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Aberrant
''Aberrant'' is a role-playing game created by White Wolf Game Studio in 1999, set in 2008 in a world where super-powered humans started appearing one day in 1998. It is the middle setting in the greater Trinity Universe timeline, chronologically situated about 90 years after '' Adventure!'', White Wolf's Pulp era game, and over a century before the psionic escapades of '' Trinity/Aeon''. The game deals with how the players' meta-human characters (called "novas") fit into a mundane world when they most definitely are ''not'' mundane, as well as how the mundane populace react to the sudden emergence of novas. The original ''Aberrant'' product line was discontinued in 2002, though a d20 System version was released in 2004. Onyx Path Publishing has recently acquired the rights to the Trinity Universe and released a new edition of the game, titled ''Trinity Continuum: Aberrant'', in 2021. Setting ''Aberrant'' is the middle game of the Trinity Universe, and is thus the prequel t ...
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Trinity Universe (setting)
The Trinity Universe (also called the Æon Continuum or the Æonverse) is the shared science fiction setting created by White Wolf Publishing. Its component game lines include: * '' Adventure!'', a pulp-action game set in 1924. * ''Aberrant'', a superpowers game set in the near-future (from 2008 to 2015). * ''Trinity'', a science fiction game where players take on the role of psions in the far future (from 2120 to 2122). History ''ÆON'', later known as ''Trinity'' was a science-fiction game intended to create a whole new series of games, a trilogy. Rob Hatch's near-future, superheroic ''Aberrant ''Aberrant'' is a role-playing game created by White Wolf Game Studio in 1999, set in 2008 in a world where super-powered humans started appearing one day in 1998. It is the middle setting in the greater Trinity Universe timeline, chronologica ...'' (1999) had already been in development and was remolded to fit into the "Trinity Universe" setting. By the time the third "Trinity" b ...
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Adventure!
''Adventure!'' is a pulp action role-playing game originally printed by White Wolf Game Studio, the third and last book in the Trinity Universe line of games. The game, printed in black and white on pulp-like sepia paper to resemble a period piece, was conceived as a one-book game line, and was never supported by official supplements. Despite having a vocal fanbase, the Trinity Universe line was discontinued shortly after the game's publication; a d20 system version was released in 2004, but quickly discontinued. In 2002, ''Adventure!'' won the Origins Award for ''Best Role-Playing Game of 2001''. Onyx Path Publishing has recently acquired the rights to the Trinity Universe and has announced its intention to release a new edition of ''Adventure!'' Setting The game is set in the 1920s and therefore at the origin of the Trinity Universe timeline. The release of unknown Telluric energy has led to the appearance of a number of particularly gifted characters, whose actions have the p ...
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Robert Hatch (game Designer)
Robert Hatch is a game designer and writer who developed key role-playing game releases for White Wolf Publishing from 1993 to 2001. He is known primarily for three games he co-created: the science fiction game ''Trinity'', the super-hero game ''Aberrant'' (1999), and the epic fantasy RPG ''Exalted'' (2001). Career Hatch began his career with White Wolf writing "splatbooks" such as '' The Book of Chantries'' (1993) for ''Mage: The Ascension'' and ''Clanbook Nosferatu'' (1994) for '' Vampire: The Masquerade''. He was also a co-author of the well-received second edition of '' Werewolf: The Apocalypse'' (1994) and of the boundary-pushing '' Charnel Houses of Europe: The Shoah'' (1997) for '' Wraith: the Oblivion''. Hatch came to prominence with his major contribution to ''Kindred of the East'' (1998), a "flatsplat" (handsome hardcover supplement) pioneering the thematic annual releases White Wolf would continue over the next few years. After collaborating in the creation of White Wo ...
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Onyx Path Publishing
Onyx Path Publishing is a publisher of tabletop role-playing games that produces company-owned and creator-owned games as well as licensed products. History The name "The Onyx Path" and the company's logo appeared on White Wolf products and their message board in early 2012. There was some speculation about their meaning before the company went public with their plans during GenCon in August 2012. The company was founded in January 2012 by White Wolf Creative Director Richard Thomas, and is licensee for Paradox Interactive's ''World of Darkness'', ''Chronicles of Darkness'', and ''Exalted''. The company also bought the ''Trinity Universe'' and ''Scion'' gamelines from White Wolf/CCP Games. As such, Onyx Path Publishing released the titles that were previously announced by White Wolf for the 2012/2013 schedule. Onyx Path make books available through DriveThruRPG electronically (as PDF files) and physically via DriveThruRPG's print on demand service, with selected products ...
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White Wolf, Inc
White Wolf Publishing was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion Rampant (game publisher), Lion RampantA Brief History of Game #10: Lion Rampant: 1987-1990
RPGnet (Retrieved 14 June 2007)
and ''White Wolf Magazine'' (est. 1986 in Rocky Face, GA; it later became "White Wolf Inphobia"), and was initially led by Mark Rein-Hagen of the former and Steve Wieck and Stewart Wieck of the latter. White Wolf Publishing, Inc. merged with CCP Games in 2006. White Wolf Publishing operated as an imprint of CCP hf, but ceased in-house production of any material, instead licensing their properties to other publishers. It was announced in October 2015 that White Wolf had been acquired ...
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