Aho–Corasick Algorithm
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Aho–Corasick Algorithm
In computer science, the Aho–Corasick algorithm is a string-searching algorithm invented by Alfred V. Aho and Margaret J. Corasick in 1975. It is a kind of dictionary-matching algorithm that locates elements of a finite set of strings (the "dictionary") within an input text. It matches all strings simultaneously. The complexity of the algorithm is linear in the length of the strings plus the length of the searched text plus the number of output matches. Note that because all matches are found, there can be a quadratic number of matches if every substring matches (e.g. dictionary = , , , and input string is ). Informally, the algorithm constructs a finite-state machine that resembles a trie with additional links between the various internal nodes. These extra internal links allow fast transitions between failed string matches (e.g. a search for in a trie that does not contain , but contains , and thus would fail at the node prefixed by ), to other branches of the trie that sha ...
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Finite-state Machine
A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of '' states'' at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a ''transition''. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types— deterministic finite-state machines and non-deterministic finite-state machines. A deterministic finite-state machine can be constructed equivalent to any non-deterministic one. The behavior of state machines can be observed in many devices in modern society that perform a predetermined sequence of actions depending on a sequence of events with which they are presented. Simple examples are vending machines, which dispense p ...
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List Of Unix Commands
This is a list of Unix commands as specified by IEEE Std 1003.1-2008, which is part of the Single UNIX Specification (SUS). These commands can be found on Unix operating systems and most Unix-like operating systems. List See also * List of GNU Core Utilities commands * List of GNOME applications * List of GNU packages * List of KDE applications * List of Unix daemons * List of web browsers for Unix and Unix-like operating systems * Unix philosophy The Unix philosophy, originated by Ken Thompson, is a set of cultural norms and philosophical approaches to minimalist, modular software development. It is based on the experience of leading developers of the Unix operating system. Early Unix de ... * Footnotes External links IEEE Std 1003.1,2004 specificationsIEEE Std 1003.1,2008 specifications– configurable list of equivalent programs for *nix systems. – explains the names of many Unix commands. {{Unix commands Unix programs System administration ...
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Commentz-Walter Algorithm
In computer science, the Commentz-Walter algorithm is a string searching algorithm invented by Beate Commentz-Walter. Like the Aho–Corasick string matching algorithm, it can search for multiple patterns at once. It combines ideas from Aho–Corasick with the fast matching of the Boyer–Moore string-search algorithm. For a text of length ''n'' and maximum pattern length of ''m'', its worst-case running time is O(''mn''), though the average case is often much better. GNU grep once implemented a string matching algorithm very similar to Commentz-Walter. History The paper on the algorithm was first published by Beate Commentz-Walter in 1979 through the Saarland University and typed by "R. Scherner". The paper detailed two differing algorithms she claimed combined the idea of the Aho-Corasick and Boyer-Moore algorithms, which she called algorithms B and B1. The paper mostly focuses on algorithm B, however. How the Algorithm Works The Commentz-Walter algorithm combines two ...
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Bertrand Meyer
Bertrand Meyer (; ; born 21 November 1950) is a French academic, author, and consultant in the field of computer languages. He created the Eiffel programming language and the idea of design by contract. Education and academic career Meyer received a master's degree in engineering from the École Polytechnique in Paris, a second master's degree from Stanford University, and a PhD from the Université de Nancy. He had a technical and managerial career for nine years at Électricité de France, and for three years was a member of the faculty of the University of California, Santa Barbara. From 2001 to 2016, he was professor of software engineering at ETH Zürich, the Swiss Federal Institute of Technology, where he pursued research on building trusted components (reusable software elements) with a guaranteed level of quality. He was Chair of the ETH Computer Science department from 2004 to 2006 and for 13 years (2003–2015) taught the Introduction to Programming course taken by ...
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Memoization
In computing, memoization or memoisation is an optimization technique used primarily to speed up computer programs by storing the results of expensive function calls and returning the cached result when the same inputs occur again. Memoization has also been used in other contexts (and for purposes other than speed gains), such as in simple mutually recursive descent parsing. Although related to caching, memoization refers to a specific case of this optimization, distinguishing it from forms of caching such as buffering or page replacement. In the context of some logic programming languages, memoization is also known as tabling. Etymology The term "memoization" was coined by Donald Michie in 1968 and is derived from the Latin word "memorandum" ("to be remembered"), usually truncated as "memo" in American English, and thus carries the meaning of "turning he results ofa function into something to be remembered". While "memoization" might be confused with "memorization" (becaus ...
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Breadth-first Search
Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property. It starts at the tree root and explores all nodes at the present depth prior to moving on to the nodes at the next depth level. Extra memory, usually a queue, is needed to keep track of the child nodes that were encountered but not yet explored. For example, in a chess endgame a chess engine may build the game tree from the current position by applying all possible moves, and use breadth-first search to find a win position for white. Implicit trees (such as game trees or other problem-solving trees) may be of infinite size; breadth-first search is guaranteed to find a solution node if one exists. In contrast, (plain) depth-first search, which explores the node branch as far as possible before backtracking and expanding other nodes, may get lost in an infinite branch and never make it to the solution node. Iterative deepening depth-first search avoids ...
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Grep
grep is a command-line utility for searching plain-text data sets for lines that match a regular expression. Its name comes from the ed command ''g/re/p'' (''globally search for a regular expression and print matching lines''), which has the same effect. grep was originally developed for the Unix operating system, but later available for all Unix-like systems and some others such as OS-9. History Before it was named, grep was a private utility written by Ken Thompson to search files for certain patterns. Doug McIlroy, unaware of its existence, asked Thompson to write such a program. Responding that he would think about such a utility overnight, Thompson actually corrected bugs and made improvements for about an hour on his own program called s (short for "search"). The next day he presented the program to McIlroy, who said it was exactly what he wanted. Thompson's account may explain the belief that grep was written overnight. Thompson wrote the first version in PDP-11 assembly ...
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Computer Virus
A computer virus is a type of computer program that, when executed, replicates itself by modifying other computer programs and inserting its own code. If this replication succeeds, the affected areas are then said to be "infected" with a computer virus, a metaphor derived from biological viruses. Computer viruses generally require a host program. The virus writes its own code into the host program. When the program runs, the written virus program is executed first, causing infection and damage. A computer worm does not need a host program, as it is an independent program or code chunk. Therefore, it is not restricted by the host program, but can run independently and actively carry out attacks. Virus writers use social engineering deceptions and exploit detailed knowledge of security vulnerabilities to initially infect systems and to spread the virus. Viruses use complex anti-detection/stealth strategies to evade antivirus software. Motives for creating viruses can inclu ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Trie
In computer science, a trie, also called digital tree or prefix tree, is a type of ''k''-ary search tree, a tree data structure used for locating specific keys from within a set. These keys are most often strings, with links between nodes defined not by the entire key, but by individual characters. In order to access a key (to recover its value, change it, or remove it), the trie is traversed depth-first, following the links between nodes, which represent each character in the key. Unlike a binary search tree, nodes in the trie do not store their associated key. Instead, a node's position in the trie defines the key with which it is associated. This distributes the value of each key across the data structure, and means that not every node necessarily has an associated value. All the children of a node have a common prefix of the string associated with that parent node, and the root is associated with the empty string. This task of storing data accessible by its prefix can be ...
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Finite-state Machine
A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of '' states'' at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a ''transition''. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types— deterministic finite-state machines and non-deterministic finite-state machines. A deterministic finite-state machine can be constructed equivalent to any non-deterministic one. The behavior of state machines can be observed in many devices in modern society that perform a predetermined sequence of actions depending on a sequence of events with which they are presented. Simple examples are vending machines, which dispense p ...
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