Activision Anthology
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Activision Anthology
''Activision Anthology'' is a compilation of most of the Atari 2600 games by Activision for various game systems. It also includes games that were originally released by Absolute Entertainment and Imagic, as well as various Homebrew (video games), homebrew games. The Microsoft Windows and Mac OS X versions are titled ''Activision Anthology: Remix Edition'', and include the most games. The PlayStation Portable version is titled ''Activision Hits Remixed''. The game features the original gameplay of the Atari 2600 Emulator, emulated on modern systems. After achieving high scores in some of the games, the player can unlock special modes where the colors are distorted, or the game is projected on a rotating cube as added difficulty. ''Activision Anthology'' uses a virtual child's bedroom as the main menu. The player can select several viewpoints to check high scores, choose a video game cartridge from a rotating stand, change the background music on a virtual Compact Cassette, tape de ...
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Barking Lizards
Barking Lizards Technologies was an American video game developer that develops for mobile phones, PlayStation 2, Game Boy Advance, Nintendo DS, PlayStation Portable, Wii and personal computer. Founded in 2001, Barking Lizards Technologies is based in Richardson, Texas. Their titles were published through several major video game publishers, namely THQ, and Activision, and have recently published a title of their own, Osiris Legends for iOS. Prior to their expansion into games development in 2006, they specialized in providing support and project outsourcing services to existing games companies. In 2006, Barking Lizards created the subsidiary Wild Hare Entertainment to publish games from external sources. The company focused entirely on PC titles for a short time before shutting down. Whiptail Barking Lizards Technologies developed Whiptail, a multiplatform game engine, which they used to develop their video game titles. They developed 3 versions of Whiptail, which are us ...
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Absolute Entertainment
Absolute Entertainment was an American Video game publisher, video game publishing company. Through its video game developer, development house, Imagineering (company), Imagineering, Absolute Entertainment produced titles for the Amiga, Atari 2600, Atari 7800, Sega Game Gear, Sega Genesis, Sega Genesis/Mega Drive, Sega CD, Game Boy, Nintendo Entertainment System, and Super Nintendo Entertainment System video game consoles, as well as for the PC. After leaving his position as a video game developer and Game designer, designer at Activision, Garry Kitchen founded the company in 1986 with his brother Dan Kitchen, along with Alex DeMeo, John Van Ryzin. The company's headquarters was in Glen Rock, New Jersey, but later moved to another New Jersey Borough (New Jersey), borough, Upper Saddle River, New Jersey, Upper Saddle River. While the company was based in New Jersey, David Crane worked out of his home on the West Coast of the United States, West Coast. The company's name was chose ...
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Rampage (arcade Game)
''Rampage'' is a 1986 arcade game by Bally Midway. Players take control of a trio of gigantic monsters trying to survive against onslaughts of military forces. Each round is completed when a particular city is completely reduced to rubble. Warner Bros. currently owns all rights to the property via their purchase of Midway Games. Inspired by monster films, ''Rampage'' spawned five sequels and a film adaptation in 2018. Gameplay Up to three simultaneous players control a trio of humans transformed into gigantic animalistic monsters due to various experiment-related accidents: George, who was transformed into a King Kong-like gorilla by an experimental vitamin, Lizzie, who was transformed into a Ymir-like reptile by a radioactive lake, and Ralph, who was transformed into a giant bipedal wolf by a food additive. The monsters must raze all buildings in a high-rise city to advance to the next level, eating people and destroying helicopters, tanks, taxis, police cars, boats, and tr ...
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Kung-Fu Master (video Game)
''Kung-Fu Master'', known as in Japan, is a side-scrolling beat 'em up game developed by Irem as an arcade game in 1984, and distributed by Data East in North America. Designed by Takashi Nishiyama, the game was based on Hong Kong martial arts films. It is loosely adapted from the Jackie Chan and Sammo Hung film '' Wheels on Meals'' (1984), called ''Spartan X'' in Japan, with the protagonist Thomas named after Jackie Chan's character in the film. The game is also heavily inspired by the Bruce Lee film ''Game of Death'' (1972), which was the basis for the game's concept. Nishiyama, who had previously designed the side-scrolling shooter ''Moon Patrol'' (1982), combined fighting elements with a shoot 'em up gameplay rhythm. Irem and Data East exported the game to the West without the ''Spartan X'' license. The player controls Thomas, the titular Kung-Fu Master, as he fights his way through the five levels of the Devil's Temple to rescue his girlfriend Sylvia from the crime boss Mr. ...
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Ghostbusters II (video Game)
The list of ''Ghostbusters'' video games covers many titles and gaming systems, and encompasses the history of the ''Ghostbusters'' media franchise since the original film's release in 1984. ''Ghostbusters'' (1984) ''Ghostbusters'' is a licensed game produced by Activision based on the movie of the same name. It was designed by David Crane, produced by Brad Fregger, and released for several home computer platforms in 1984, and later released for various video game console systems, including the Atari 2600, Sega Master System and NES. Most versions of the game have a similar basic format to the initial Commodore 64 and Atari 800 game, which Crane wrote in six weeks. He based it in part on an incomplete game called ''Car Wars'' featuring armed automobiles in a city; this led, for example, to the "ghost vacuum" on the Ecto-1, something not present in the film. Activision obtained the license early in the film's production, and most of the game was finished by the time Crane watc ...
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Ghostbusters (video Game)
The list of ''Ghostbusters'' video games covers many titles and gaming systems, and encompasses the history of the ''Ghostbusters'' media franchise since the original film's release in 1984. ''Ghostbusters'' (1984) ''Ghostbusters'' is a licensed game produced by Activision based on the movie of the same name. It was designed by David Crane, produced by Brad Fregger, and released for several home computer platforms in 1984, and later released for various video game console systems, including the Atari 2600, Sega Master System and NES. Most versions of the game have a similar basic format to the initial Commodore 64 and Atari 800 game, which Crane wrote in six weeks. He based it in part on an incomplete game called ''Car Wars'' featuring armed automobiles in a city; this led, for example, to the "ghost vacuum" on the Ecto-1, something not present in the film. Activision obtained the license early in the film's production, and most of the game was finished by the time Crane watch ...
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Double Dragon
is a beat 'em up video game series initially developed by Technōs Japan and released as an arcade game in 1987. The series features twin martial artists, Billy and Jimmy Lee, as they fight against various adversaries and rivals. The original ''Double Dragon'' was a blockbuster hit arcade game, ushering in a "Golden Age" for the beat 'em up genre,Spencer, SpannerThe Tao of Beat-'em-ups (part 2) ''EuroGamer'', Feb 12, 2008, Accessed Mar 18, 2009Cassidy, William, ''Gamespy'', Jan 5, 2003, Accessed, March 24, 2009 resulting in a flood of beat 'em ups during the late 1980s to 1990s that followed the conventions set by ''Double Dragon''. Due to the popularity of the game series, a 1993 animated series and 1994 live-action film adaptation were produced; these adaptations were widely-panned by critics and audiences. The franchise is now the property of Arc System Works, the company that ported the original ''Double Dragon'' to the Sega Master System console in 1988. Game series The ...
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Commando (video Game)
''Commando'', released as in Japan, is a vertical scrolling run-and-gun shooter game released by Capcom for arcades in 1985. The game was designed by Tokuro Fujiwara. It was distributed in North America by Data East, and in Europe by several companies including Capcom, Deith Leisure and Sega, S.A. SONIC. Versions were released for various home computers and video game consoles. It is unrelated to the 1985 film of the same name, which was released six months after the game. ''Commando'' was a critical and commercial success, becoming one of the highest-grossing arcade video games of 1985 and one of the best-selling home video games of 1986. It was highly influential, spawning numerous clones following its release, while popularizing the run-and-gun shooter genre. Its influence can be seen in many later shooter games, especially those released during the late 1980s to early 1990s. The game later appeared on ''Capcom Classics Collection'', ''Activision Anthology'', and on the ...
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License
A license (or licence) is an official permission or permit to do, use, or own something (as well as the document of that permission or permit). A license is granted by a party (licensor) to another party (licensee) as an element of an agreement between those parties. In the case of a license issued by a government, the license is obtained by applying for it. In the case of a private party, it is by a specific agreement, usually in writing (such as a lease or other contract). The simplest definition is "A license is a promise not to sue," because a license usually either permits the licensed party to engage in an activity which is illegal, and subject to prosecution, without the license (e.g. fishing, driving an automobile, or operating a broadcast radio or television station), or it permits the licensed party to do something that would violate the rights of the licensing party (e.g. make copies of a copyrighted work), which, without the license, the licensed party could be ...
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Compact Cassette
The Compact Cassette or Musicassette (MC), also commonly called the tape cassette, cassette tape, audio cassette, or simply tape or cassette, is an analog magnetic tape recording format for audio recording and playback. Invented by Lou Ottens and his team at the Dutch company Philips in 1963, Compact Cassettes come in two forms, either already containing content as a prerecorded cassette (''Musicassette''), or as a fully recordable "blank" cassette. Both forms have two sides and are reversible by the user. Although other tape cassette formats have also existed - for example the Microcassette - the generic term ''cassette tape'' is normally always used to refer to the Compact Cassette because of its ubiquity. Its uses have ranged from portable audio to home recording to data storage for early microcomputers; the Compact Cassette technology was originally designed for dictation machines, but improvements in fidelity led to it supplanting the stereo 8-track cartridge and reel ...
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High Score
In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in the game can raise or lower the score of different parties. Most games with score use it as a quantitative indicator of success in the game, and in competitive games, a goal is often made of attaining a better score than one's opponents in order to win. Video games In video games that feature scoring, points are usually an optional, side component of gaming. Players may achieve points through normal gameplay, but their score will often not have an immediate relevance to the game itself. Instead, playing to beat a "high score" set by the game program, another player or oneself becomes an extra challenge, adding replay value. In modern gaming, the presence of a score is not as ubiquitous as it was in the past. During the era of arcade games, w ...
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Emulator
In computing, an emulator is Computer hardware, hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run software or use peripheral devices designed for the guest system. Emulation refers to the ability of a computer program in an electronic device to emulate (or imitate) another program or device. Many Printer (computing), printers, for example, are designed to emulate Hewlett-Packard, HP LaserJet printers because so much software is written for HP printers. If a non-HP printer emulates an HP printer, any software written for a real HP printer will also run in the non-HP printer emulation and produce equivalent printing. Since at least the 1990s, many video game enthusiasts and hobbyists have used emulators to play classic arcade games from the 1980s using the games' original 1980s machine code and data, which is interpreted by a current-era s ...
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