Aho–Corasick Algorithm
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Aho–Corasick Algorithm
In computer science, the Aho–Corasick algorithm is a string-searching algorithm invented by Alfred V. Aho and Margaret J. Corasick in 1975. It is a kind of dictionary-matching algorithm that locates elements of a finite set of strings (the "dictionary") within an input text. It matches all strings simultaneously. The complexity of the algorithm is linear in the length of the strings plus the length of the searched text plus the number of output matches. Because all matches are found, multiple matches will be returned for one string location if multiple strings from the dictionary match at that location (e.g. dictionary = , , , and input string is ). Informally, the algorithm constructs a finite-state machine that resembles a trie with additional links between the various internal nodes. These extra internal links allow fast transitions between failed string matches (e.g. a search for in a trie that does not contain , but contains , and thus would fail at the node prefixed by ...
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Finite-state Machine
A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of ''State (computer science), states'' at any given time. The FSM can change from one state to another in response to some Input (computer science), inputs; the change from one state to another is called a ''transition''. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types—Deterministic finite automaton, deterministic finite-state machines and Nondeterministic finite automaton, non-deterministic finite-state machines. For any non-deterministic finite-state machine, an equivalent deterministic one can be constructed. The behavior of state machines can be observed in many devices in modern society that perform a predetermined sequence of actions d ...
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List Of Unix Commands
This is a list of the shell commands of the most recent version of the Portable Operating System Interface (POSIX) IEEE Std 1003.1-2024 which is part of the Single UNIX Specification (SUS). These commands are implemented in many shells on modern Unix, Unix-like and other operating systems. This list does not cover commands for all versions of Unix and Unix-like shells nor other versions of POSIX. See also * GNOME Core Applications * GNU Core Utilities * List of GNU packages * List of KDE applications * List of Unix daemons * Unix philosophy The Unix philosophy, originated by Ken Thompson, is a set of cultural norms and philosophical approaches to Minimalism (computing), minimalist, Modularity (programming), modular software development. It is based on the experience of leading devel ... * References External links IEEE Std 1003.1,2004 specificationsIEEE Std 1003.1,2008 specificationsIEEE Std 1003.1,2024 specifications– configurable list of equivalent pro ...
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Bertrand Meyer
Bertrand Meyer (; ; born 21 November 1950) is a French academic, author, and consultant in the field of computer languages. He created the Eiffel programming language and the concept of design by contract. Education and academic career Meyer received a master's degree in engineering from the École Polytechnique in Paris, a second master's degree from Stanford University, and a PhD from the Université de Nancy. He had a technical and managerial career for nine years at Électricité de France, and for three years was a member of the faculty of the University of California, Santa Barbara. From 2001 to 2016, he was professor of software engineering at ETH Zürich, the Swiss Federal Institute of Technology, where he pursued research on building trusted components (reusable software elements) with a guaranteed level of quality. He was Chair of the ETH Computer Science department from 2004 to 2006 and for 13 years (2003–2015) taught the Introduction to Programming course t ...
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Memoization
In computing, memoization or memoisation is an optimization technique used primarily to speed up computer programs by storing the results of expensive function calls to pure functions and returning the cached result when the same inputs occur again. Memoization has also been used in other contexts (and for purposes other than speed gains), such as in simple mutually recursive descent parsing. It is a type of caching, distinct from other forms of caching such as buffering and page replacement. In the context of some logic programming languages, memoization is also known as tabling. Etymology The term ''memoization'' was coined by Donald Michie in 1968 and is derived from the Latin word ('to be remembered'), usually truncated as ''memo'' in American English, and thus carries the meaning of 'turning he results ofa function into something to be remembered'. While ''memoization'' might be confused with ''memorization'' (because they are etymological cognates), ''memoization'' ...
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Breadth-first Search
Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property. It starts at the tree root and explores all nodes at the present depth prior to moving on to the nodes at the next depth level. Extra memory, usually a queue, is needed to keep track of the child nodes that were encountered but not yet explored. For example, in a chess endgame, a chess engine may build the game tree from the current position by applying all possible moves and use breadth-first search to find a win position for White. Implicit trees (such as game trees or other problem-solving trees) may be of infinite size; breadth-first search is guaranteed to find a solution node if one exists. In contrast, (plain) depth-first search (DFS), which explores the node branch as far as possible before backtracking and expanding other nodes, may get lost in an infinite branch and never make it to the solution node. Iterative deepening depth-first search ...
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Grep
grep is a command-line utility for searching plaintext datasets for lines that match a regular expression. Its name comes from the ed command g/re/p (global regular expression search and print), which has the same effect. grep was originally developed for the Unix operating system, but later became available for all Unix-like systems and some others such as OS-9. History Before it was named, grep was a private utility written by Ken Thompson to search files for certain patterns. Doug McIlroy, unaware of its existence, asked Thompson to write such a program. Responding that he would think about such a utility overnight, Thompson actually corrected bugs and made improvements for about an hour on his own program called "s" (short for "search"). The next day he presented the program to McIlroy, who said it was exactly what he wanted. Thompson's account may explain the belief that grep was written overnight. Thompson wrote the first version in PDP-11 assembly language to help Le ...
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Computer Virus
A computer virus is a type of malware that, when executed, replicates itself by modifying other computer programs and Code injection, inserting its own Computer language, code into those programs. If this replication succeeds, the affected areas are then said to be "infected" with a computer virus, a metaphor derived from biological viruses. Computer viruses generally require a Computer program, host program. The virus writes its own code into the host program. When the program runs, the written virus program is executed first, causing infection and damage. By contrast, a computer worm does not need a host program, as it is an independent program or code chunk. Therefore, it is not restricted by the Computer program, host program, but can run independently and actively carry out attacks. Virus writers use social engineering (security), social engineering deceptions and exploit detailed knowledge of vulnerability (computing), security vulnerabilities to initially infect systems an ...
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Computer Science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, applied disciplines (including the design and implementation of Computer architecture, hardware and Software engineering, software). Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and preventing security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of re ...
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Trie
In computer science, a trie (, ), also known as a digital tree or prefix tree, is a specialized search tree data structure used to store and retrieve strings from a dictionary or set. Unlike a binary search tree, nodes in a trie do not store their associated key. Instead, each node's ''position'' within the trie determines its associated key, with the connections between nodes defined by individual Character (computing), characters rather than the entire key. Tries are particularly effective for tasks such as autocomplete, spell checking, and IP routing, offering advantages over hash tables due to their prefix-based organization and lack of hash collisions. Every child node shares a common prefix (computer science), prefix with its parent node, and the root node represents the empty string. While basic trie implementations can be memory-intensive, various optimization techniques such as compression and bitwise representations have been developed to improve their efficiency. A n ...
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Finite-state Machine
A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of ''State (computer science), states'' at any given time. The FSM can change from one state to another in response to some Input (computer science), inputs; the change from one state to another is called a ''transition''. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types—Deterministic finite automaton, deterministic finite-state machines and Nondeterministic finite automaton, non-deterministic finite-state machines. For any non-deterministic finite-state machine, an equivalent deterministic one can be constructed. The behavior of state machines can be observed in many devices in modern society that perform a predetermined sequence of actions d ...
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