Megaminx
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The Megaminx or Mégaminx (, ) is a dodecahedron-shaped puzzle similar to the
Rubik's Cube The Rubik's Cube is a Three-dimensional space, 3-D combination puzzle originally invented in 1974 by Hungarians, Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the Magic Cube, the puzzle was licensed by Rubik t ...
. It has a total of 50 movable pieces to rearrange, compared to the 20 movable pieces of the Rubik's Cube.


History

The Megaminx, or Magic Dodecahedron, was invented by several people independently and produced by several different manufacturers with slightly different designs. Uwe Mèffert eventually bought the rights to some of the patents and continues to sell it in his puzzle shop under the Megaminx moniker. It is also known by the name Hungarian Supernova, invented by Dr. Christoph Bandelow. His version came out first, shortly followed by Meffert's Megaminx. The proportions of the two puzzles are slightly different.


Description

The Megaminx is made in the shape of a dodecahedron, and has 12 faces and center pieces, 20 corner pieces, and 30 edge pieces. The face centers each have a single color, which identifies the color of that face in the solved state. The edge pieces have two colors, and the corner pieces have three. Each face contains a center piece, 5 corner pieces and 5 edge pieces. The corner and edge pieces are shared with adjacent faces. The face centers can only rotate in place, but the other pieces can be permuted by twisting the face layer around the face center. There are two main versions of the Megaminx. The 6-color variant uses the 6 colors common to puzzle cubes - white, yellow, blue, green, red and orange - with opposite faces having the same color. The 12-color variant uses a unique color for each face of the puzzle. The most common 12-color scheme starts with white bordered by yellow, dark blue, red, dark green and purple. Directly opposite each of these faces, respectively, are gray, beige, light blue, orange, light green and pink. Black is a common alternate face color, either replacing gray which improves color contrast on what is typically the last layer solved, or replacing beige, which typically shares two neighbors (red and green) with the white face which can make piece identification challenging in certain lighting conditions. The 12-color Megaminx is the only type legal in official WCA competitions (color scheme variations are legal as long as each face is uniquely-colored), and is therefore much more popular than the 6-color version. The objective of the puzzle, similar to that of a Rubik's Cube or related puzzles, is to scramble the colors, and then restore it to its original state of having one color per face by turning each face in sequence to reorient/reposition the edge and corner pieces adjacent to that face's center piece.


Solutions

Regardless of color variant, the most common solution strategy shares qualities with common methods for solving a Rubik's Cube. The solution begins with one face (most often white), where the solver will reconstruct the "star" formed by the edge pieces adjacent to that face, each one properly paired with the neighboring center color (analogous to the "white cross" of the beginner and CFOP methods for a Rubik's Cube). Once this is done, the five white corner pieces are maneuvered into place, commonly paired with the appropriate edge piece on the opposing side of each corner from the starting face. The star, first five corners and first five edges are known as the "first two layers", similar to those of a 3x3 cube. From here, the solver will typically proceed to the "second two layers", which involves a similar process of joining and positioning corner and edge pieces around the equator of the puzzle, and then the corners and edges in the hemisphere opposite the starting face. This is all typically done "intuitively", turning faces of the puzzle based on where the solver wishes the pieces to move, with the result of each move being predictable given some experience manipulating the puzzle. This leaves the solver with the "last face", most commonly grey (opposite the white starting face), which will require a series of more complicated move sequences to orient (flip/rotate) and permute (rearrange) the pieces of the last layer in predefined ways without disturbing the solved lower layers. These "algorithms" are similar to those used on a Rubik's Cube and thus familiar to those experienced in solving one, with the obvious allowance made for the extra side of each face (and thus the extra turn possible as part of a full revolution of the face). The "beginner" method requires only four or five algorithms of between three and six moves each to be memorized, which will be used to orient and then permute the last layer's edge pieces to form the last layer star, followed by orienting and permuting last layer corners. More complicated algorithm sets require memorization of a wider variety of distinct sequences of longer length, which nevertheless are more efficient solutions for each of a more specific set of possible permutations of the latest layer's pieces, performing orientation and permutation of both edges and corners in fewer sequences (and total moves) than the shorter but more repetitive beginner algorithms. The 6-color Megaminx comes with an additional challenge which is not immediately obvious (and which does not occur on the 12-color puzzle). Its edge pieces come in visually identical pairs, because of the duplicated colors of opposite faces. However, although visually indistinguishable, they are nevertheless mathematically bound in a
parity Parity may refer to: * Parity (computing) ** Parity bit in computing, sets the parity of data for the purpose of error detection ** Parity flag in computing, indicates if the number of set bits is odd or even in the binary representation of the ...
relationship. In any legal position (reachable from the solved state without disassembling the puzzle), there is always an even number of swapped pairs of edges. However, since swaps may be between visually identical edges, one may find that having solved almost the entire puzzle, one is left with a pair of swapped (distinct) edges that seems to defy all attempts to exchange them. The solution is to swap a single pair of 'identical' edges to resolve the parity issue, and then restore the rest of the puzzle. This property is absent in the 12-color Megaminx, because all its edges are distinguishable, and it would be immediately obvious that there is another pair of swapped edges besides the pair one is working with. "Impossible" permutations of a 12-color Megaminx, causing behaviors inconsistent with the expectations of a solving method, are the result of manipulations not possible solely by turning the faces during a scramble or solve. The most common is a "corner twist", an often-necessary side effect of puzzles designed to allow some misalignment of a face when beginning rotation of an adjacent face (so-called "corner-cutting"). The looser tolerances allow a corner to be rotated in place, independent of any other face or corner, placing the puzzle in a permutation that face turns alone cannot solve. Most other "impossible" permutations of the puzzle are the result of improper assembly, and are avoided by always reassembling the puzzle into a solved state after disassembly for cleaning, maintenance or adjustment.


Variations

There are many similar puzzles with different numbers of layers, most of which change the "mega" in the puzzle's name to another
metric prefix A metric prefix is a unit prefix that precedes a basic unit of measure to indicate a multiple or submultiple of the unit. All metric prefixes used today are decadic. Each prefix has a unique symbol that is prepended to any unit symbol. The pr ...
. They are the Kilominx (2 layers), Master Kilominx (4 layers), Gigaminx (5 layers), Elite Kilominx (6 layers), Teraminx (7 layers), 8×8 Kilominx (8 layers), Petaminx (9 layers), Examinx (11 layers), Zettaminx (13 layers), Yottaminx (15 layers), and Atlasminx Or Quettaminx (19 layers). The highest order mass-produced variant of the Megaminx is the Zettaminx, which was released by ShengShou in 2021, and the highest order variant of the Megaminx ever made to date is the Minx of Madness, created by Corenpuzzle using 3D printing. The Minx of Madness was revealed in May 2022. It is the dodecahedral equivalent to a 21x21x21 Rubik's cube.
Alexander's Star Alexander's Star is a puzzle similar to the Rubik's Cube, in the shape of a great dodecahedron. History Alexander's Star was invented by Adam Alexander, an American mathematician, in 1982. It was patented on 26 March 1985, with US patent num ...
is equivalent to solving only the edges of a six-color Megaminx. The
Impossiball The Impossiball is a rounded icosahedral puzzle similar to the Rubik's Cube. It has a total of 20 movable pieces to rearrange, which is the same as the Rubik's Cube, but all of the Impossiball's pieces are corners, like the Pocket Cube. Hi ...
and Kilominx are equivalent to solving only the corners of a Megaminx, but are very different mechanically. The Impossiball is available with either six or twelve colors. The
Pyraminx Crystal The Pyraminx Crystal (also called a Chrysanthemum puzzle) is a dodecahedral puzzle similar to the Rubik's Cube and the Megaminx. It is manufactured by Uwe Mèffert and has been sold in his puzzle shop since 2008. The puzzle was originally ca ...
is a modified Megaminx with deeper turning planes. Tony Fisher has produced a shape modification of the Megaminx into a cube form which he called the Hexaminx. Another variant is the Holey Megaminx, which has no center pieces, like the
Void Cube The Void Cube is a 3-D mechanical puzzle similar to a Rubik's Cube, with the notable difference being that the center pieces are missing, which causes the puzzle to resemble a level 1 Menger sponge. The core used on the Rubik's Cube is also ab ...
. It is being produced by Mèffert as of July 2009. Other variants include the Flowerminx, Megaminx Ball, and Crazy Megaminx.


Number of combinations

The Megaminx has 20 corners and 30 edges. It is possible on a Rubik's Cube to have a single pair of corners and a single pair of edges swapped, with the rest of the puzzle being solved. The corner and edge permutations are each odd in this example, but their sum is even. This parity situation is impossible on the Megaminx. For both types of pieces, only even permutations are possible, regardless of the position of the other set of pieces. There are 20!/2 ways to arrange the corners and 319 ways to orient them, since the orientation of the last corner depends on that of the preceding ones. There are 30!/2 ways to arrange the edges and 229 ways to flip them. 20! \times 3^ \times 30! \times 2^ \approx 1.01 \times 10^ The full number is 100 669 616 553 523 347 122 516 032 313 645 505 168 688 116 411 019 768 627 200 000 000 000 (roughly 101 unvigintillion on the
short scale The long and short scales are two of several naming systems for integer powers of ten which use some of the same terms for different magnitudes. For whole numbers smaller than 1,000,000,000 (109), such as one thousand or one million, the ...
or 101 undecillion on the long scale). The corners are distinguishable on a 6-color Megaminx because two corners with the same three colors will be mirror images of each other. There are 15 pairs of identical edges. It would not be possible to swap all 15 pairs, since this would be an odd permutation of the edges, so a reducing factor of 214 is applied to the preceding figure. :20! \times 3^ \times 30! \times 2^ \approx 6.14 \times 10^ The full number is 6 144 385 775 971 883 979 645 753 925 393 402 415 081 061 792 664 780 800 000 000 000 (roughly 6.1 vigintillion on the short scale or 6.1 decilliard on the long scale). For the larger size variations (gigaminx, teraminx, petaminx etc.), the general number of combinations is \frac where n = 1,2,3,4,... respectively for megaminx, gigaminx, teraminx, petaminx, etc. The number of combinations evaluates to 3.65\times 10^ for gigaminx, 1.15\times 10^ for teraminx, 3.16\times 10^ for petaminx, 7.58\times 10^ for examinx, 1.58\times 10^ for zettaminx, 2.87\times 10^ for yottaminx, etc.


Records

The world record time for a Megaminx solve is 25.24 seconds, set by Juan Pablo Huanqui of
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on 13 March 2022 at Lima Cuberano, in
Lima Lima ( ; ), originally founded as Ciudad de Los Reyes (City of The Kings) is the capital and the largest city of Peru. It is located in the valleys of the Chillón, Rímac and Lurín Rivers, in the desert zone of the central coastal part of ...
,
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. World Cube Association
Records , World Cube Association
/ref> The world record average of five solves (excluding best and worst) is 28.56 seconds, set by Leandro Martín López of
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on 19 November 2022 at Buenos Aires Cubea 2022 in
Buenos Aires Buenos Aires ( or ; ), officially the Autonomous City of Buenos Aires ( es, link=no, Ciudad Autónoma de Buenos Aires), is the capital and primate city of Argentina. The city is located on the western shore of the Río de la Plata, on South ...
, with the times of 28.48, 28.56, (27.98), (30.41), 28.63 seconds.


Top 5 solvers by single solve


Top 5 solvers by average of 5 solves World Cube Associationbr>Official Megaminx Ranking Average
/ref>


See also

*
Impossiball The Impossiball is a rounded icosahedral puzzle similar to the Rubik's Cube. It has a total of 20 movable pieces to rearrange, which is the same as the Rubik's Cube, but all of the Impossiball's pieces are corners, like the Pocket Cube. Hi ...
*
Alexander's Star Alexander's Star is a puzzle similar to the Rubik's Cube, in the shape of a great dodecahedron. History Alexander's Star was invented by Adam Alexander, an American mathematician, in 1982. It was patented on 26 March 1985, with US patent num ...
*
Pyraminx Crystal The Pyraminx Crystal (also called a Chrysanthemum puzzle) is a dodecahedral puzzle similar to the Rubik's Cube and the Megaminx. It is manufactured by Uwe Mèffert and has been sold in his puzzle shop since 2008. The puzzle was originally ca ...
* Pocket Cube *
Rubik's Cube The Rubik's Cube is a Three-dimensional space, 3-D combination puzzle originally invented in 1974 by Hungarians, Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the Magic Cube, the puzzle was licensed by Rubik t ...
* Rubik's Revenge * Professor's Cube * V-Cube 6 * V-Cube 7 * V-Cube 8 * Pyraminx *
Skewb Diamond The Skewb Diamond is an octahedron-shaped combination puzzle similar to the Rubik's Cube. It has 14 movable pieces which can be rearranged in a total of 138,240 possible combinations. This puzzle is the dual polyhedron of the Skewb. It was inven ...
*
Tuttminx A Tuttminx ( or ) is a Rubik's Cube-like twisty puzzle, in the shape of a truncated icosahedron. It was invented by Lee Tutt in 2005. It has a total of 150 movable pieces to rearrange, compared to 20 movable pieces of the Rubik’s Cube. Descript ...
* Dogic * Combination puzzles * Magic 120-cell


References


External links


Meffert's puzzle shop


€”contains solutions and other information {{Rubik's Cube Combination puzzles Mechanical puzzles Rubik's Cube