Auto Racing (video Game)
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Auto Racing (video Game)
''Auto Racing'' is a racing video game written by Larry Zwick and released by Mattel for its Intellivision video game console in 1980. ''Auto Racing'' pits two players against each other (or a single player against the clock) using a top-down perspective on one of five different race courses. ''Auto Racing'' was released under the same name by Sears for its private-label version of the Intellivision console, the Super Video Arcade. Gameplay In ''Auto Racing'', players begin by selecting one of the five numbered courses, with the higher numbers representing increased difficulty. Players can also allow the computer to randomly choose from the first four courses. Next, players select from one of five Formula One racing vehicles, each with a different set of capabilities. Players cannot select the same cars, however two of the cars are identical in specifications, allowing for two-player matches for drivers of equal skills. The cars will accelerate to their top speeds automaticall ...
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APh Technological Consulting
The Intellivision is a home video game console released by Mattel, Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990 when the Intellivision was discontinued. From 1980 to 1983, more than 3 million consoles were sold. In 2009, IGN ranked the Intellivision No. 14 of the greatest video game consoles of all time. It remained Mattel's only video game console until the HyperScan in 2006. History and development Master Component The Intellivision was developed at Mattel in Hawthorne, California along with the Mattel Electronics line of Mattel Auto Race, handheld electronic games. Mattel's Design and Development group began investigating a home video game system in 1977. It was to have ric ...
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Arkie Awards
An electronic game is a game A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator s ... that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common forms of electronic game including handheld electronic games, standalone systems (e.g. pinball, slot machines, or electro-mechanical arcade games), and exclusively non-visual products (e.g. audio games). Teletype games The earliest form of computer game to achieve any degree of mainstream use was the text-based Teleprinter, Teletype game. Teletype games lack video display screens and instead present the game to the player by printing a series of characters on paper which the player reads a ...
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Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', DayZ (video game), ''DayZ''). Multiplayer games usually require players to share a single game system or use Mobile network, networking technology to play together over a greater distance; players may compete against one or more human contestants, work Cooperative video game, cooperatively with a human partner to achieve a common goal, or Gamemaster, supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports g ...
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Top-down Racing Video Games
Top-down may refer to: Arts and entertainment * "Top Down", a 2007 song by Swizz Beatz * "Top Down", a song by Lil Yachty from ''Lil Boat 3'' * "Top Down", a song by Fifth Harmony from ''Reflection'' Science * Top-down reading, is a part of reading science that explains the reader's psycholinguistic strategies in using grammatical and lexical knowledge for comprehension rather than linearly decoding texts. * Top-down proteomics, a method for protein analysis * Top-down effects, effects of population density on a resource in a soil food web * Neural top–down control of physiology *Top-down processing, in Pattern recognition (psychology) Computing * Top-down and bottom-up design of information ordering * Top-down parsing, a parsing strategy beginning at the highest level of the parse tree **Top-down parsing language, an analytic formal grammar to study top-down parsers * Top-down perspective, a camera angle in computer and video games * Top-down shooter, a subgenre of video ...
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North America-exclusive Video Games
North is one of the four compass points or cardinal directions. It is the opposite of south and is perpendicular to east and west. ''North'' is a noun, adjective, or adverb indicating Direction (geometry), direction or geography. Etymology The word ''north'' is etymology, related to the Old High German ''nord'', both descending from the Proto-Indo-European language, Proto-Indo-European unit *''ner-'', meaning "left; below" as north is to left when facing the rising sun. Similarly, the other cardinal directions are also related to the sun's position. The Latin word ''borealis'' comes from the Ancient Greek, Greek ''Anemoi#Boreas, boreas'' "north wind, north", which, according to Ovid, was personified as the wind-god Anemoi#Boreas, Boreas, the father of Calais and Zetes. ''Septentrionalis'' is from ''septentriones'', "the seven plow oxen", a name of ''Ursa Major''. The Greek ἀρκτικός (''arktikós'') is named for the same constellation, and is the source of the English ...
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Mattel Video Games
Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in more than 150 countries. The company operates through three business segments: North America, International, and American Girl. It is the world's second largest toy maker in terms of revenue, after The Lego Group. Two of its historic and most valuable brands, Barbie and Hot Wheels, were respectively named the top global toy property and the top-selling global toy of the year for 2020 and 2021 by The NPD Group, a global information research company. The name of the company is a portmanteau of the names of two of the company's founders; the surname of Harold Matson and the first name of Elliot Handler. History Origins and early years Harold "Matt" Matson, Ruth Handler, and Elliot Handler founded Mattel as Mattel Creations in January 1945 in a ...
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Intellivision Games
The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990 when the Intellivision was discontinued. From 1980 to 1983, more than 3 million consoles were sold. In 2009, IGN ranked the Intellivision No. 14 of the greatest video game consoles of all time. It remained Mattel's only video game console until the HyperScan in 2006. History and development Master Component The Intellivision was developed at Mattel in Hawthorne, California along with the Mattel Electronics line of handheld electronic games. Mattel's Design and Development group began investigating a home video game system in 1977. It was to have rich graphics and long lastin ...
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1980 Video Games
__NOTOC__ Year 198 (CXCVIII) was a common year starting on Sunday (link will display the full calendar) of the Julian calendar. At the time, it was known as the Year of the Consulship of Sergius and Gallus (or, less frequently, year 951 ''Ab urbe condita''). The denomination 198 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire *January 28 **Publius Septimius Geta, son of Septimius Severus, receives the title of Caesar. **Caracalla, son of Septimius Severus, is given the title of Augustus. China *Winter – Battle of Xiapi: The allied armies led by Cao Cao and Liu Bei defeat Lü Bu; afterward Cao Cao has him executed. By topic Religion * Marcus I succeeds Olympianus as Patriarch of Constantinople (until 211). Births * Lu Kai (or Jingfeng), Chinese official and general (d. 269) * Quan Cong, Chinese general and advisor (d. ...
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Rally Speedway
''Rally Speedway'' (also known as ''John Anderson's Rally Speedway'') is a top-down racing game developed by John Anderson for the Atari 8-bit family and published by Adventure International in 1983. The Atari version was released on cartridge. It was ported to the Commodore 64 and published by Commodore International, Commodore in 1985. The game includes an editor allowing players to create and save their own race tracks. Gameplay ''Rally Speedway'' shows a birds-eye view of a small section of a larger race track that scrolling, scrolls. Single-player and two-player modes are available, with no Artificial intelligence in video games, computer-controlled opponents present in either mode. In the single-player game, the player races against time. The only goal is to improve one's lap time while avoiding various roadside objects. In the two-player mode, players race against each other over a set amount of laps (three by default). Both players share the same view of the track. Pla ...
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Super Bug (video Game)
''Super Bug'' is an arcade game developed, manufactured, and released by Atari, Inc. in 1977. The player steers a yellow Volkswagen Beetle (or "Bug") along a multidirectionally scrolling track, avoiding the boundaries and occasional obstacle. The game ends when fuel runs out. ''Super Bug'' is in black and white, and the colored car comes from a yellow overlay in the center of the monitor. The 1978 Atari arcade game ''Fire Truck'' is based on ''Super Bug''. Both games were programmed by Howard Delman. Development Originally titled ''City Driver'', the video game ''Super Bug'' was the first to be designed and programmed by Howard Delman. Delman stated in an interview that he had to learn a lot of the game development process during the nine months it took to create ''Super Bug''. Joe Decuir of Atari was writing an Atari 8-bit family version of the game, but it was never finished. Reception In the United States, it was among the top 35 highest-grossing arcade games of 1977, accor ...
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Intellivision Lives!
''Intellivision Lives!'' is a compilation of over 60 Intellivision video games, originally produced by Mattel Electronics and INTV Corporation between 1978 and 1990. Using original game code and software emulation, ''Intellivision Productions'' released the first edition in December 1998 on a Windows and Macintosh hybrid CD-ROM. A sequel, ''Intellivision Rocks'', was released in 2001 that includes third-party games originally published by Activision and Imagic as well as Mattel Electronics Intellivoice and ECS games. Versions of ''Intellivision Lives!'' were then released for the PlayStation 2, Xbox, and GameCube by Crave Entertainment. In 2010 ''Virtual Play Games'' released a Nintendo DS edition. Some games could not be included due to licensing (e.g. ''Tron, Lock 'N' Chase, BurgerTime, Loco-Motion, Mission-X, Masters of the Universe, Pac-Man, Dig Dug, Diner, Pole Position, Commando''). Others such as '' Advanced Dungeons & Dragons: Cloudy Mountain'' and ''Treasure of ...
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