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ATS (programming Language)
ATS (Applied Type System) is a programming language designed to unify programming with formal specification. ATS has support for combining theorem proving with practical programming through the use of advanced type systems. A past version of The Computer Language Benchmarks Game has demonstrated that the performance of ATS is comparable to that of the C and C++ programming languages. By using theorem proving and strict type checking, the compiler can detect and prove that its implemented functions are not susceptible to bugs such as division by zero, memory leaks, buffer overflow, and other forms of memory corruption by verifying pointer arithmetic and reference counting before the program compiles. Additionally, by using the integrated theorem-proving system of ATS (ATS/LF), the programmer may make use of static constructs that are intertwined with the operative code to prove that a function attains its specification. History ATS is derived mostly from the ML and OCaml ...
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Multi-paradigm Programming Language
Programming paradigms are a way to classify programming languages based on their features. Languages can be classified into multiple paradigms. Some paradigms are concerned mainly with implications for the execution model of the language, such as allowing side effects, or whether the sequence of operations is defined by the execution model. Other paradigms are concerned mainly with the way that code is organized, such as grouping a code into units along with the state that is modified by the code. Yet others are concerned mainly with the style of syntax and grammar. Common programming paradigms include: * imperative in which the programmer instructs the machine how to change its state, ** procedural which groups instructions into procedures, ** object-oriented which groups instructions with the part of the state they operate on, * declarative in which the programmer merely declares properties of the desired result, but not how to compute it ** functional in which the des ...
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Pointer Arithmetic
In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer ''references'' a location in memory, and obtaining the value stored at that location is known as '' dereferencing'' the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture. Using pointers significantly improves performance for repetitive operations, like traversing iterable data structures (e.g. strings, lookup tables, control tables and tree structures). In particular, it is often much cheaper in time and space to copy and dereference pointers t ...
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Multi-paradigm Programming Languages
Programming paradigms are a way to classify programming languages based on their features. Languages can be classified into multiple paradigms. Some paradigms are concerned mainly with implications for the execution model of the language, such as allowing side effects, or whether the sequence of operations is defined by the execution model. Other paradigms are concerned mainly with the way that code is organized, such as grouping a code into units along with the state that is modified by the code. Yet others are concerned mainly with the style of syntax and grammar. Common programming paradigms include: * imperative in which the programmer instructs the machine how to change its state, ** procedural which groups instructions into procedures, ** object-oriented which groups instructions with the part of the state they operate on, * declarative in which the programmer merely declares properties of the desired result, but not how to compute it ** functional in which the de ...
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Variadic Function
In mathematics and in computer programming, a variadic function is a function of indefinite arity, i.e., one which accepts a variable number of arguments. Support for variadic functions differs widely among programming languages. The term ''variadic'' is a neologism, dating back to 1936–1937. The term was not widely used until the 1970s. Overview There are many mathematical and logical operations that come across naturally as variadic functions. For instance, the summing of numbers or the concatenation of strings or other sequences are operations that can be thought of as applicable to any number of operands (even though formally in these cases the associative property is applied). Another operation that has been implemented as a variadic function in many languages is output formatting. The C function and the Common Lisp function are two such examples. Both take one argument that specifies the formatting of the output, and ''any number'' of arguments that provide the val ...
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Garbage Collection (computer Science)
In computer science, garbage collection (GC) is a form of automatic memory management. The ''garbage collector'' attempts to reclaim memory which was allocated by the program, but is no longer referenced; such memory is called '' garbage''. Garbage collection was invented by American computer scientist John McCarthy around 1959 to simplify manual memory management in Lisp. Garbage collection relieves the programmer from doing manual memory management, where the programmer specifies what objects to de-allocate and return to the memory system and when to do so. Other, similar techniques include stack allocation, region inference, and memory ownership, and combinations thereof. Garbage collection may take a significant proportion of a program's total processing time, and affect performance as a result. Resources other than memory, such as network sockets, database handles, windows, file descriptors, and device descriptors, are not typically handled by garbage collection, ...
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GNU Compiler Collection
The GNU Compiler Collection (GCC) is an optimizing compiler produced by the GNU Project supporting various programming languages, hardware architectures and operating systems. The Free Software Foundation (FSF) distributes GCC as free software under the GNU General Public License (GNU GPL). GCC is a key component of the GNU toolchain and the standard compiler for most projects related to GNU and the Linux kernel. With roughly 15 million lines of code in 2019, GCC is one of the biggest free programs in existence. It has played an important role in the growth of free software, as both a tool and an example. When it was first released in 1987 by Richard Stallman, GCC 1.0 was named the GNU C Compiler since it only handled the C programming language. It was extended to compile C++ in December of that year. Front ends were later developed for Objective-C, Objective-C++, Fortran, Ada, D and Go, among others. The OpenMP and OpenACC specifications are also supported in the C ...
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Theorem
In mathematics, a theorem is a statement that has been proved, or can be proved. The ''proof'' of a theorem is a logical argument that uses the inference rules of a deductive system to establish that the theorem is a logical consequence of the axioms and previously proved theorems. In the mainstream of mathematics, the axioms and the inference rules are commonly left implicit, and, in this case, they are almost always those of Zermelo–Fraenkel set theory with the axiom of choice, or of a less powerful theory, such as Peano arithmetic. A notable exception is Wiles's proof of Fermat's Last Theorem, which involves the Grothendieck universes whose existence requires the addition of a new axiom to the set theory. Generally, an assertion that is explicitly called a theorem is a proved result that is not an immediate consequence of other known theorems. Moreover, many authors qualify as ''theorems'' only the most important results, and use the terms ''lemma'', ''proposition'' ...
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If And Only If
In logic and related fields such as mathematics and philosophy, "if and only if" (shortened as "iff") is a biconditional logical connective between statements, where either both statements are true or both are false. The connective is biconditional (a statement of material equivalence), and can be likened to the standard material conditional ("only if", equal to "if ... then") combined with its reverse ("if"); hence the name. The result is that the truth of either one of the connected statements requires the truth of the other (i.e. either both statements are true, or both are false), though it is controversial whether the connective thus defined is properly rendered by the English "if and only if"—with its pre-existing meaning. For example, ''P if and only if Q'' means that ''P'' is true whenever ''Q'' is true, and the only case in which ''P'' is true is if ''Q'' is also true, whereas in the case of ''P if Q'', there could be other scenarios where ''P'' is true and ''Q ...
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Algebraic Type
In computer programming, especially functional programming and type theory, an algebraic data type (ADT) is a kind of composite type, i.e., a type formed by combining other types. Two common classes of algebraic types are product types (i.e., tuples and records) and sum types (i.e., tagged or disjoint unions, coproduct types or ''variant types''). The values of a product type typically contain several values, called ''fields''. All values of that type have the same combination of field types. The set of all possible values of a product type is the set-theoretic product, i.e., the Cartesian product, of the sets of all possible values of its field types. The values of a sum type are typically grouped into several classes, called ''variants''. A value of a variant type is usually created with a quasi-functional entity called a ''constructor''. Each variant has its own constructor, which takes a specified number of arguments with specified types. The set of all possible valu ...
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Predicate (mathematical Logic)
In logic, a predicate is a symbol which represents a property or a relation. For instance, in the first order formula P(a), the symbol P is a predicate which applies to the individual constant a. Similarly, in the formula R(a,b), R is a predicate which applies to the individual constants a and b. In the semantics of logic, predicates are interpreted as relations. For instance, in a standard semantics for first-order logic, the formula R(a,b) would be true on an interpretation if the entities denoted by a and b stand in the relation denoted by R. Since predicates are non-logical symbols, they can denote different relations depending on the interpretation used to interpret them. While first-order logic only includes predicates which apply to individual constants, other logics may allow predicates which apply to other predicates. Predicates in different systems * In propositional logic, atomic formulas are sometimes regarded as zero-place predicates In a sense, these are nul ...
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Tail Recursion
In computer science, a tail call is a subroutine call performed as the final action of a procedure. If the target of a tail is the same subroutine, the subroutine is said to be tail recursive, which is a special case of direct recursion. Tail recursion (or tail-end recursion) is particularly useful, and is often easy to optimize in implementations. Tail calls can be implemented without adding a new stack frame to the call stack. Most of the frame of the current procedure is no longer needed, and can be replaced by the frame of the tail call, modified as appropriate (similar to overlay for processes, but for function calls). The program can then jump to the called subroutine. Producing such code instead of a standard call sequence is called tail-call elimination or tail-call optimization. Tail-call elimination allows procedure calls in tail position to be implemented as efficiently as goto statements, thus allowing efficient structured programming. In the words of Guy L. Steele, "i ...
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Proof Assistant
In computer science and mathematical logic, a proof assistant or interactive theorem prover is a software tool to assist with the development of formal proofs by human-machine collaboration. This involves some sort of interactive proof editor, or other interface, with which a human can guide the search for proofs, the details of which are stored in, and some steps provided by, a computer. System comparison * ACL2 – a programming language, a first-order logical theory, and a theorem prover (with both interactive and automatic modes) in the Boyer–Moore tradition. * Coq – Allows the expression of mathematical assertions, mechanically checks proofs of these assertions, helps to find formal proofs, and extracts a certified program from the constructive proof of its formal specification. * HOL theorem provers – A family of tools ultimately derived from the LCF theorem prover. In these systems the logical core is a library of their programming language. ...
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