Alchemist (video Game)
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Alchemist (video Game)
''Alchemist'' is an action-adventure game for the ZX Spectrum and released by Imagine Software in 1983. The player controls an alchemist who can shape-shift into a golden eagle. ''Alchemist'' was developed by Ian Weatherburn and Paul Lindale and was Imagine's first action-adventure. It was the first piece of software to be released on a gold-coloured cassette and box. Gameplay The player controls an alchemist who has been summoned to defeat an evil warlock. The game is set inside the warlock's castle, with the game's primary objective being finding four pieces of a magic scroll. This allows the alchemist to use the "Spell of Destruction" to defeat the warlock. The alchemist can transform into a golden eagle, requiring the use of spell energy. Transforming between the two is essential to completing the game. The alchemist can hurl lightning bolts and other spells, but the eagle form is required to negotiate steep hills or drops. The alchemist can only carry one item at a ...
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Imagine Software
Imagine Software was a British video games developer based in Liverpool which existed briefly in the early 1980s, initially producing software for the ZX Spectrum and VIC-20. The company rose quickly to prominence and was noted for its polished, high-budget approach to packaging and advertising (at a time when this was not commonplace in the British software industry), as well as its self-promotion and ambition. Following Imagine's high-profile demise under mounting debts in 1984, the name was bought and used as a label by Ocean Software until the late 1980s. History Founding and early success Imagine Software was founded in 1982 by former members of Bug-Byte including Mark Butler, David Lawson and Eugene Evans. Butler and Evans had previously worked at Microdigital, one of the first computer stores in the UK. The owner of Microdigital, Bruce Everiss, was invited to join the company to run the company day-to-day and run the PR department. Imagine Software produced several very ...
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Hit Points
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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ZX Spectrum Games
This is a sortable list of games for the ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as t ... home computer. There are currently games in this incomplete list. __NOTOC__ Original run (1982–1994) Homebrew References External linksSpectrum Computing an up-to-date database of ZX Spectrum software {{Video game lists by platform ZX Spectrum games, List of ZX Spectrum ...
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Video Games Scored By Fred Gray
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Games Developed In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Action-adventure Games
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are faster-pa ...
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1983 Video Games
The year 1983 saw both the official beginning of the Internet and the first mobile cellular telephone call. Events January * January 1 – The migration of the ARPANET to TCP/IP is officially completed (this is considered to be the beginning of the true Internet). * January 24 – Twenty-five members of the Red Brigades are sentenced to life imprisonment for the 1978 murder of Italian politician Aldo Moro. * January 25 ** High-ranking Nazi war criminal Klaus Barbie is arrested in Bolivia. ** IRAS is launched from Vandenberg AFB, to conduct the world's first all-sky infrared survey from space. February * February 2 – Giovanni Vigliotto goes on trial on charges of polygamy involving 105 women. * February 3 – Prime Minister of Australia Malcolm Fraser is granted a double dissolution of both houses of parliament, for elections on March 5, 1983. As Fraser is being granted the dissolution, Bill Hayden resigns as leader of the Australian Labor Party, and in the subsequent lea ...
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Your Spectrum
''Your Sinclair'', or ''YS'' as it was commonly abbreviated, was a commercially published and printed British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was in circulation between 1984 and 1993. History The magazine was launched in January 1984 as ''Your Spectrum'' by Sportscene Specialist Press. (Sportscene would later be renamed to Dennis Publishing in April 1987.) Initially, it was published bimonthly, changing to monthly in June 1984. With the January 1986 issue, the title was relaunched as ''Your Sinclair'', with the intention of expanding coverage of the QL into the main magazine (previously, ''QL User'' had been a pull-out section within the magazine), and any future computers produced by Sinclair. However, the magazine remained focused almost entirely on the ZX Spectrum games scene. In 1990, the magazine was sold to Bath-based Future plc, and the April 1990 issue was the first to be published by the new company. That issue's news ...
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Sinclair User
''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was published in the UK between 1982 and 1993, and was the longest running Sinclair-based magazine. The magazine contained news, game reviews, previews, tips, help guides, columns, readers' letters, and cover-mounted game demos. History In earlier years, the magazine built up personality cults around some of its "hilariously" monikered staff, including Bill "Incorruptible" Scolding, John "Disgusting" Gilbert, Chris "Lunchbreaks" Bourne, Claire "Ligger" Edgely, Richard Price (writer of the "Gordo Greatbelly" adventure tips section), and columnist Andrew Hewson (founder of Hewson Consultants software). Under David Kelly's editorial tenure, the magazine began to focus more on the gaming scene, and featured more colour graphics under designer Garet ...
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Atic Atac
''Atic Atac'' is an arcade-adventure video game developed and published by Ultimate Play the Game, released for the ZX Spectrum and the BBC Micro in 1983. The game takes place within a castle in which the player must seek out the "Golden Key of ACG" by unlocking doors and avoiding enemies. It was Ultimate's second game to require 48K of RAM; most of their previous games for the Spectrum ran on unexpanded 16K models. The game was written by Tim Stamper and its graphics were designed by brother Chris Stamper. ''Atic Atac'' received praise from critics upon release, mostly for its graphics and gameplay. It was later included in the 2015 release by Rare on the Xbox One retrospective compilation, '' Rare Replay''. The game served as inspiration for the critically acclaimed adventure game show ''Knightmare''. Gameplay The game is presented in a top-down perspective and is set inside a labyrinth of a complex castle. The player has been trapped inside and needs to collect three piece ...
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Magic Points
Magic or mana is an attribute assigned to characters within a role-playing game, role-playing or video game that indicates their power to use magic in fiction, special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different abilities will use up different amounts of MP."The History of Mana: How an Austronesian Concept Became a Video Game Mechanic"
June 17, 2014, Alex Golub, Assistant Professor of Anthropology, University of Hawai‘i at Mānoa.
When the MP of a character reaches zero, the character will not be able to use special abilities until some of their MP is recovered. Much like Health (gaming), health, m ...
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