AC-3 Algorithm
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AC-3 Algorithm
In constraint satisfaction, the AC-3 algorithm (short for Arc Consistency Algorithm #3) is one of a series of algorithms used for the solution of constraint satisfaction problems (or CSP's). It was developed by Alan Mackworth in 1977. The earlier AC algorithms are often considered too inefficient, and many of the later ones are difficult to implement, and so AC-3 is the one most often taught and used in very simple constraint solvers. The algorithm AC-3 operates on constraints, variables, and the variables' domains (scopes). A variable can take any of several discrete values; the set of values for a particular variable is known as its domain. A constraint is a relation that limits or constrains the values a variable may have. The constraint may involve the values of other variables. The current status of the CSP during the algorithm can be viewed as a directed graph, where the nodes are the variables of the problem, with edges or arcs between variables that are related by symm ...
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Constraint Satisfaction
In artificial intelligence and operations research, constraint satisfaction is the process of finding a solution through a set of constraints that impose conditions that the variables must satisfy. A solution is therefore a set of values for the variables that satisfies all constraints—that is, a point in the feasible region. The techniques used in constraint satisfaction depend on the kind of constraints being considered. Often used are constraints on a finite domain, to the point that constraint satisfaction problems are typically identified with problems based on constraints on a finite domain. Such problems are usually solved via search, in particular a form of backtracking or local search. Constraint propagation are other methods used on such problems; most of them are incomplete in general, that is, they may solve the problem or prove it unsatisfiable, but not always. Constraint propagation methods are also used in conjunction with search to make a given problem si ...
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Arc Consistency
In constraint satisfaction, local consistency conditions are properties of constraint satisfaction problems related to the consistency of subsets of variables or constraints. They can be used to reduce the search space and make the problem easier to solve. Various kinds of local consistency conditions are leveraged, including node consistency, arc consistency, and path consistency. Every local consistency condition can be enforced by a transformation that changes the problem without changing its solutions. Such a transformation is called constraint propagation. Constraint propagation works by reducing domains of variables, strengthening constraints, or creating new ones. This leads to a reduction of the search space, making the problem easier to solve by some algorithms. Constraint propagation can also be used as an unsatisfiability checker, incomplete in general but complete in some particular cases. Local consistency conditions can be grouped into various classes. The original lo ...
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can perform automated deductions (referred to as automated reasoning) and use mathematical and logical tests to divert the code execution through various routes (referred to as automated decision-making). Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus". In contrast, a Heuristic (computer science), heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. As an effective method, an algorithm ca ...
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Constraint Satisfaction Problem
Constraint satisfaction problems (CSPs) are mathematical questions defined as a set of objects whose state must satisfy a number of constraints or limitations. CSPs represent the entities in a problem as a homogeneous collection of finite constraints over variables, which is solved by constraint satisfaction methods. CSPs are the subject of research in both artificial intelligence and operations research, since the regularity in their formulation provides a common basis to analyze and solve problems of many seemingly unrelated families. CSPs often exhibit high complexity, requiring a combination of heuristics and combinatorial search methods to be solved in a reasonable time. Constraint programming (CP) is the field of research that specifically focuses on tackling these kinds of problems. Additionally, Boolean satisfiability problem (SAT), the satisfiability modulo theories (SMT), mixed integer programming (MIP) and answer set programming (ASP) are all fields of research focusin ...
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Alan Mackworth
Alan Mackworth is a professor emeritus in the Department of Computer Science at the University of British Columbia. He is known as "The Founding Father" of RoboCup. He is a former president of the Association for the Advancement of Artificial Intelligence (AAAI) and former Canada Research Chair in Artificial Intelligence from 2001 to 2014. Education Mackworth was educated at the University of Toronto (B.A.Sc.), Harvard University (A.M.) and University of Sussex (D.Phil.). Research He works on constraint-based artificial intelligence with applications in vision, robotics, situated agents, assistive technology and sustainability. He is known as a pioneer in the areas of constraint satisfaction, robot soccer, hybrid systems and constraint-based agents. He has authored over 100 papers and co-authored two books: '' Computational Intelligence: A Logical Approach'' (1998) and '' Artificial Intelligence: Foundations of Computational Agents'' (2010). RoboCup Mackworth proposed and buil ...
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Constraint (mathematics)
In mathematics, a constraint is a condition of an optimization problem that the solution must satisfy. There are several types of constraints—primarily equality constraints, inequality constraints, and integer constraints. The set of candidate solutions that satisfy all constraints is called the feasible set. Example The following is a simple optimization problem: :\min f(\mathbf x) = x_1^2+x_2^4 subject to :x_1 \ge 1 and :x_2 = 1, where \mathbf x denotes the vector (''x''1, ''x''2). In this example, the first line defines the function to be minimized (called the objective function, loss function, or cost function). The second and third lines define two constraints, the first of which is an inequality constraint and the second of which is an equality constraint. These two constraints are hard constraints, meaning that it is required that they be satisfied; they define the feasible set of candidate solutions. Without the constraints, the solution would be (0,0), whe ...
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Variable (mathematics)
In mathematics, a variable (from Latin '' variabilis'', "changeable") is a symbol that represents a mathematical object. A variable may represent a number, a vector, a matrix, a function, the argument of a function, a set, or an element of a set. Algebraic computations with variables as if they were explicit numbers solve a range of problems in a single computation. For example, the quadratic formula solves any quadratic equation by substituting the numeric values of the coefficients of that equation for the variables that represent them in the quadratic formula. In mathematical logic, a ''variable'' is either a symbol representing an unspecified term of the theory (a meta-variable), or a basic object of the theory that is manipulated without referring to its possible intuitive interpretation. History In ancient works such as Euclid's ''Elements'', single letters refer to geometric points and shapes. In the 7th century, Brahmagupta used different colours to represent the u ...
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Relation (mathematics)
In mathematics, a relation on a set may, or may not, hold between two given set members. For example, ''"is less than"'' is a relation on the set of natural numbers; it holds e.g. between 1 and 3 (denoted as 1 is an asymmetric relation, but ≥ is not. Again, the previous 3 alternatives are far from being exhaustive; as an example over the natural numbers, the relation defined by is neither symmetric nor antisymmetric, let alone asymmetric. ; : for all , if and then . A transitive relation is irreflexive if and only if it is asymmetric. For example, "is ancestor of" is a transitive relation, while "is parent of" is not. ; : for all , if then or . This property is sometimes called "total", which is distinct from the definitions of "total" given in the section . ; : for all , or . This property is sometimes called "total", which is distinct from the definitions of "total" given in the section . ; : every nonempty subset of contains a minimal element with respect to ...
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Directed Graph
In mathematics, and more specifically in graph theory, a directed graph (or digraph) is a graph that is made up of a set of vertices connected by directed edges, often called arcs. Definition In formal terms, a directed graph is an ordered pair where * ''V'' is a set whose elements are called '' vertices'', ''nodes'', or ''points''; * ''A'' is a set of ordered pairs of vertices, called ''arcs'', ''directed edges'' (sometimes simply ''edges'' with the corresponding set named ''E'' instead of ''A''), ''arrows'', or ''directed lines''. It differs from an ordinary or undirected graph, in that the latter is defined in terms of unordered pairs of vertices, which are usually called ''edges'', ''links'' or ''lines''. The aforementioned definition does not allow a directed graph to have multiple arrows with the same source and target nodes, but some authors consider a broader definition that allows directed graphs to have such multiple arcs (namely, they allow the arc set to be a m ...
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Termination Analysis
In computer science, termination analysis is program analysis which attempts to determine whether the evaluation of a given program halts for ''each'' input. This means to determine whether the input program computes a ''total'' function. It is closely related to the halting problem, which is to determine whether a given program halts for a ''given'' input and which is undecidable. The termination analysis is even more difficult than the Halting problem: the termination analysis in the model of Turing machines as the model of programs implementing computable functions would have the goal of deciding whether a given Turing machine is a total Turing machine, and this problem is at level \Pi^0_2 of the arithmetical hierarchy and thus is strictly more difficult than the Halting problem. Now as the question whether a computable function is total is not semi-decidable, each ''sound'' termination analyzer (i.e. an affirmative answer is never given for a non-terminating program) is ''inco ...
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Domain Of A Function
In mathematics, the domain of a function is the set of inputs accepted by the function. It is sometimes denoted by \operatorname(f) or \operatornamef, where is the function. More precisely, given a function f\colon X\to Y, the domain of is . Note that in modern mathematical language, the domain is part of the definition of a function rather than a property of it. In the special case that and are both subsets of \R, the function can be graphed in the Cartesian coordinate system. In this case, the domain is represented on the -axis of the graph, as the projection of the graph of the function onto the -axis. For a function f\colon X\to Y, the set is called the codomain, and the set of values attained by the function (which is a subset of ) is called its range or image. Any function can be restricted to a subset of its domain. The restriction of f \colon X \to Y to A, where A\subseteq X, is written as \left. f \_A \colon A \to Y. Natural domain If a real function is giv ...
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Big O Notation
Big ''O'' notation is a mathematical notation that describes the limiting behavior of a function when the argument tends towards a particular value or infinity. Big O is a member of a family of notations invented by Paul Bachmann, Edmund Landau, and others, collectively called Bachmann–Landau notation or asymptotic notation. The letter O was chosen by Bachmann to stand for ''Ordnung'', meaning the order of approximation. In computer science, big O notation is used to classify algorithms according to how their run time or space requirements grow as the input size grows. In analytic number theory, big O notation is often used to express a bound on the difference between an arithmetical function and a better understood approximation; a famous example of such a difference is the remainder term in the prime number theorem. Big O notation is also used in many other fields to provide similar estimates. Big O notation characterizes functions according to their growth rates: d ...
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