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Advanced Pico Beena
The Sega Pico, also known as is an educational video game console by Sega Toys. Marketed as "edutainment", the main focus of the Pico was educational video games for children between 3 and 7 years old. The Pico was released in June 1993 in Japan and November 1994 in North America and Europe, later reaching China. It was succeeded by the Advanced Pico Beena, which was released in Japan in 2005. Though the Pico was sold continuously in Japan through the release of the Beena, in North America and Europe the Pico was less successful and was discontinued in early 1998, later being re-released by Majesco Entertainment. Releases for the Pico were focused on education for children and included titles supported by licensed franchised animated characters, including Sega's own '' Sonic the Hedgehog'' series. Overall, Sega claims sales of 3.4 million Pico consoles and 11.2 million game cartridges, and over 350,000 Beena consoles and 800,000 cartridges. Design and software Powered by the ...
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Sega Toys
is a Japanese toy company and animation studios, owned by Sega Sammy Holdings. The company was founded when Yonezawa Toys, Japan's largest post-war toy manufacturer, was absorbed into Sega in 1991 as Sega-Yonezawa. Sega Toys have created toys for children's franchises such as '' Oshare Majo: Love and Berry'', '' Mushiking: King of the Beetles'', '' Lilpri'', ''Bakugan'', '' Jewelpet'', '' Rilu Rilu Fairilu'', '' Dinosaur King'', and ''Hero Bank''. Products by Sega Toys released in the West include the Homestar and the iDog. Sega Toys also inherited the Sega Pico handheld system and produced software for the console. History (known also as Yone or simply Y) was founded in the 1950s in Tokyo. It was one of Japan's largest and most prodigious post-war toy manufacturers and an early participant in the growing radio control market. It is a former subsidiary of Union Carbide as toy division. The company and focused on the production of thousands of different electrically operat ...
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Sonic The Hedgehog
is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers mostly developed by Sonic Team; other games, developed by various studios, include spin-offs in the racing, fighting, party and sports genres. The franchise also incorporates printed media, animations, feature films, and merchandise. Sega developed the first ''Sonic'' game, released in 1991 for the Sega Genesis, to compete with Nintendo's mascot Mario. Its success helped Sega become one of the leading video game companies during the fourth generation of video game consoles in the early 1990s. Sega Technical Institute developed the next three ''Sonic'' games, plus the spin-off '' Sonic Spinball'' (1993). A number of ''Sonic'' games were also developed for Sega's 8-bit consoles, the Master System and Game Gear. After a hiatus during ...
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Famitsu DC
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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SG-1000
The is a home video game console manufactured by Sega. It was Sega's first entry into the home video game hardware business. Developed in response to a downturn in arcades starting in 1982, the SG-1000 was created on the advice of Hayao Nakayama, president of Sega's Japanese arm, and was released on July 15, 1983, the same day that Nintendo released the Family Computer in Japan. It also saw limited release in Australia and New Zealand. The SG-1000 was released in several forms, including the SC-3000 computer and the redesigned SG-1000 II released in 1984. The SG-1000 and the SC-3000 both support a library of 76 ROM cartridge games and 29 Sega My Card games. A third iteration of the console, the Sega Mark III, was released in 1985. It provided an improved custom video display processor over previous iterations and served as the basis for the Master System in 1986, Sega's first internationally released console. All SG-1000 games are fully compatible with the Mark III and ...
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Tails And The Music Maker
As the ''Sonic the Hedgehog'' series of platform games has grown in popularity, its publisher Sega has expanded the franchise into multiple different genres. Among these are several educational video games designed to appeal to young children. The first attempt to create an educational ''Sonic'' game was Tiertex Design Studios' ''Sonic's Edusoft'' for the Master System in late 1991, which was canceled despite having been nearly finished. When Sega launched the Sega Pico in 1994, it released ''Sonic the Hedgehog's Gameworld'' and ''Tails and the Music Maker'' for it. Orion Pictures, Orion Interactive also developed the 1996 Sega PC game ''Sonic's Schoolhouse'', which used a 3D computer graphics, 3D game engine and had an exceptionally large marketing budget. In the mid-2000s, LeapFrog Enterprises released educational ''Sonic'' games for its Leapster and LeapFrog Didj. History ''Sonic the Hedgehog'' is one of the bestselling video game franchises ever, selling over 80 million units f ...
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Sonic Gameworld
As the '' Sonic the Hedgehog'' series of platform games has grown in popularity, its publisher Sega has expanded the franchise into multiple different genres. Among these are several educational video games designed to appeal to young children. The first attempt to create an educational ''Sonic'' game was Tiertex Design Studios' ''Sonic's Edusoft'' for the Master System in late 1991, which was canceled despite having been nearly finished. When Sega launched the Sega Pico in 1994, it released ''Sonic the Hedgehog's Gameworld'' and ''Tails and the Music Maker'' for it. Orion Interactive also developed the 1996 Sega PC game ''Sonic's Schoolhouse'', which used a 3D game engine and had an exceptionally large marketing budget. In the mid-2000s, LeapFrog Enterprises released educational ''Sonic'' games for its Leapster and LeapFrog Didj. History '' Sonic the Hedgehog'' is one of the bestselling video game franchises ever, selling over 80 million units for the combined series as of ...
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