Avid Media Illusion
   HOME
*





Avid Media Illusion
Avid Media Illusion was a digital nonlinear compositing software by Avid Technology targeted at the film and television markets. It ran on Silicon Graphics workstations. The main features were paint, compositing, image manipulation and special effects. History Illusion was originally developed by Parallax Software under the name "Advance". Avid later bought Parallax, and renamed "Advance" to "Media Illusion". The software was discontinued on December 6, 2001, officially due to lack of resources to support it any further. Media Illusion was targeted at the high-end SGI post production market, which was at the time dominated by Discreet Flame. In 2001, Softimage, a division of Avid, introduced a new image compositing module in its 3D animation product Softimage XSI 2.0 which is based on Media Illusion 6.0. The product offers and augments many of the essential image compositing features of Media Illusion on Windows and Linux, but does not offer the video digitizing and playback ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Avid Technology
Avid Technology is an American technology and multimedia company based in Burlington, Massachusetts, and founded in August 1987 by Bill Warner. It specialises in audio and video; specifically, digital non-linear editing (NLE) systems, video editing software, audio editing software, music notation software, management and distribution services. Avid products are now used in the television and video industry to create television shows, feature films, and commercials. Media Composer, a professional non-linear editing system, is Avid's flagship product. History Avid was founded by Bill Warner, a former marketing manager from Apollo Computer. A prototype of their first non-linear editing system, the Avid/1 Media Composer, was shown at the National Association of Broadcasters (NAB) convention in April 1988. The Avid/1 was based on an Apple Macintosh II computer, with special hardware and software of Avid's own design installed. The Avid/1 was "the biggest shake-up in editing since ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Silicon Graphics
Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and software. Founded in Mountain View, California in November 1981 by Jim Clark, its initial market was 3D graphics computer workstations, but its products, strategies and market positions developed significantly over time. Early systems were based on the Geometry Engine that Clark and Marc Hannah had developed at Stanford University, and were derived from Clark's broader background in computer graphics. The Geometry Engine was the first very-large-scale integration (VLSI) implementation of a geometry pipeline, specialized hardware that accelerated the "inner-loop" geometric computations needed to display three-dimensional images. For much of its history, the company focused on 3D imaging and was a major supplier of both hardware and software ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Workstation
A workstation is a special computer designed for technical or scientific applications. Intended primarily to be used by a single user, they are commonly connected to a local area network and run multi-user operating systems. The term ''workstation'' has been used loosely to refer to everything from a mainframe computer terminal to a PC connected to a network, but the most common form refers to the class of hardware offered by several current and defunct companies such as Sun Microsystems, Silicon Graphics, Apollo Computer, DEC, HP, NeXT, and IBM which powered the 3D computer graphics revolution of the late 1990s. Workstations offer higher performance than mainstream personal computers, especially in CPU, graphics, memory, and multitasking. Workstations are optimized for the visualization and manipulation of different types of complex data such as 3D mechanical design, engineering simulations like computational fluid dynamics, animation, medical imaging, image rendering, and ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Autodesk Media And Entertainment
Autodesk Media and Entertainment is a division of Autodesk which offers animation and visual effects products, and was formed by the combination of multiple acquisitions. In 2018, the company began operating as a single operating segment and reporting unit. History Discreet Logic Montreal-based Discreet Logic was founded in 1991 by former Softimage Company sales director Richard Szalwinski, to commercialize the 2D compositor Eddie, licensed from Australian production company Animal Logic. Eddie was associated with Australian software engineer Bruno Nicoletti, who later founded visual effects software company The Foundry, in London, England. In 1992, Discreet Logic entered into a European distribution agreement with Softimage, and shifted its focus on Flame, one of the first software-only image compositing products, developed by Australian Gary Tregaskis. Flame, which was originally named Flash, was first shown at NAB in 1992, ran on the Silicon Graphics platform, and became th ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Softimage
Autodesk Softimage, or simply Softimage () was a 3D computer graphics application, for producing 3D computer graphics, 3D modeling, and computer animation. Now owned by Autodesk and formerly titled Softimage, XSI, the software has been predominantly used in the film, video game, and advertising industries for creating computer generated characters, objects, and environments. Released in 2000 as the successor to Softimage3D, Softimage, XSI was developed by its eponymous company, then a subsidiary of Avid Technology. On October 23, 2008, Autodesk acquired the Softimage brand and 3D animation assets from Avid for approximately $35 million, thereby ending Softimage Co. as a distinct entity. In February 2009, Softimage, XSI was rebranded Autodesk Softimage. A free version of the software, called ''Softimage Mod Tool'', was developed for the game modding community to create games using the Microsoft XNA toolset for PC and Xbox 360, or to create mods for games using Valve's Sourc ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Softimage XSI
Autodesk Softimage, or simply Softimage () was a 3D computer graphics application, for producing 3D computer graphics, 3D modeling, and computer animation. Now owned by Autodesk and formerly titled Softimage, XSI, the software has been predominantly used in the film, video game, and advertising industries for creating computer generated characters, objects, and environments. Released in 2000 as the successor to Softimage3D, Softimage, XSI was developed by its eponymous company, then a subsidiary of Avid Technology. On October 23, 2008, Autodesk acquired the Softimage brand and 3D animation assets from Avid for approximately $35 million, thereby ending Softimage Co. as a distinct entity. In February 2009, Softimage, XSI was rebranded Autodesk Softimage. A free version of the software, called ''Softimage Mod Tool'', was developed for the game modding community to create games using the Microsoft XNA toolset for PC and Xbox 360, or to create mods for games using Valve's Source e ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




OMFI
Open Media Framework (OMF) or Open Media Framework Interchange (OMFI) is a platform-independent file format intended for transfer of digital media between different software applications. OMFI is a file format that aids in exchange of digital media across applications and platforms. This framework enables users to import media elements, edit information and effects summary. Sequential media representation is the primary concern that is addressed by this format. The primary objective of OMFI is video production. However, there are a number of additional features which can be listed as follows: * The origin of the data can be easily backtracked or identified since the import material is the form of a videotape or film. * There are predefined effects and transitions which paves way for easy and quick overlapping and sequencing of various track. * The format supports motion control. (i.e. enabling a particular segment to play at a ratio of the speed of another segment) Some of the key b ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


SGI Onyx2
SGI Onyx2, code name Kego, is a family of visualization systems developed and manufactured by SGI, introduced in 1996 to succeed the Onyx. The Onyx2's basic system architecture is based on the Origin 2000 servers, but with the inclusion of graphics hardware. In 2000, the Onyx2 was succeeded by the Onyx 3000, and it was discontinued on June 27, 2003. These systems run either IRIX 6.4 or 6.5. Models Microprocessor The Onyx2 uses the MIPS R10000 microprocessor clocked at 150, 175, 180 and 195 MHz, later increased to 250 MHz, courtesy of a process shrink from 0.35 to 0.25 micrometers. Later 300 and 400 MHz R12000, and 500 MHz R14000 CPUs were made available. Graphics subsystem At the time of their introduction, the Onyx2 could be configured with the Reality, InfiniteReality InfiniteReality refers to a 3D graphics hardware architecture and a family of graphics systems that implemented the aforementioned hardware architecture that was developed and ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Avid Elastic Reality
Elastic Reality was a warping and morphing software application available on Windows, Macintosh, and Silicon Graphics workstations and was discontinued in 1999. Features The workflow of the application is based around drawing source and destination curves or shapes onto an image using bézier curve tools. The software then automatically generates an animated distortion of the image, commonly called a warp. If the warp is used to blend two images together, the effect is called morphing. Elastic Reality made its name with the ease of use of its tool, and the quality of the resulting warps. Other warping tools have typically offered a simpler warping and morphing based on animating points on a grid, which can require significantly more work from the artist to animate distortion of organic shapes such as human faces. The application also featured basic color correction and image compositing tools, as well as the ability to keyframe the motion of bézier shapes in groups and onto ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Avid Matador
Matador (meaning killer in Spanish) was a paint application targeted at the television and film production markets. Running on Silicon Graphics workstations, its main features were paint, mask creation/ rotoscoping, animation, and image stabilization/tracking. Matador was originally developed by Gareth Griffith, Chris Steele, Dominic Jackson and Andrew Ballingall of Parallax Software in the UK beginning in 1989. Adopted by production studios and visual effects houses such as ILM, Digital Domain, Sony Pictures and many others, Matador was used on hundreds of feature films throughout the 1990s and early 2000s, including '' Jurassic Park'', '' Forrest Gump'', and '' The Mask''. In 1995 Parallax Software was acquired by Avid Technology, which continued to market Matador into the early 2000s, eventually incorporating its functionality into Softimage and Media Illusion. Feature List Paint: Resolution-independent 2D paint system supporting 64-bit color depth. Customizeable pressure- ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]