A Journey To The Centre Of The Earth (1984 Video Game)
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A Journey To The Centre Of The Earth (1984 Video Game)
''A Journey to the Centre of the Earth'' is a side-scrolling action-adventure platform game released for the Commodore 64 in 1984, and re-released by CRL in 1985 under the title ''Journey''. Plot The introduction simply places the player in the role of an unnamed explorer who must delve into a subterranean labyrinth to locate 11 hidden treasures and return them to the surface. Gameplay The game takes places in a massive, side-scrolling underground maze, throughout which is hidden 11 treasures. The goal is to find all of the treasures and return them to the surface. At the beginning of the game, the player character can run, jump, and climb. However, the player can obtain items that will expand their abilities, most of which are required to beat the game. They include dynamite to blow open walls, umbrellas to protect against falling rocks, oxygen pills to breathe underwater, a gun to shoot enemies, and more. The player has only 8 inventory slots, and each item and treasure o ...
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CRL Group
CRL Group plc is a defunct British video game development and publishing company. Originally CRL stood for "Computer Rentals Limited". It was based in King's Yard, London and run by Clem Chambers. at World of Spectrum They released a number of notable adventure games based on horror stories. '' Dracula'' and ''Frankenstein'' were rated 15 certificate by the British Board of Film Censors for their graphics depicting bloody scenes; Dracula was the first game to be rated by the BBFC. ''Jack the Ripper'' was the first game to receive an 18 certificate, ''Wolfman'' also gained an 18 certificate. CRL-published games that achieved critical success include ''Tau Ceti'' and ''Academy''. The 1984 game of the series ''Terrahawks'' was one of the first video games based on a TV show. Games 1982 * ''Rescue'' 1983 *''3D Desert Patrol'' *''Alien Maze'' *''Bomber'' *''Caveman'' *''Crawler'' *''Derby Day'' *''Draughts'' *''Escape from Manhattan'' *''Galactic Patrol'' *''Grand National'' ...
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Your Commodore
''Your Commodore'' was a magazine for Commodore International, Commodore computers, including the Commodore 64, Amiga, and the Commodore Personal computer, PC range. It was published in the UK from October 1984 until late 1989 when the name was shortened to ''YC''. The final issue was in October 1991. History Although first seen as a supplement in July 1984's ''Personal Computer Today'', ''Your Commodore'' was later published on its own. Issue 1 launched in September, cover dated October 1984. Launch editor Wendy Palmer introduced the magazines plans for its content, which would include general coverage for all the Commodore computers. Features mainly covered Computer programming, programming, computer hardware, hardware and business Computer software, software, but there was also a small dedicated games section. November 1985's issue cover had the addition of ''Your 64'' logo on the cover and the editor; Stuart Cooke's intro announced that ''Your Commodore'' had incorporated ...
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Video Games Developed In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Platform Games
Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system or structure that carries weapons * Web platform * Platform economy (or Platform capitalism, Platformization), a structure of internet business Physical objects and features * Carbonate platform, a type of sedimentary body * Cargo platform, a pallet used to ship cargo and heavy machines by forklift or manual lift * Diving platform, used in diving * Jumping platform, naturally occurring platforms, or platforms made in an ''ad hoc'' way for cliff jumping * Oil platform, a structure built for oil production * Platform, a component of scaffolding * Platform (geology), the part of a continental craton that is covered by sedimentary rocks * Platform (shopping center) in Culver City, Greater Los Angeles, California * Theatre platform, a standa ...
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Metroidvania Games
Metroidvania is a sub-genre of platform video games focused on guided non-linearity and utility-gated exploration and progression. The term is a portmanteau of the names of the video game series ''Metroid'' and ''Castlevania'', with games in the genre borrowing from both series. Typically based on two-dimensional, sidescrolling platform gameplay, Metroidvania games feature a large interconnected world map the player can explore, although parts of the world will be inaccessible to the player until they acquire special items, tools, weapons, abilities, or knowledge within the game. Acquiring such improvements can also aid the player in defeating more difficult enemies and locating shortcuts and secret areas, and often includes retracing one's steps across the map. Through this, Metroidvania games include tighter integration of story and level design, careful design of levels and character controls to encourage exploration and experimentation, and a means for the player to become mor ...
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Commodore 64-only Games
Commodore may refer to: Ranks * Commodore (rank), a naval rank ** Commodore (Royal Navy), in the United Kingdom ** Commodore (United States) ** Commodore (Canada) ** Commodore (Finland) ** Commodore (Germany) or ''Kommodore'' * Air commodore, a rank in the Royal Air Force and other Commonwealth air forces * Commodore (yacht club), an officer of a yacht club * Commodore (Sea Scouts), a position in the Boy Scouts of America's Sea Scout program * Convoy commodore, a civilian in charge of a shipping convoy during the Second World War Fiction * ''The Commodore'', a Horatio Hornblower novel by C. S. Forester * ''The Commodore'' (book), a novel in the Aubrey–Maturin series by Patrick O'Brian Music and music venues * Commodore Ballroom, a nightclub and music venue in Vancouver, British Columbia * Commodore Records, a jazz and swing music record label * Commodores, an American soul/funk band People * "The Commodore", the nickname of American entrepreneur Cornelius Vanderbilt (1794& ...
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Commodore 64 Games
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: *List of Commodore 64 games (A–M) *List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
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Action-adventure Games
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are faster-pa ...
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1984 Video Games
Events January * January 1 – The Bornean Sultanate of Brunei gains full independence from the United Kingdom, having become a British protectorate in 1888. * January 7 – Brunei becomes the sixth member of the Association of Southeast Asian Nations (ASEAN). * January 10 ** The United States and the Vatican City, Vatican (Holy See) restore full diplomatic relations. ** The Victoria, Seychelles, Victoria Agreement is signed, institutionalising the Indian Ocean Commission. *January 24 – Steve Jobs launches the Macintosh 128K, Macintosh personal computer in the United States. February * February 3 ** Dr. John Buster and the research team at Harbor–UCLA Medical Center announce history's first embryo transfer from one woman to another, resulting in a live birth. ** STS-41-B: Space Shuttle Challenger, Space Shuttle ''Challenger'' is launched on the 10th Space Shuttle mission. * February 7 – Astronauts Bruce McCandless II and Robert L. Stewart make the first untethered spac ...
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Argus Specialist Publications
Argus Press was a British publishing company. It was acquired by British Electric Traction (BET) in 1966, and became the publishing arm of that company. It was the subject of one of the most hotly contested management buyouts of the 1980s when a management team led by Kimble Earl, George Fowkes, and Scott Smith secured financing of £207m from forty national and international banks to acquire the UK and US businesses from BET. The acquisition was of particular note as the publisher Robert Maxwell was among the rival bidders, and widely considered as capable of out-witting the management team. Only an eleventh-hour intervention by Earl – exposing members of Maxwell's secret consortium as rival newspaper publishers which meant Maxwell would fall foul of the Monopolies Commission – brought success for the management team. The new company traded under the name of Team Argus. Its portfolio of businesses included the largest group of paid-for and free weekly newspapers in the UK, an e ...
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Future Publishing
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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