Agent Architecture
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Agent Architecture
Agent architecture in computer science is a blueprint for software agents and intelligent control systems, depicting the arrangement of components. The architectures implemented by intelligent agents are referred to as cognitive architectures.Comparison of Agent Architectures
The term agent is a conceptual idea, but not defined precisely. It consists of facts, set of goals and sometimes a plan library.


Types


Reactive architectures

* Subsumption


Deliberative reasoning architectures

* Procedural r ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (including the design and implementation of hardware and software). Computer science is generally considered an area of academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing security vulnerabilities. Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of repositories o ...
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ACT-R
ACT-R (pronounced /ˌækt ˈɑr/; short for "Adaptive Control of Thought—Rational") is a cognitive architecture mainly developed by John Robert Anderson and Christian Lebiere at Carnegie Mellon University. Like any cognitive architecture, ACT-R aims to define the basic and irreducible cognitive and perceptual operations that enable the human mind. In theory, each task that humans can perform should consist of a series of these discrete operations. Most of the ACT-R's basic assumptions are also inspired by the progress of cognitive neuroscience, and ACT-R can be seen and described as a way of specifying how the brain itself is organized in a way that enables individual processing modules to produce cognition. Inspiration ACT-R has been inspired by the work of Allen Newell, and especially by his lifelong championing the idea of unified theories as the only way to truly uncover the underpinnings of cognition. In fact, Anderson usually credits Newell as the major source of influ ...
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Real-time Control System
Real-time Control System (RCS) is a reference model architecture, suitable for many software-intensive, real-time computing control problem domains. It defines the types of functions needed in a real-time intelligent control system, and how these functions relate to each other. RCS is not a system design, nor is it a specification of how to implement specific systems. RCS prescribes a hierarchical control model based on a set of well-founded engineering principles to organize system complexity. All the control nodes at all levels share a generic node model.NIST ISD Research areas
overview. Last Updated: 5/12/2003. Accessed Aug 2, 2009.
Also RCS provides a comprehensive methodology for designing, engineering, integrating, and testing control systems. Architects iteratively partition system tasks and information int ...
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Cognitive Architecture
A cognitive architecture refers to both a theory about the structure of the human mind and to a computational instantiation of such a theory used in the fields of artificial intelligence (AI) and computational cognitive science. The formalized models can be used to further refine a comprehensive theory of cognition and as a useful artificial intelligence program. Successful cognitive architectures include ACT-R (Adaptive Control of Thought - Rational) and SOAR. The research on cognitive architectures as software instantiation of cognitive theories was initiated by Allen Newell in 1990. The Institute for Creative Technologies defines cognitive architecture as: "''hypothesis about the fixed structures that provide a mind, whether in natural or artificial systems, and how they work together – in conjunction with knowledge and skills embodied within the architecture – to yield intelligent behavior in a diversity of complex environments." History Herbert A. Simon, one of the ...
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Action Selection
Action selection is a way of characterizing the most basic problem of intelligent systems: what to do next. In artificial intelligence and computational cognitive science, "the action selection problem" is typically associated with intelligent agents and animats—artificial systems that exhibit complex behaviour in an agent environment. The term is also sometimes used in ethology or animal behavior. One problem for understanding action selection is determining the level of abstraction used for specifying an "act". At the most basic level of abstraction, an atomic act could be anything from ''contracting a muscle cell'' to ''provoking a war''. Typically for any one action-selection mechanism, the set of possible actions is predefined and fixed. Most researchers working in this field place high demands on their agents: * The acting agent typically must select its action in dynamic and unpredictable environments. * The agents typically act in real time; therefore they must make de ...
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FORR
FORR (FOr the Right Reasons) is a cognitive architecture for learning and problem solving inspired by Herbert A. Simon's ideas of bounded rationality and satisficing. It was first developed in the early 1990s at the City University of New York. It has been used in game playing, robot pathfinding, recreational park design, spoken dialog systems, and solving NP-hard constraint satisfaction problems, and is general enough for many problem solving applications. Background Bounded rationality FORR does not have perfect knowledge of how to solve a problem, but instead learns from experience. Intelligent agents are not optimal, but make decisions based on only a subset of all possible good reasons and informative data. These agents can still be considered rational. This idea of bounded rationality was introduced by Herbert A. Simon, who along with Allen Newell developed the early foundations of the study of cognitive architectures and also inspired early architectures such as S ...
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Cougaar
Cougaar (acronym of ''Cognitive Agent Architecture'') is a Java agent architecture. History of Cougaar Cougaar Software Inc. was formed in 2001. Investment in this project dates back to 1996 through DARPA. DARPA began funding projects to develop what became Cougaar Open Source. Timeline :*1996 DARPA funds Advanced Logistics Program (ALP) :** Program invests $80 Million to develop core architecture technology :*2000 DARPA decides to release ALP technology as open source and renames to Cougaar :*2000 DARPA funds the Ultralog program to extend Cougaar security, scalability and survivability for global battlefield conditions. :** The program invest $70 Million to achieve ultimate survivability :*2001 Cougaar Software, Inc. starts to commercialize Cougaar Technology :*2004 CSI releases first commercial Cougaar based solution - ActiveEdge RFID Middleware :*2005 CSI releases first commercial Cougaar applications development environment :** ActiveEdge Intelligent Agent Platform v1.0 Re ...
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LIDA (cognitive Architecture)
The LIDA (Learning Intelligent Distribution Agent) cognitive architecture is an integrated artificial cognitive system that attempts to model a broad spectrum of cognition in biological systems, from low-level perception/action to high-level reasoning. Developed primarily by Stan Franklin and colleagues at the University of Memphis, the LIDA architecture is empirically grounded in cognitive science and cognitive neuroscience. In addition to providing hypotheses to guide further research, the architecture can support control structures for software agents and robots. Providing plausible explanations for many cognitive processes, the LIDA conceptual model is also intended as a tool with which to think about how minds work. Two hypotheses underlie the LIDA architecture and its corresponding conceptual model: 1) Much of human cognition functions by means of frequently iterated (~10 Hz) interactions, called cognitive cycles, between conscious contents, the various memory systems a ...
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Soar (cognitive Architecture)
Soar is a cognitive architecture, originally created by John Laird, Allen Newell, and Paul Rosenbloom at Carnegie Mellon University. (Rosenbloom continued to serve as co-principal investigator after moving to Stanford University, then to the University of Southern California's Information Sciences Institute.) It is nomaintained and developedby John Laird's research group at the University of Michigan. The goal of the Soar project is to develop the fixed computational building blocks necessary for general intelligent agents – agents that can perform a wide range of tasks and encode, use, and learn all types of knowledge to realize the full range of cognitive capabilities found in humans, such as decision making, problem solving, planning, and natural-language understanding. It is both a theory of what cognition is and a computational implementation of that theory. Since its beginnings in 1983 as John Laird’s thesis, it has been widely used by AI researchers to create intelli ...
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Blueprint
A blueprint is a reproduction of a technical drawing or engineering drawing using a contact print process on light-sensitive sheets. Introduced by Sir John Herschel in 1842, the process allowed rapid and accurate production of an unlimited number of copies. It was widely used for over a century for the reproduction of specification drawings used in construction and industry. The blueprint process was characterized by white lines on a blue background, a negative of the original. The process was not able to reproduce color or shades of grey. The process is now obsolete. It was first largely displaced by the diazo whiteprint process, and later by large-format xerographic photocopiers. The term '' blueprint'' continues to be used less formally to refer to any floor plan (and even less formally, any type of plan). Practicing engineers, architects, and drafters often call them "drawings", “prints”, or “plans”. It has almost entirely been replaced with digital computer-aid ...
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Procedural Reasoning System
In artificial intelligence, a procedural reasoning system (PRS) is a framework for constructing real-time reasoning systems that can perform complex tasks in dynamic environments. It is based on the notion of a rational agent or intelligent agent using the belief–desire–intention software model. A user application is predominately defined, and provided to a PRS system is a set of ''knowledge areas''. Each knowledge area is a piece of procedural knowledge that specifies how to do something, e.g., how to navigate down a corridor, or how to plan a path (in contrast with robotic architectures where the programmer just provides a model of what the states of the world are and how the agent's primitive actions affect them). Such a program, together with a PRS interpreter, is used to control the agent. The interpreter is responsible for maintaining beliefs about the world state, choosing which goals to attempt to achieve next, and choosing which knowledge area to apply in the curr ...
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Subsumption Architecture
Subsumption architecture is a reactive robotic architecture heavily associated with behavior-based robotics which was very popular in the 1980s and 90s. The term was introduced by Rodney Brooks and colleagues in 1986.Brooks, R. A., "A Robust Programming Scheme for a Mobile Robot", Proceedings of NATO Advanced Research Workshop on Languages for Sensor-Based Control in Robotics, Castelvecchio Pascoli, Italy, September 1986. Subsumption has been widely influential in autonomous robotics and elsewhere in real-time AI. Overview Subsumption architecture is a control architecture that was proposed in opposition to traditional AI, or GOFAI. Instead of guiding behavior by symbolic mental representations of the world, subsumption architecture couples sensory information to action selection in an intimate and bottom-up fashion. It does this by decomposing the complete behavior into sub-behaviors. These sub-behaviors are organized into a hierarchy of layers. Each layer implements a par ...
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