for one or two players. It was released in 1991 by Team17 for the Amiga and later in 1993 by MicroLeague for MS-DOS. Gameplay The game is based on the ''Alien (franchise), Alien'' films, specifically ''Aliens (film), Aliens'', and also on the 8-bit-era games ''Laser Squad'' and ''Paradroid'' (although the game bears some gameplay similarities with ''Gauntlet (arcade game), Gauntlet'', with which it has been compared, as well an obvious comparison with Sega's ''Alien Syndrome'', and Interceptor Micros#The Pandora label, Pandora's ''Into the Eagle's Nest''). ''Alien Breed'' consists of the player or players having to find the lift down to the next level, occasionally setting the self-destruct sequence to blow up the level above them. The players collect or purchase a variety of weapons from the space station's computer terminals. In som ...
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Team17
Team17 Group plc is a British video game developer and Video game publisher, publisher based in Wakefield, England. The venture was created in December 1990 through the merger of British publisher 17-Bit Software and Swedish developer Team 7. At the time, the two companies consisted of and were led by Michael Robinson, Martyn Brown and Debbie Bestwick, and Andreas Tadic, Rico Holmes and Peter Tuleby, respectively. Bestwick later became and presently serves as Team17's chief executive officer. After their first game, ''Full Contact'' (1991) for the Amiga, the studio followed up with multiple number-one releases on that platform and saw major success with Andy Davidson (game designer), Andy Davidson's ''Worms (1995 video game), Worms'' in 1995, the resulting franchise of which still remains as the company's primary development output, having developed over 20 entries in it. Through a management buyout performed by Bestwick, both Robinson and Brown departed from Team17 in 2010, lea ...
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Alien (franchise)
''Alien'' is a science-fiction horror and action media franchise centered on the film series which depicts warrant officer Ellen Ripley (Sigourney Weaver) and her battles with an extraterrestrial lifeform, commonly referred to as "the Alien" or Xenomorph. Produced and distributed by 20th Century Studios, the series began with ''Alien'' (1979), directed by Ridley Scott, and was followed by three sequels: ''Aliens'' (1986), directed by James Cameron; ''Alien 3'' (1992), directed by David Fincher, and ''Alien Resurrection'' (1997), directed by Jean-Pierre Jeunet. Scott also directed a prequel series, composed of ''Prometheus'' (2012) and '' Alien: Covenant'' (2017), which follows the exploits of the David 8 android and the creators of the eponymous creatures referred to as the "Engineers". The series has led to numerous novels, comics, video games and an upcoming television series developed by Scott for FX on Hulu, with Noah Hawley. It has inspired a number of spin-offs – most ...
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The One (magazine)
''The One'' was a video game magazine in the United Kingdom which covered 16-bit home gaming during the late 1980s and early 1990s. It was first published by EMAP in October 1988 and initially covered computer games aimed at the Atari ST, Amiga, and IBM PC compatible markets. Like many similar magazines, it contained sections of news, game reviews, previews, tips, help guides, columnist writings, readers' letters, and cover-mounted disks of game demos. The magazine was sometimes criticised for including "filler" content such as articles on Arnold Schwarzenegger with the justification that an upcoming film had a computer game tie-in. Readers also initially had trouble buying the magazine due to the name; ''The One'' lead to confusion among newsagents over exactly which magazine they meant. History In 1988 the 16-bit computer scene was beginning to emerge. With Commodore's Amiga and Atari's ST starting to gain more and more coverage in the multi format titles, EMAP decided it ...
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CU Amiga
''Commodore User'', known to the readers as the abbreviated ''CU'', was one of the oldest British Commodore magazines. With a publishing history spanning over 15 years, it mixed content with technical and video game features. Incorporating ''Vic Computing'' in 1983 by publishers EMAP, the magazine's focus moved to the emerging Commodore 64, before introducing Amiga coverage in 1986, paving the way for Amiga's dominance and a title change to ''CU Amiga'' in 1990. Covering the 16-bit computer, the magazine continued for another eight years until the last issue was published in October 1998 when EMAP opted to close the magazine due to falling sales and a change in focus for EMAP. The magazine also reviewed arcade games. Timeline Carrying on from where ''Vic Computing'' left, ''Commodore User'' was launched in October 1983, with an initial preview issue in June. Initially the magazine contained what was referred to as the serious side of computing, with programming tutorials, machine ...
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Superfrog
''Superfrog'' is a scrolling 2D platform game, originally developed for the Amiga and published in 1993 by Team17.
Superfrog on Team17's Softography (archived version)
Later releases were handled by Ocean Software and GOG.com.


Gameplay

The objective of the game is to find and defeat a witch, thus rescuing a princess, whilst achieving smaller objectives throughout the game, such as finding a golden Lock and key, key or escaping from captivity in a circus. There are 24 regular Level (video games), levels, divided into six differently-themed worlds. The goal of each level is to collect a set number of coins, and then reach the exit, which will only open if Superfrog has collected enough coins. Extra factors of gameplay include a timer countdown and a number o ...
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Boss (video Game)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again i ...
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Pong
''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but Bushnell and Atari co-founder Ted Dabney were surprised by the quality of Alcorn's work and decided to manufacture the game. Bushnell based the game's concept on an electronic ping-pong game included in the Magnavox Odyssey, the first home video game console. In response, Magnavox later sued Atari for patent infringement. ''Pong'' was the first commercially successful video game, and it helped to establish the video game industry along with the Magnavox Odyssey. Soon after its release, several companies began producing games that closely mimicked its gameplay. Eventually, Atari's competitors released new types of video games that deviated from ''Pong'''s origi ...
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Into The Eagle's Nest
''Into the Eagle's Nest'' is a video game developed by Interceptor Micros#The Pandora label, Pandora and published for Amiga, Amstrad CPC, Apple II series, Apple II, Atari 8-bit family, Atari ST, Commodore 64, IBM PC compatible, IBM PC, and ZX Spectrum starting in 1987. Plot The player character is an Allied soldier whose orders are to infiltrate the top-secret Nazi Germany, Nazi fortress called the Eagle's Nest (which consists of four castles), rescue three Allies of World War II, Allied saboteurs being held there, save art treasures the Nazis have stolen, and then destroy the Nest with explosives. Gameplay A joystick is required for control, and the player depresses the firing button to fire the machine gun, which carries enough ammunition for 99 shots. Nazis require two well-placed shots to eliminate, and Nazis sitting at a table only require one well-placed shot. The player can sustain up to 50 shots from enemy soldiers. While inside the castles, the player finds crates whi ...
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Interceptor Micros
Interceptor Micros, also known as Interceptor Software and later as Interceptor Group, was a British developer/publisher of video games for various 8-bit and 16-bit computer systems popular in Western Europe during the eighties and early nineties. In addition to publishing games and utilities under the Interceptor label the company ran a tape and later disc duplication business, a print shop and associated graphic design studio, manufactured dual size cassette tape cases under the Compact Case Company brand and published budget software under the Players and Players Premier labels, and a few full-price titles under the premium Pandora label. The company was owned and operated by father and son team Julian and Richard Jones, out of various locations in and around the small town of Tadley, near Basingstoke in Hampshire, England. At the height of its success the company employed around thirty people, but fell victim to the 90's video game decline, and went out of business in the e ...
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Alien Syndrome
is a run and gun game developed by Sega and released in arcades in 1987. Gameplay Two players control two soldiers, named Ricky and Mary, who fight their way through large eight-way scrolling levels while rescuing their comrades who are being held by aliens. After they have rescued a certain number of hostages, the exit opens and they can pass through it in order to fight the end-of-level guardian. If this monstrosity is defeated, they are then able to move onto the next stage. ''Alien Syndrome'' features two player simultaneous gameplay and pickups which assist the player, including better weapons and maps of the current level. Ports In 1988, the game was ported to the Master System, MSX, Amiga, Atari ST, Amstrad CPC, Commodore 64, and Famicom/Nintendo Entertainment System (published by Tengen without a Nintendo license). Later, the game was ported to the ZX Spectrum (1989), Game Gear (1992), and X68000 (1992). Reception In Japan, ''Game Machine'' listed ''Alien Syndrome'' ...
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Gauntlet (arcade Game)
''Gauntlet'' is a 1985 fantasy-themed hack-and-slash arcade game developed and released by Atari Games. It is noted as being one of the first multiplayer dungeon crawl arcade games. The core design of ''Gauntlet'' comes from 1983 Atari 8-bit dungeon crawl game ''Dandy'', which resulted in a threat of legal action. It also bears striking similarities to the action-adventure maze game ''Time Bandit'' (1983). The arcade version of ''Gauntlet'' was released in November 1985 and was initially available only as a dedicated four-player cabinet. Atari distributed a total of 7,848 arcade units. In Japan, the game was released by Namco in February 1986. Atari later released a two-player cabinet variant in June 1986, aimed at operators who could not afford or did not have sufficient space for the four-player version. Gameplay The game is set within a series of top-down, third-person, orthographic mazes where the object is to find and touch the designated exit in every level. An assortme ...
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Paradroid
''Paradroid'' is a Commodore 64 computer game written by Andrew Braybrook and published by Hewson Consultants in 1985. It is a shoot 'em up with puzzle elements and was critically praised at release. The objective is to clear a fleet of spaceships of hostile robots by destroying them or taking them over via a mini-game. It was later remade as ''Paradroid 90'' for the Commodore Amiga and Atari ST home computers and as Paradroid 2000 for the Acorn Archimedes. There exist several fan-made remakes for modern PCs. In 2004 the Commodore 64 version was re-released as a built-in game on the C64 Direct-to-TV, and in 2008 for the Wii Virtual Console in Europe. Gameplay Enemy forces have hijacked a space fleet by turning its robot consignment against the crew; the job is to neutralize all the robots, thereby rescuing the humans. The players control a prototype influence device that allows them to control the hostile robots. The game is set on a spaceship viewed from a top-down perspective. ...
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