Adam Jury
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Adam Jury
Adam Jury is a Canadian game designer and graphic designer working in the hobby games industry. He is the co-founder of Posthuman Studios. History Adam Jury is a graphic designer. Jury began his career as a freelance writer working with FASA Corporation on the ''Shadowrun'' roleplaying game in 2000, and moved to a design and layout role when he began working for Guardians of Order (GoO) full-time in 2002. Jury took over working on the licensed '' Big Eyes, Small Mouth'' supplements in 2002 from Jeff Mackintosh, and '' Uresia: Grave of Heaven'' (2003) is one of the earlier books that included art from Jury. In 2004, when GoO began scaling down their operations and output, Jury helped GoO finish and publish some of their last products while returning to work as a freelancer with other publishers While working as a graphic designer at Catalyst Game Labs, Jury created the game design studio Posthuman Studios in 2009 with Rob Boyle and ''Shadowrun'' writer Brian Cross. Jury resigne ...
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Game Design
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Game mechanics, Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, Wargame (video games), war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations) ...
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Classic BattleTech
''Classic BattleTech'' is a table-top wargame set in the fictional ''BattleTech'' universe that simulates combat between futuristic mechanized forces. Originally published by FASA Corporation, the game is now produced by Catalyst Game Labs under license from WizKids. The term "Classic" is used to differentiate the original game from variants and related games that have derived from it, such as '' MechWarrior: Dark Age''. The game has an extensive range of 1/285 scale miniatures. Gameplay ''BattleTech'' is a turn-based multiplayer game, typically played on a map divided into hexagonal grids with figurines or counters representing military units. Paper record sheets provide detailed information about each unit, including its armament, armor and equipment, and are used to track damage, heat buildup, ammunition and various other data. Players use two six-sided dice to determine variable results, such as whether a shot strikes its target and the location it hits. Of the units re ...
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Role-playing Game Designers
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppos ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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Canadian Video Game Designers
Canadians (french: Canadiens) are people identified with the country of Canada. This connection may be residential, legal, historical or cultural. For most Canadians, many (or all) of these connections exist and are collectively the source of their being ''Canadian''. Canada is a multilingual and multicultural society home to people of groups of many different ethnic, religious, and national origins, with the majority of the population made up of Old World immigrants and their descendants. Following the initial period of French and then the much larger British colonization, different waves (or peaks) of immigration and settlement of non-indigenous peoples took place over the course of nearly two centuries and continue today. Elements of Indigenous, French, British, and more recent immigrant customs, languages, and religions have combined to form the culture of Canada, and thus a Canadian identity. Canada has also been strongly influenced by its linguistic, geographic, and ec ...
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Canadian Graphic Designers
Canadians (french: Canadiens) are people identified with the country of Canada. This connection may be residential, legal, historical or cultural. For most Canadians, many (or all) of these connections exist and are collectively the source of their being ''Canadian''. Canada is a multilingual and multicultural The term multiculturalism has a range of meanings within the contexts of sociology, political philosophy, and colloquial use. In sociology and in everyday usage, it is a synonym for "Pluralism (political theory), ethnic pluralism", with the tw ... society home to people of groups of many different ethnic, religious, and national origins, with the majority of the population made up of Old World Immigration to Canada, immigrants and their descendants. Following the initial period of New France, French and then the much larger British colonization of the Americas, British colonization, different waves (or peaks) of immigration and settlement of non-indigenous peoples ...
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Ken Hite
Kenneth Hite (born September 15, 1965) is a writer and role-playing game designer. Hite is the author of Trail of Cthulhu and Night's Black Agents role-playing games, and lead designer of the 5th edition of ''Vampire: the Masquerade''. Education Hite holds an M.A. in International Relations from the University of Chicago and a bachelor's degree in Cartography from East Central University. Career Kenneth Hite has been designing games part-time since 1981 and full-time since 1995. Some of his early design work was featured in the ''Nephilim (role-playing game), Nephilim'' role-playing game for Chaosium before the line closed down in 1997. After a freelance career, Hite came to Last Unicorn Games and joined the developers working on the "Icon system" for their line of licensed ''Star Trek'' role-playing games; to get ''Star Trek: The Next Generation Role-playing Game'' ready for GenCon 31, Hite was flown out to Los Angeles for two weeks. After ''Icon'' was completed, Hite was made t ...
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Tri-Stat DX
Guardians of Order was a Canadian company founded in 1996 by Mark C. MacKinnon in Guelph, Ontario. The company's business output consisted of role-playing games (RPGs). Their first game is the anime inspired '' Big Eyes, Small Mouth''. In 2006 Guardians of Order ceased operations due to overwhelming debt. Publication history The ''Big Eyes, Small Mouth'' game used the Tri-Stat System. The system would later be modified for use in other games and be more generally named the ''Tri-Stat dX'' system. Most of Guardians of Order's games use some form of the ''Tri-Stat dX'' system. After ''Big Eyes, Small Mouth'', Guardians of Order would go on to achieve significant success with ''The Sailor Moon Role-Playing Game and Resource Book''. The game was built on ''Big Eyes, Small Mouth'' but featured an extensive reference to the ''Sailor Moon'' universe. Guardians of Order acquired licenses and published ''Big Eyes, Small Mouth''-based RPGs for a number of other anime series including '' ...
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Ex Machina (role-playing Game)
''Ex Machina'' is a cyberpunk role-playing game book published by Guardians of Order covering a range from classic cyberpunk to postcyberpunk. It exists under both the cinematic ''Tri-Stat dX'' and ''d20 System, d20 RPG'' systems. Setting ''Ex Machina'' includes a detailed retrospective on the cyberpunk genre, as well as lengthy advice on how to convey that genre in a role-playing environment without losing touch with its core themes. In addition to information on setting design and genre handling, ''Ex Machina'' also includes four complete game settings for gamers to choose from, each of which takes the Cyberpunk genre in its own unique direction. The settings are named ''Heaven Over Mountain'', ''Underworld'', ''IOSHI'' and ''Daedalus''. System There are two variants of the system for ''Ex Machina''; ''Tri-Stat d8'' and the ''d20 System''. ''Tri-Stat d8'' Under ''Tri-Stat'' the game uses point-based character design and a two-die task resolution system. The game engine focuse ...
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Eclipse Phase
''Eclipse Phase'' is a science fiction horror role-playing game with transhumanist themes. Originally published by Catalyst Game Labs, ''Eclipse Phase'' is now published by the game's creators, Posthuman Studios, and is released under a Creative Commons license. Setting ''Eclipse Phase'' is a science fiction game based on transhumanism, and the themes of post-apocalyptic, conspiracy, and horror. It takes place after a World War III project to create artificial intelligence known as TITANs has gone rogue, resulting in the deaths of over 90% of the inhabitants of Earth. Earth is subsequently abandoned, and existing colonies throughout the Solar System are expanded to accommodate the refugees. The setting explores a spectrum of socioeconomic systems in each of these colonies: *A capitalist / republican system exists in the Inner System (Mars, the Moon, and Mercury), under the Planetary Consortium, a corporate body which allows the election of representatives but whose sharehol ...
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A Game Of Thrones (role-playing Game)
''A Game of Thrones'' is a role-playing game produced by Guardians of Order based on the ''A Song of Ice and Fire'' fantasy series by George R. R. Martin. Description The game is designed to be usable with two RPG systems: the d20 System and the Tri-Stat dX system. Two editions were made: a serial-numbered edition limited to 2500 copies, ; and a standard edition, . The limited edition is faux-leather bound with silver gilt pages and includes rules for both systems, and includes an interview with Martin. The standard edition contains only the d20 system rules. The book was created by Guardians of Order and released by Sword & Sorcery, a subsidiary of White Wolf Games. Reception The ''A Game of Thrones'' RPG (AGOT RPG) was nominated for several ENnie Awards and won 2006 awards for: Best Production (Silver), Best Game (Silver), and Best d20/OGL Product (Silver). History On 28 July 2006, Martin announced that he had received word from the head of Guardians of Order that the comp ...
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ENnies
The ENNIE Awards (previously stylized as ENnie Awards) are awards for role-playing game (RPG) products (including game-related accessories, publications, and art) and their creators. The awards were created in 2001 by Russ Morrissey of EN World in partnership with Eric Noah's Unofficial D&D Third Edition News. The ceremony has been hosted at Gen Con in Indianapolis since 2002. Since 2018, EN World is no longer associated with the awards. The ENNIES comprise two rounds. In the first round, publishers submit their products for nomination. Entries are judged by five democratically elected judges. The nominated products are voted on by the public in the second round. Winners of the annual awards are then announced at a ceremony at Gen Con. History The award ceremony initially focused on the '' d20 System'' products and publishers. It has come to include "all games, supplements, and peripheral enterprises". Since 2002, the awards have been announced at a live ceremony at Gen Con. It ...
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