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Axiomatic Design
Axiomatic design is a systems design methodology using matrix methods to systematically analyze the transformation of customer needs into functional requirements, design parameters, and process variables.*Suh (1990), ''The Principles of Design'', Oxford University Press, 1990, *Suh (2001). ''Axiomatic Design: Advances and Applications'', Oxford University Press, 2001, *Suh (2005). ''Complexity: Theory and Applications'', Oxford University Press, 2005, *El-Haik, ''Axiomatic Quality'', Wiley, 2005, *Stamatis, ''Six Sigma and Beyond: Design for Six Sigma, Volume VI'', CRC Press, 2002, Specifically, a set of functional requirements(FRs) are related to a set of design parameters (DPs) by a Design Matrix A: : \begin FR_1 \\ FR_2 \end = \begin A_ & A_ \\ A_ & A_ \end \begin DP_1 \\ DP_2 \end The method gets its name from its use of design principles or design Axioms (i.e., given without proof) governing the analysis and decision making process in developing high quality product or ...
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Systems Design
The basic study of system design is the understanding of component parts and their subsequent interaction with one another. Systems design has appeared in a variety of fields, including sustainability, computer/software architecture, and sociology. Product Development If the broader topic of product development "blends the perspective of marketing, design, and manufacturing into a single approach to product development," then design is the act of taking the marketing information and creating the design of the product to be manufactured. Thus in product development, systems design involves the process of defining and developing systems, such as interfaces and data, for an electronic control system to satisfy specified requirements. Systems design could be seen as the application of systems theory to product development. There is some overlap with the disciplines of systems analysis, systems architecture and systems engineering. Physical design The physical design relates to t ...
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Methodology
In its most common sense, methodology is the study of research methods. However, the term can also refer to the methods themselves or to the philosophical discussion of associated background assumptions. A method is a structured procedure for bringing about a certain goal, like acquiring knowledge or verifying knowledge claims. This normally involves various steps, like choosing a Sample (statistics), sample, Data collection, collecting data from this sample, and interpreting the data. The study of methods concerns a detailed description and analysis of these processes. It includes evaluative aspects by comparing different methods. This way, it is assessed what advantages and disadvantages they have and for what research goals they may be used. These descriptions and evaluations depend on philosophical background assumptions. Examples are how to conceptualize the studied phenomena and what constitutes evidence for or against them. When understood in the widest sense, methodology al ...
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Matrix Methods
Matrix (: matrices or matrixes) or MATRIX may refer to: Science and mathematics * Matrix (mathematics), a rectangular array of numbers, symbols or expressions * Matrix (logic), part of a formula in prenex normal form * Matrix (biology), the material in between a eukaryotic organism's cells * Matrix (chemical analysis), the non-analyte components of a sample * Matrix (geology), the fine-grained material in which larger objects are embedded * Matrix (composite), the constituent of a composite material * Hair matrix, produces hair * Nail matrix, part of the nail in anatomy Technology * Matrix (mass spectrometry), a compound that promotes the formation of ions * Matrix (numismatics), a tool used in coin manufacturing * Matrix (printing), a mould for casting letters * Matrix (protocol), an open standard for real-time communication * Matrix (record production), or master, a disc used in the production of phonograph records ** Matrix number, of a gramophone record * Diode matrix, a ...
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Axioms
An axiom, postulate, or assumption is a statement that is taken to be true, to serve as a premise or starting point for further reasoning and arguments. The word comes from the Ancient Greek word (), meaning 'that which is thought worthy or fit' or 'that which commends itself as evident'. The precise definition varies across fields of study. In classic philosophy, an axiom is a statement that is so evident or well-established, that it is accepted without controversy or question. In modern logic, an axiom is a premise or starting point for reasoning. In mathematics, an ''axiom'' may be a "logical axiom" or a " non-logical axiom". Logical axioms are taken to be true within the system of logic they define and are often shown in symbolic form (e.g., (''A'' and ''B'') implies ''A''), while non-logical axioms are substantive assertions about the elements of the domain of a specific mathematical theory, for example ''a'' + 0 = ''a'' in integer arithmetic. Non- ...
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Decision Making Process
In psychology, decision-making (also spelled decision making and decisionmaking) is regarded as the cognitive process resulting in the selection of a belief or a course of action among several possible alternative options. It could be either rational or irrational. The decision-making process is a reasoning process based on assumptions of values, preferences and beliefs of the decision-maker. Every decision-making process produces a final choice, which may or may not prompt action. Research about decision-making is also published under the label problem solving, particularly in European psychological research. Overview Decision-making can be regarded as a problem-solving activity yielding a solution deemed to be optimal, or at least satisfactory. It is therefore a process which can be more or less rational or irrational and can be based on explicit or tacit knowledge and beliefs. Tacit knowledge is often used to fill the gaps in complex decision-making processes. Usually, ...
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Taguchi Methods
Taguchi methods () are statistical methods, sometimes called robust design methods, developed by Genichi Taguchi to improve the quality of manufactured goods, and more recently also applied to engineering, biotechnology, marketing and advertising. Professional statisticians have welcomed the goals and improvements brought about by Taguchi methods, particularly by Taguchi's development of designs for studying variation, but have criticized the inefficiency of some of Taguchi's proposals. Taguchi's work includes three principal contributions to statistics: *A specific loss function *The philosophy of ''off-line quality control''; and *Innovations in the design of experiments. Loss functions Loss functions in the statistical theory Traditionally, statistical methods have relied on mean-unbiased estimators of treatment effects: Under the conditions of the Gauss–Markov theorem, least squares estimators have minimum variance among all mean-unbiased linear estimators. The emphasis ...
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Suh Nam Pyo
Suh Nam-pyo (; born 22 April 1936) was the thirteenth president of KAIST from 2006 until 2013, succeeding Robert B. Laughlin and succeeded by Sung-Mo Kang. Personal life Suh was born in Korea on 22 April 1936. He emigrated to the U.S. in 1954 to join his father who was teaching at Harvard University. He completed his high school education at Browne & Nichols School before entering MIT as a freshman in 1955. He was naturalized in 1963 in Pittsburgh, Pennsylvania. Career Suh began his career at MIT in 1970, where he was the Ralph E. & Eloise F. Cross Professor, Director of the Park Center for Complex Systems (formerly the Manufacturing Institute), and the Head of the Department of Mechanical Engineering for ten years from 1991 to 2001. He was also the Founding Director of the MIT Laboratory for Manufacturing and Productivity (1977–1984), the Founder and Director of the MIT-Industry Polymer Processing Program (1973–1984), Head of the Mechanics and Material Division of the Mech ...
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Design Structure Matrix
The design structure matrix (DSM; also referred to as dependency structure matrix, dependency structure method, dependency source matrix, problem solving matrix, incidence matrix, ''N2'' matrix, interaction matrix, dependency map or design precedence matrix) is a simple, compact and visual representation of a system or project in the form of a square matrix.S.D. Eppinger and T.R. BrowningDesign Structure Matrix Methods and Applications MIT Press, Cambridge, 2012. It is the equivalent of an adjacency matrix in graph theory, and is used in systems engineering and project management to model the structure of complex systems or processes, in order to perform system analysis, project planning and organization design. Don Steward coined the term "design structure matrix" in the 1960s, using the matrices to solve mathematical systems of equations. Overview A design structure matrix lists all constituent subsystems/ activities and the corresponding information exchange, interactions, ...
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New Product Development
New product development (NPD) or product development in business and engineering covers the complete process of launching a new product to the market. Product development also includes the renewal of an existing product and introducing a product into a new market. A central aspect of NPD is product design. New product development is the realization of a market opportunity by making a product available for purchase. The products developed by an commercial organisation provide the means to generate income. Many technology-intensive organisations exploit technological innovation in a rapidly changing consumer market. A product can be a tangible asset or intangible. A service or user experience is intangible. In law, sometimes services and other processes are distinguished from "products". NPD requires an understanding of customer needs and wants, the competitive environment, and the nature of the market. Cost, time, and quality are the main variables that drive customer needs. Ai ...
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Design For Six Sigma
Design for Six Sigma (DFSS) is a collection of best-practices for the development of new products and processes. It is sometimes deployed as an engineering design process or business process management method. DFSS originated at General Electric to build on the success they had with traditional Six Sigma; but instead of process improvement, DFSS was made to target new product development. It is used in many industries, like finance, marketing, basic engineering, process industries, waste management, and electronics. It is based on the use of statistical tools like linear regression and enables empirical research similar to that performed in other fields, such as social science. While the tools and order used in Six Sigma require a process to be in place and functioning, DFSS has the objective of determining the needs of customers and the business, and driving those needs into the product solution so created. It is used for product or process ''design'' in contrast with process ''imp ...
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Six Sigma
Six Sigma (6σ) is a set of techniques and tools for process improvement. It was introduced by American engineer Bill Smith while working at Motorola in 1986. Six Sigma strategies seek to improve manufacturing quality by identifying and removing the causes of defects and minimizing variability in manufacturing and business processes. This is done by using empirical and statistical quality management methods and by hiring people who serve as Six Sigma experts. Each Six Sigma project follows a defined methodology and has specific value targets, such as reducing pollution or increasing customer satisfaction. The term ''Six Sigma'' originates from statistical quality control, a reference to the fraction of a normal curve that lies within six standard deviations of the mean, used to represent a defect rate. History Motorola pioneered Six Sigma, setting a "six sigma" goal for its manufacturing business. It registered Six Sigma as a service mark on June 11, 1991 (); on December 28, ...
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Axiomatic Product Development Lifecycle
Axiomatic product sevelopment lifecycle (APDL), also known as transdisciplinary system development lifecycle (TSDL) and transdisciplinary product development lifecycle (TPDL), is a systems engineering product development model proposed by Bulent Gumus that extends the Axiomatic design (AD) method.Suh (1990). ''The Principles of Design'', Oxford University Press, 1990, APDL covers the whole product lifecycle including early factors that affect the entire cycle such as development testing, input constraints and system components. APDL provides an iterative and incremental way for a team of transdisciplinary members to approach holistic product development. A practical outcome includes capturing and managing product design knowledge. The APDL model addresses some weak patterns experienced in previous development models regarding quality of the design, requirements management, change management, project management, and communication between stakeholders. Practicing APDL may reduce ...
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