Alexander's Star
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Alexander's Star
Alexander's Star is a puzzle similar to the Rubik's Cube, in the shape of a great dodecahedron. History Alexander's Star was invented by Adam Alexander, an American mathematician, in 1982. It was patented on 26 March 1985, with US patent number 4,506,891, and sold by the Ideal Toy Company. It came in two varieties: painted surfaces or stickers. Since the design of the puzzle practically forces the stickers to peel with continual use, the painted variety is likely a later edition. Description The puzzle has 30 moving pieces, which rotate in star-shaped groups of five around its outermost vertices. The purpose of the puzzle is to rearrange the moving pieces so that each star is surrounded by five faces of the same color, and opposite stars are surrounded by the same color. This is equivalent to solving just the edges of a six-color Megaminx. The puzzle is solved when each pair of parallel planes is made up of only one colour. To see a plane, however, one has to look "past" t ...
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Alexander's Star
Alexander's Star is a puzzle similar to the Rubik's Cube, in the shape of a great dodecahedron. History Alexander's Star was invented by Adam Alexander, an American mathematician, in 1982. It was patented on 26 March 1985, with US patent number 4,506,891, and sold by the Ideal Toy Company. It came in two varieties: painted surfaces or stickers. Since the design of the puzzle practically forces the stickers to peel with continual use, the painted variety is likely a later edition. Description The puzzle has 30 moving pieces, which rotate in star-shaped groups of five around its outermost vertices. The purpose of the puzzle is to rearrange the moving pieces so that each star is surrounded by five faces of the same color, and opposite stars are surrounded by the same color. This is equivalent to solving just the edges of a six-color Megaminx. The puzzle is solved when each pair of parallel planes is made up of only one colour. To see a plane, however, one has to look "past" t ...
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Mechanical Puzzle
A mechanical puzzle is a puzzle presented as a set of mechanically interlinked pieces in which the solution is to manipulate the whole object or parts of it. While puzzles of this type have been in use by humanity as early as the 3rd century BC, one of the most well-known mechanical puzzles of modern day is the Rubik's Cube, invented by the Hungarian architect Ernő Rubik in 1974. The puzzles are typically designed for a single player, where the goal is for the player to see through the principle of the object, rather than accidentally coming up with the right solution through trial and error. With this in mind, they are often used as an intelligence test or in problem solving training. History The oldest known mechanical puzzle comes from Greece and appeared in the 3rd century BC. The game consists of a square divided into 14 parts, and the aim was to create different shapes from these pieces. This is not easy to do. (see Ostomachion loculus Archimedius) In Iran "puzzle-lo ...
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Ideal Toy Company
Ideal Toy Company was an American toy company founded by Morris Michtom and his wife, Rose. During the post–World War II baby boom era, Ideal became the largest doll-making company in the United States. Their most popular dolls included Betsy Wetsy,Hays, Constance L. "Judith Albert, 59, Toy Designer Whose Doll Led to Buyer Frenzy," ''New York Times'' (Aug. 1, 1998). Toni, Saucy Walker, Shirley Temple, Miss Revlon, Patti Playpal, Tammy, Thumbelina, Tiny Thumbelina, and Crissy. Their last big hit was the Rubik's Cube. History Corporate history Morris and Rose Michtom founded the Ideal Novelty and Toy Company in Brooklyn when they invented the Teddy bear in 1903. After Morris Michtom's death in 1938, the company changed its name to the Ideal Toy Company, and Michtom's nephew Abraham Katz became chief executive. During World War II, the company's value rose from $2 million all the way to $11 million. The company's dolls were so popular during the post–World War II baby boo ...
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Puzzle
A puzzle is a game, Problem solving, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together (Disentanglement puzzle, or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious Mathematical problem, mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The ''Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the end of the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley (explorer), Robert Dudley...to the West Indies, 1594–95, narra ...
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Rubik's Cube
The Rubik's Cube is a Three-dimensional space, 3-D combination puzzle originally invented in 1974 by Hungarians, Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the Magic Cube, the puzzle was licensed by Rubik to be sold by Pentangle Puzzles in the UK in 1978, and then by Ideal Toy Company, Ideal Toy Corp in 1980 via businessman Tibor Laczi and Seven Towns founder Tom Kremer. The cube was released internationally in 1980 and became one of the most recognized icons in popular culture. It won the 1980 Spiel des Jahres, German Game of the Year special award for Best Puzzle. , 350 million cubes had been sold worldwide, making it the world's bestselling puzzle game and bestselling toy. The Rubik's Cube was inducted into the US National Toy Hall of Fame in 2014. On the original classic Rubik's Cube, each of the six faces was covered by nine stickers, each of one of six solid colours: white, red, blue, orange, green, and yellow. Some later versions ...
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Great Dodecahedron
In geometry, the great dodecahedron is a Kepler–Poinsot polyhedron, with Schläfli symbol and Coxeter–Dynkin diagram of . It is one of four nonconvex regular polyhedra. It is composed of 12 pentagonal faces (six pairs of parallel pentagons), intersecting each other making a pentagrammic path, with five pentagons meeting at each vertex. The discovery of the great dodecahedron is sometimes credited to Louis Poinsot in 1810, though there is a drawing of something very similar to a great dodecahedron in the 1568 book '' Perspectiva Corporum Regularium'' by Wenzel Jamnitzer. The great dodecahedron can be constructed analogously to the pentagram, its two-dimensional analogue, via the extension of the -pentagonal polytope faces of the core -polytope (pentagons for the great dodecahedron, and line segments for the pentagram) until the figure again closes. Images Related polyhedra It shares the same edge arrangement as the convex regular icosahedron; the compound with ...
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Adam Alexander (mathematician)
Adam Alexander may refer to: *Adam Alexander (sportscaster) Adam Alexander (born July 11, 1973) is a television announcer with Fox Sports. He currently is the play-by-play announcer for Fox's NASCAR Xfinity Series coverage and a host of ''NASCAR Race Hub''. He previously was the play-by-play for ''NASCAR ... (born 1973) American sportscaster * Adam Rankin Alexander (1781–1848), US Congressman from Tennessee * Adam Alexander Armstrong (1909–1982), Australian politician * Adam Alexander Dawson (1913–2010), Scottish film director * Demo Taped (born 1998) singer-songwriter from Atlanta, Georgia * Adam Alexander (''The Bold and the Beautiful''), a character from the American soap opera * Adam Alexander (horticulturalist), British horticulturalist See also * Alexander Adam (1741–1809), Scottish educator and author {{hndis, Alexander, Adam ...
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Megaminx
The Megaminx or Mégaminx (, ) is a dodecahedron-shaped puzzle similar to the Rubik's Cube. It has a total of 50 movable pieces to rearrange, compared to the 20 movable pieces of the Rubik's Cube. History The Megaminx, or Magic Dodecahedron, was invented by several people independently and produced by several different manufacturers with slightly different designs. Uwe Mèffert eventually bought the rights to some of the patents and continues to sell it in his puzzle shop under the Megaminx moniker. It is also known by the name Hungarian Supernova, invented by Dr. Christoph Bandelow. His version came out first, shortly followed by Meffert's Megaminx. The proportions of the two puzzles are slightly different. Description The Megaminx is made in the shape of a dodecahedron, and has 12 faces and center pieces, 20 corner pieces, and 30 edge pieces. The face centers each have a single color, which identifies the color of that face in the solved state. The edge pieces have t ...
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Schläfli Symbol
In geometry, the Schläfli symbol is a notation of the form \ that defines regular polytopes and tessellations. The Schläfli symbol is named after the 19th-century Swiss mathematician Ludwig Schläfli, who generalized Euclidean geometry to more than three dimensions and discovered all their convex regular polytopes, including the six that occur in four dimensions. Definition The Schläfli symbol is a recursive description, starting with for a ''p''-sided regular polygon that is convex. For example, is an equilateral triangle, is a square, a convex regular pentagon, etc. Regular star polygons are not convex, and their Schläfli symbols contain irreducible fractions ''p''/''q'', where ''p'' is the number of vertices, and ''q'' is their turning number. Equivalently, is created from the vertices of , connected every ''q''. For example, is a pentagram; is a pentagon. A regular polyhedron that has ''q'' regular ''p''-sided Face (geometry), polygon faces around each Verte ...
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Names Of Large Numbers
Two naming scales for large numbers have been used in English and other European languages since the early modern era: the long and short scales. Most English variants use the short scale today, but the long scale remains dominant in many non-English-speaking areas, including continental Europe and Spanish-speaking countries in Latin America. These naming procedures are based on taking the number ''n'' occurring in 103''n''+3 (short scale) or 106''n'' (long scale) and concatenating Latin roots for its units, tens, and hundreds place, together with the suffix ''-illion''. Names of numbers above a trillion are rarely used in practice; such large numbers have practical usage primarily in the scientific domain, where powers of ten are expressed as ''10'' with a numeric superscript. Indian English does not use millions, but has its own system of large numbers including lakhs and crores. English also has many words, such as "zillion", used informally to mean large but unspecified amoun ...
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Combination Puzzles
A combination puzzle, also known as a sequential move puzzle, is a puzzle which consists of a set of pieces which can be manipulated into different combinations by a group of operations. Many such puzzles are mechanical puzzles of polyhedral shape, consisting of multiple layers of pieces along each axis which can rotate independently of each other. Collectively known as twisty puzzles, the archetype of this kind of puzzle is the Rubik's Cube. Each rotating side is usually marked with different colours, intended to be scrambled, then 'solved' by a sequence of moves that sort the facets by colour. As a generalisation, combination puzzles also include mathematically defined examples that have not been, or are impossible to, physically construct. Description A combination puzzle is solved by achieving a particular combination starting from a random (scrambled) combination. Often, the solution is required to be some recognisable pattern such as "all like colours together" or "all ...
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Mechanical Puzzles
A mechanical puzzle is a puzzle presented as a set of mechanically interlinked pieces in which the solution is to manipulate the whole object or parts of it. While puzzles of this type have been in use by humanity as early as the 3rd century BC, one of the most well-known mechanical puzzles of modern day is the Rubik's Cube, invented by the Hungarian architect Ernő Rubik in 1974. The puzzles are typically designed for a single player, where the goal is for the player to see through the principle of the object, rather than accidentally coming up with the right solution through trial and error. With this in mind, they are often used as an intelligence test or in problem solving training. History The oldest known mechanical puzzle comes from Greece and appeared in the 3rd century BC. The game consists of a square divided into 14 parts, and the aim was to create different shapes from these pieces. This is not easy to do. (see Ostomachion loculus Archimedius) In Iran "puzzle-loc ...
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