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Advanced Pico Beena
The Sega Pico, also known as is an educational video game console by Sega Toys. Marketed as "edutainment", the main focus of the Pico was educational video games for children between 3 and 7 years old. The Pico was released in June 1993 in Japan and November 1994 in North America and Europe, later reaching China. It was succeeded by the Advanced Pico Beena, which was released in Japan in 2005. Though the Pico was sold continuously in Japan through the release of the Beena, in North America and Europe the Pico was less successful and was discontinued in early 1998, later being re-released by Majesco Entertainment. Releases for the Pico were focused on education for children and included titles supported by licensed franchised animated characters, including Sega's own '' Sonic the Hedgehog'' series. Overall, Sega claims sales of 3.4 million Pico consoles and 11.2 million game cartridges, and over 350,000 Beena consoles and 800,000 cartridges. Design and software Powered by the ...
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Sega Toys
is a Japanese toy company and animation studios, owned by Sega Sammy Holdings. The company was founded when Yonezawa Toys, Japan's largest post-war toy manufacturer, was absorbed into Sega in 1991 as Sega-Yonezawa. Sega Toys have created toys for children's franchises such as '' Oshare Majo: Love and Berry'', '' Mushiking: King of the Beetles'', ''Lilpri'', ''Bakugan'', ''Jewelpet'', ''Rilu Rilu Fairilu'', ''Dinosaur King'', and ''Hero Bank''. Products by Sega Toys released in the West include the Homestar and the iDog. Sega Toys also inherited the Sega Pico handheld system and produced software for the console. History (known also as Yone or simply Y) was founded in the 1950s in Tokyo. It was one of Japan's largest and most prodigious post-war toy manufacturers and an early participant in the growing radio control market. It is a former subsidiary of Union Carbide as toy division. The company and focused on the production of thousands of different electrically operated and ...
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Sonic The Hedgehog
is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers mostly developed by Sonic Team; other games, developed by various studios, include spin-offs in the racing, fighting, party and sports genres. The franchise also incorporates printed media, animations, feature films, and merchandise. Sega developed the first ''Sonic'' game, released in 1991 for the Sega Genesis, to compete with Nintendo's mascot Mario. Its success helped Sega become one of the leading video game companies during the fourth generation of video game consoles in the early 1990s. Sega Technical Institute developed the next three ''Sonic'' games, plus the spin-off ''Sonic Spinball'' (1993). A number of ''Sonic'' games were also developed for Sega's 8-bit consoles, the Master System and Game Gear. After a hiatus during the unsuc ...
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Famitsu DC
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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SG-1000
The is a home video game console manufactured by Sega. It was Sega's first entry into the home video game hardware business. Developed in response to a downturn in arcades starting in 1982, the SG-1000 was created on the advice of Hayao Nakayama, president of Sega's Japanese arm, and was released on July 15, 1983, the same day that Nintendo released the Family Computer in Japan. It also saw limited release in Australia and New Zealand. The SG-1000 was released in several forms, including the SC-3000 computer and the redesigned SG-1000 II released in 1984. The SG-1000 and the SC-3000 both support a library of 76 ROM cartridge games and 29 Sega My Card games. A third iteration of the console, the Sega Mark III, was released in 1985. It provided an improved custom video display processor over previous iterations and served as the basis for the Master System in 1986, Sega's first internationally released console. All SG-1000 games are fully compatible with the Mark III and th ...
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Tails And The Music Maker
As the ''Sonic the Hedgehog'' series of platform games has grown in popularity, its publisher Sega has expanded the franchise into multiple different genres. Among these are several educational video games designed to appeal to young children. The first attempt to create an educational ''Sonic'' game was Tiertex Design Studios' ''Sonic's Edusoft'' for the Master System in late 1991, which was canceled despite having been nearly finished. When Sega launched the Sega Pico in 1994, it released ''Sonic the Hedgehog's Gameworld'' and ''Tails and the Music Maker'' for it. Orion Interactive also developed the 1996 Sega PC game ''Sonic's Schoolhouse'', which used a 3D game engine and had an exceptionally large marketing budget. In the mid-2000s, LeapFrog Enterprises released educational ''Sonic'' games for its Leapster and LeapFrog Didj. History ''Sonic the Hedgehog'' is one of the bestselling video game franchises ever, selling over 80 million units for the combined series as of 2011. ...
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Sonic Gameworld
As the '' Sonic the Hedgehog'' series of platform games has grown in popularity, its publisher Sega has expanded the franchise into multiple different genres. Among these are several educational video games designed to appeal to young children. The first attempt to create an educational ''Sonic'' game was Tiertex Design Studios' ''Sonic's Edusoft'' for the Master System in late 1991, which was canceled despite having been nearly finished. When Sega launched the Sega Pico in 1994, it released ''Sonic the Hedgehog's Gameworld'' and ''Tails and the Music Maker'' for it. Orion Interactive also developed the 1996 Sega PC game ''Sonic's Schoolhouse'', which used a 3D game engine and had an exceptionally large marketing budget. In the mid-2000s, LeapFrog Enterprises released educational ''Sonic'' games for its Leapster and LeapFrog Didj. History '' Sonic the Hedgehog'' is one of the bestselling video game franchises ever, selling over 80 million units for the combined series as of ...
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Sonic The Hedgehog (character)
is a title character and the main protagonist of the video game series of the same name published by Sega, and appears in numerous spin-off comics, animations, and other media. He is an anthropomorphic blue hedgehog who can run at supersonic speeds and curl into a ball, primarily to attack enemies. In most games, Sonic must race through levels, collecting power-up rings and avoiding obstacles and enemies. Programmer Yuji Naka and artist Naoto Ohshima are generally credited with creating Sonic. Most of the games are developed by Sonic Team. The original ''Sonic the Hedgehog'' (1991) was released to provide Sega with a mascot to rival Nintendo's flagship character Mario. Sonic was redesigned by Yuji Uekawa for ''Sonic Adventure'' (1998), with a more mature look designed to appeal to older players. Sonic is one of the world's best-known video game characters and a gaming icon. His series had sold more than 80 million copies by 2011. Origins and history While Sega was seeki ...
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Picture Book
A picture book combines visual and verbal narratives in a book format, most often aimed at young children. With the narrative told primarily through text, they are distinct from comics, which do so primarily through sequential images. The images in picture books can be produced in a range of media, such as oil paints, acrylics, watercolor, and pencil. Picture books often serve as pedagogical resources, aiding with children's language development or understanding of the world. Three of the earliest works in the format of modern picture books are Heinrich Hoffmann's ''Struwwelpeter'' from 1845, Benjamin Rabier's ''Tintin-Lutin'' from 1898 and Beatrix Potter's ''The Tale of Peter Rabbit'' from 1902. Some of the best-known picture books are Robert McCloskey's ''Make Way for Ducklings'', Dr. Seuss's ''The Cat In The Hat'', and Maurice Sendak's ''Where the Wild Things Are''. The Caldecott Medal (established 1938) is awarded annually for the best American picture book. Since the mi ...
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AllGame
RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the AIM market of the London Stock Exchange in 2007, and began trading as RhythmOne in 2017. The company is headquartered in San Francisco, California, and London, England. RhythmOne acquired All Media Network and its portfolio of web properties in April 2015. In April 2019, RhythmOne merged with Taptica International (renamed Tremor International in June 2019), an advertising technology company headquartered in Israel. History Blinkx was named after blinkx.com, an Internet Media platform that connects online video viewers with publishers and distributors, using advertising to monetize those interactions. Blinkx has an index of over 35 million hours of video and 800 media partnerships, as well as 111 patents related to the site's ...
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International Data Group
International Data Group (IDG, Inc.) is a market intelligence and demand generation company focused on the technology industry. IDG, Inc.’s mission is centered around supporting the technology industry through research, data, marketing technology, and insights that help create and sustain relationships between businesses. IDG, Inc. is wholly owned by Blackstone and is led by Mohamad Ali, who was appointed CEO of the company in 2019. Ali serves on IDG, Inc.’s leadership team along with IDC President Crawford Del Prete, IDG, Inc.’s Chief Financial Officer Donna Marr, and Foundry President Kumaran Ramanathan. IDG, Inc. is headquartered in Needham, MA and is parent company to both International Data Corporation (IDC) and Foundry (formerly IDG Communications). History International Data Group was initially founded as International Data Corporate (IDC) in 1964 by Patrick Joseph McGovern, shortly after he had graduated from the Massachusetts Institute of Technology (MIT). Bas ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Mouse (computing)
A computer mouse (plural mice, sometimes mouses) is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of a pointer on a display, which allows a smooth control of the graphical user interface of a computer. The first public demonstration of a mouse controlling a computer system was in 1968. Mice originally used two separate wheels to track movement across a surface: one in the X-dimension and one in the Y. Later, the standard design shifted to utilize a ball rolling on a surface to detect motion. Most modern mice use optical sensors that have no moving parts. Though originally all mice were connected to a computer by a cable, many modern mice are cordless, relying on short-range radio communication with the connected system. In addition to moving a cursor, computer mice have one or more buttons to allow operations such as the selection of a menu item on a display. Mice often also feature ...
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