Australian Classification Review Board
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Australian Classification Review Board
The Australian Classification Review Board is a statutory censorship and classification body overseen by the Australian Government. The corporate body is responsible for reviewing classification decisions made by the Australian Classification Board concerning films, video games and publications for exhibition, sale or hire in Australia. Review decisions need to be initiated by an appeal from a previous applicant, most commonly referred to as "aggrieved party", or a Federal or State Attorney-General. , the board comprises a convenor, deputy convenor and five other board members. The current convenor is former senator Sue Knowles, who was appointed in January 2019 to a two-year term. Organizations The Classification Review Board is a statutory body established by thClassification (Publications, Films and Computer Games) Act 1995 (Cth) This Act also provides a basis for thNational Classification Codewhich guides their decision making. As the State and Territory governments retain ...
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Australia
Australia, officially the Commonwealth of Australia, is a Sovereign state, sovereign country comprising the mainland of the Australia (continent), Australian continent, the island of Tasmania, and numerous List of islands of Australia, smaller islands. With an area of , Australia is the largest country by area in Oceania and the world's List of countries and dependencies by area, sixth-largest country. Australia is the oldest, flattest, and driest inhabited continent, with the least fertile soils. It is a Megadiverse countries, megadiverse country, and its size gives it a wide variety of landscapes and climates, with Deserts of Australia, deserts in the centre, tropical Forests of Australia, rainforests in the north-east, and List of mountains in Australia, mountain ranges in the south-east. The ancestors of Aboriginal Australians began arriving from south east Asia approximately Early human migrations#Nearby Oceania, 65,000 years ago, during the Last Glacial Period, last i ...
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Afterlife
The afterlife (also referred to as life after death or the world to come) is a purported existence in which the essential part of an individual's identity or their stream of consciousness continues to live after the death of their physical body. According to various ideas about the afterlife, the essential aspect of the individual that lives on after death may be some partial element, or the entire soul or spirit, of an individual, which carries with it and may confer personal identity or, on the contrary nirvana. Belief in an afterlife is in contrast to the belief in oblivion after death. In some views, this continued existence takes place in a spiritual realm, and in other popular views, the individual may be reborn into this world and begin the life cycle over again, likely with no memory of what they have done in the past. In this latter view, such rebirths and deaths may take place over and over again continuously until the individual gains entry to a spiritual realm o ...
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International Age Rating Coalition
The International Age Rating Coalition (IARC) is an initiative aimed at streamlining acquisition of content ratings for video games, from authorities of different countries. Introduced in 2013, the IARC system simplifies the process of obtaining ratings by developers, through the use of questionnaires, which assess the content of the product. This new process reduces the costs of video game developers as they seek to obtain ratings for their products that are distributed digitally online. The effort was created through a coalition of rating authorities from around the world, including ESRB in North America, PEGI in Europe, USK in Germany, ClassInd in Brazil, and the Australian Classification Board, and first announced at the 2013 London Games Conference. In August 2014, the Australian Classification Board introduced amendments to allow for the automated classification process employed by the IARC. On 19 December 2017, South Korea's Game Rating and Administration Committee (GRAC) ...
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Compulsion Games
Compulsion Games Inc. is a Canadian video game developer and a studio of Xbox Game Studios based in Montreal. Established in 2009 by ex-Arkane Studios developer Guillaume Provost, the studio developed the 2013 puzzle-platform game '' Contrast'' and the 2018 survival horror game ''We Happy Few''. History Compulsion Games was founded in Montreal in 2009 by Guillaume Provost, who had previously worked for Arkane Studios. To raise funds for their first game, the team of Compulsion Games worked on external projects, including ''Darksiders'', ''Dungeon & Dragons: Daggerdale'', ''Bagelburg: The Bagelening'', and ''Arthur Christmas: Elf Run''. At E3 2018, Microsoft announced they entered into an agreement to acquire Compulsion Games, which would become part of Microsoft Studios (now known as Xbox Game Studios). At the time of the acquisition, Compulsion Games had 40 employees. By October 2021, the studio had further doubled its staff since the release of ''We Happy Few'', and was wor ...
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Gearbox Publishing
Gearbox Software is an American video game development company based in Frisco, Texas. It was established as a limited liability company in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitchford, one of the founders, serves as president and chief executive officer. Gearbox initially created expansions for the Valve game ''Half-Life'', then ported that game and others to console platforms. In 2005, Gearbox launched its first independent set of games, '' Brothers in Arms'', on console and mobile devices. It became their flagship franchise and spun off a comic book series, television documentary, books, and action figures. Their second original game series, ''Borderlands'', commenced in 2009, and by 2015 had sold over 26 million copies. The company also owns the intellectual property of ''Duke Nukem'' and ''Homeworld''. Gearbox expanded into publishing with the creation of Gearbox Publishing in 2015. A parent company, The Gearbox Entertainment Company, was ...
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We Happy Few
''We Happy Few'' is an action-adventure survival horror video game developed by Compulsion Games and published by Gearbox Publishing. In 2016, an early access version was released for Microsoft Windows, with the full game seeing wide release for PlayStation 4, Windows, and Xbox One in August 2018. Played from a First-person (video games), first-person perspective, the game combines role-playing, survival, and light roguelike elements. Taking place within the mid-1960s, following an Alternate history, alternative version of World War II, players take control over one of three characters, each of whom seek to complete a personal task while escaping the fictional city of Wellington Wells – a crumbling dystopia on the verge of societal collapse, due to the overuse of a hallucinogenic drug that keeps its inhabitants blissfully unaware about the truth of their world, while leaving them easily manipulated and lacking morals. The developers focused on creating a story with strong na ...
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