Alexander The Great (board Game)
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Alexander The Great (board Game)
''Alexander the Great'' is a board wargame first published by Guidon Games in 1971 that simulates the Battle of Arbela in 331 BCE, also known as the Battle of Gaugamela. A revised edition was published by Avalon Hill in 1974. Both editions of the game were notable for having what one critic described as "one of the ugliest maps ever to curse a war game." Background Alexander the Great's victory over Darius III of Persia at the Battle of Issus in 333 BCE gave Alexander control of the southern half of the Persian Empire. While Darius retreated to Babylon to regroup, Alexander's Macedonian army went on to conquer the Levant and Egypt. In 331 BCE, the Persians and Macedonians met again at the small village of Gaugamela to determine the fate of the Persian Empire. Description ''Alexander the Great'' is a two-player game in which one player controls the Macedonians and the other controls the forces of Persia. Gameplay The game uses die-cut counters and a hex grid map common to war ...
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Military Tactics
Military tactics encompasses the art of organizing and employing fighting forces on or near the battlefield. They involve the application of four battlefield functions which are closely related – kinetic or firepower, Mobility (military), mobility, protection or security, and Shock tactics, shock action. Tactics are a separate function from command and control and logistics. In contemporary military science, tactics are the lowest of three levels of warfighting, the higher levels being the military strategy, strategic and Operational level of war, operational levels. Throughout history, there has been a shifting balance between the four tactical functions, generally based on the application of military technology, which has led to one or more of the tactical functions being dominant for a period of time, usually accompanied by the dominance of an associated Combat arms, fighting arm deployed on the battlefield, such as infantry, artillery, cavalry or tanks. Tactical functions Ki ...
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Combat Results Table
A Combat results table or a CRT is used in wargaming to determine the outcome of a clash between individual units within a larger battle. The attacker and defender typically compare the relative strengths of the units involved in the clash and reduce these numbers to a ratio, which corresponds to a column on the table (for example 2:1 if the attacker is twice as strong as the defender). Less often, the columns may be based on the difference between the combatants' strengths, rather than the ratio (for example '3', if an attacker with strength 5 attacks a defender with strength 2). A die roll is then made using one or more dice and the resulting number is then cross-referenced on the table to find the results of the individual clash. Game conditions can influence the strength numbers used to calculate the ratio in the form of doubling or halving each of them, in addition to column shifts that can occur due to terrain, weather or some other factor. Typical results include elimin ...
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Jon Freeman (game Designer)
Jon Freeman is a game designer and co-founder of software developer Automated Simulations, which was later renamed to Epyx and became a major company during the 8-bit era of home computing. He is married to game programmer Anne Westfall, and they work together as Free Fall Associates. Free Fall is best known for '' Archon: The Light and the Dark'', one of the earliest titles from Electronic Arts. Career Automated Simulations and Epyx Freeman worked as a game designer for video game developer and publisher, Epyx, which he co-founded with Jim Connelley in 1978 as Automated Simulations. Their first game, '' Starfleet Orion'', was a two-player only game developed mainly so Connelley could write off the cost of his Commodore PET computer. Freeman provided design while Connelley handled the programming in BASIC. Freeman was amazed when they actually had a finished product and they had to create a company to publish it. So, both he and Connelley fell into the computer game industry by ...
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The Complete Book Of Wargames
''The Complete Book of Wargames'' by Jon Freeman and the editors of Consumer Guide was published in 1980 by Simon & Schuster under the Fireside imprint. Contents This book comes in both a 285-page hardcover edition and a paperback version. In both editions, it is divided into two parts: * Part 1: "An Introduction to Wargames" takes up about 25% of the book, and is divided into five chapters: # Can War Be Fun? A brief history of wargaming, some of the notable companies, and what type of people play wargames. # The Nature of the Beast Definitions of wargaming; realism versus playability. # All's Not Fair The components of wargames, including hexfields and terrain, the Combat Resolution Table (CRT), the rulebook. # Kassala An introductory game to demonstrate the concepts mentioned in the previous three chapters. # Playing to Win Victory conditions, reading a CRT, maximizing odds, using terrain, defensive tactics of the hexgrid. * Part 2: "Evaluating the Games" takes up about thr ...
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The Best Of Board Wargaming
''The Best of Board Wargaming'' is a 1980 book edited by Nicholas Palmer and published by Hippocrene Books. Contents ''The Best of Board Wargaming'' is a sequel to the author's ''The Comprehensive Guide to Board Wargaming'' (1977). Reception Steve Jackson reviewed ''The Best of Board Wargaming'' in ''The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...'' No. 39. Jackson commented that "This one belongs in the library of the game club, collector, or serious designer. As a reference work for the average gamer, fantasy/SF or otherwise, I couldn't recommend it. Consumer Guide's '' Complete Book of Wargames'' ..is bigger, better, and half the price." References {{DEFAULTSORT:Best of Board Wargaming 1980 non-fiction books Books by Nicholas Palmer English-language ...
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Nick Palmer
Nick may refer to: * Nick (given name) * A Glossary of cricket terms#nick, cricket term for a slight deviation of the ball off the edge of the bat * British slang for being arrested * British slang for a police station * British slang for stealing * Short for nickname Places * Nick, Hungary * Nick, Warmian-Masurian Voivodeship, Poland Other uses * Nick, the Allied codename for Japanese World War II fighter Kawasaki Ki-45 * Nick (DNA), an element of DNA structure * Nick (German TV channel) * Nick (novel), ''Nick'' (novel), a 2021 novel by Michael Farris Smith * Nick's, a jazz tavern in New York City * Désirée Nick, a German actress and writer * Nickelodeon, a children's cable channel See also

* Nicks, surname * * * NIC (other) * Nik (other) * 'Nique (other) * Nix (other) * Old Nick (other) * Knick (other) * Nick Nack (other) {{disambiguation, geo ...
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The Comprehensive Guide To Board Wargaming
''The Comprehensive Guide to Board Wargaming'' is a 1977 book by Nicholas Palmer about the hobby of board wargaming. Contents ''The Comprehensive Guide to Board Wargaming'' is a 223-page book about the hobby of wargaming for non-gamers and gamers alike. The book covers the evolution of wargames, strategy and tactics employed, short reviews of the games that were available when the book was published, and concludes with a sample game as an example of the hobby for newcomers. Reception C. Ben Ostrander reviewed ''The Comprehensive Guide to Board Wargaming'' in ''The Space Gamer'' No. 13. Ostrander commented that "The nicest thing about this book is that a publisher somewhere feels wargaming is a good enough investment for a superior 'production' book. It will become a standard reference work for board wargaming. After all, the first is always in the position to become ''the'' book of any field." In Issue 11 of ''Phoenix Phoenix most often refers to: * Phoenix (mythology), a le ...
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Phoenix (wargaming Magazine)
''Phoenix'' was a magazine primarily focussed on board wargames. It was published in the UK in the 1970s and 1980s by Simpubs Ltd., the British subsidiary of American game company Simulations Publications, Inc. (SPI). History In 1974, SPI started to ship some of their wargames to J.D. Bardsley in the UK, who acted as a sales representative using the name SP/UK. Bardsley sold the games either via mail order or face to face at games conventions. Sales increased rapidly, and by March 1976, SP/UK had sold 25,000 units. To handle the increased sales, SPI formed a formal British subsidiary, Simpubs Ltd. in June 1976. In much the same way that SPI published their own house magazine '' Moves'', Simpubs immediately created the bi-monthly periodical ''Phoenix'' with J.D. Bardsley as managing editor. In the first issue (June/July 1976), Bardsley editorialized that "''Phoenix'' is not envisaged as a 'house magazine'", and foresaw a publication of "game reviews, play strategy, game reports w ...
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Game Board Of Alexander The Great 1974
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. ...
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Don Greenwood (game Designer)
Don Greenwood is a board game designer and was a pioneer editor among commercial board-wargaming magazines. He began his own fanzine, ''Panzerfaust Magazine'', which he oversaw from 1967 until 1972. He then joined The Avalon Hill Game Company in 1972, and took over editorship of that company's "house organ", ''The General Magazine'', which office he held until 1982. He left Avalon Hill and continued to work in the wargame industry, notably for GMT Games. He is the founder of the Origins International Game Expo, Origins, Avaloncon, and World Boardgaming Championships, WBC gaming conventions and remains the WBC convention manager. Greenwood was also president of the Boardgame Players Association. He was inducted into the Origins Award hall of fame in 1991Hall of Fame
and the Charles Roberts Awards Hall of Fame in 1994. He was honored as a "fam ...
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Avalon Hill
Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company's "Hasbro Gaming" division. Avalon Hill introduced many of the concepts of modern recreational wargaming, including the use of a hexagonal grid (a.k.a. hexgrid) overlaid on a flat folding board, zones of control (ZOC), stacking of multiple units at a location, and board games based upon historical events. History The Avalon Game Company Avalon Hill was started in 1952 outside Baltimore in Catonsville, Maryland by Charles S. Roberts under the name of "The Avalon Game Company" for the publication of his game ''Tactics''. It is considered the first of a new type of war game, consisting of a self-contained printed map, pieces, rules and box designed for the mass-market. Other war games published over the prior half-century, which Rober ...
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Battle Of The Hydaspes
The Battle of the Hydaspes was fought between Alexander the Great and king Porus in 326 BC. It took place on the banks of the Jhelum River (known to the ancient Greeks as Hydaspes) in the Punjab region of the Indian subcontinent (modern-day Punjab, Pakistan). The battle resulted in a Greek victory and the captivity of Porus. Large areas of Punjab were absorbed into the Macedonian Empire, and later Porus became reinstated by Alexander as a Satrap. Alexander's decision to cross the monsoon-swollen river—despite close Indian surveillance—in order to catch Porus's army in the flank has been referred to as one of his "masterpieces". Although victorious, it was also the most costly battle fought by the Macedonians. The fierce resistance put up by Porus and his men won the respect of Alexander who, after the battle, asked Porus to become one of his satraps. The battle is historically significant because it resulted in the exposure of ancient Greek political and cultural influe ...
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