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Atomix (computer Game)
''Atomix'' is a puzzle video game developed by Günter Krämer (as "Softtouch") and published by Thalion Software, released for the Amiga and other personal computers in late 1990. The object of the game is to assemble molecules from compound atoms by moving the atoms on a two-dimensional playfield. ''Atomix'' was received positively; reviewers noted the game's addictiveness and enjoyable gameplay, though criticized its repetitiveness. Gameplay ''Atomix'' takes place on a playfield consisting of a number of walls, with the atoms scattered throughout. The player is tasked with assembling a molecule from the atoms. The atoms must be arranged to exactly match the molecule displayed on the left side of the screen. The player can choose an atom and move it in any of the four cardinal directions. A moved atom keeps sliding in one direction until it hits a wall or another atom. Solving the puzzles requires strategic planning in moving the atoms, and on later levels with little free sp ...
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Thalion Software
The company was formed by members of the Atari ST demoscene in October 1988, in Gütersloh, Germany. The main aim of Thalion Software was to produce cutting edge technology games. Despite the technical quality, sales of the games never really matched expectations and by the end of 1994 the developers had left and the company eventually closed. The two founders were Erik Simon (of The Exceptions) and Holger Flöttmann. Flöttmann later went on to found another video games company, Ascaron. Game releases #Chambers of Shaolin (1989) #Warp (Thalion video game), Warp (1989) #Seven Gates of Jambala (1989) #Leavin' Teramis (1990) #Atomix (video game), Atomix (1990) #Dragonflight (video game), Dragonflight (1990) #Wings of Death (precursor of Lethal Xcess) (1990) #Enchanted Land (1990) #Magic Lines (1990) #Tower FRA (1990) #A Prehistoric Tale (1991) #Ghost Battle (1991) #Tangram (1991) #Trex Warrior (1991) #A320 Airbus (video game), A320 Airbus (1991) #Amberstar (1992) #No Second Prize (1 ...
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Bonus Level
A bonus stage (also known as a bonus level, bonus round, or special stage) is a special level within a video game designed to reward the player or players, and typically allows the player to collect extra points or power-ups. Bonus stage either have no enemies or hazards, or replace the normal penalties for being struck by enemies or hazards with simply being thrown out of the bonus stage. Many bonus stages need to be activated or discovered in some manner, or certain conditions must be satisfied to access them. Otherwise, they appear after the player has completed a certain number of regular stages. They are often much shorter than regular stages. Unlike most regular stages, a bonus stage does not normally have to be completed to move on. While a regular stage must be replayed until completion, possibly using up lives or continues upon failures, when a player begins a bonus stage they have one chance at it. Some bonus stages do contain an end location or condition to reach, but ...
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Commodore Format
''Commodore Format'' was a British magazine for users of the Commodore 64 home computer. It was published on the third Thursday of every month. All 61 issues were produced by Future plc. These came towards the end of the machine's commercial life - from October 1990 until October 1995. Launch The launch editorial staff was dominated by journalists who had worked on ''Zzap!64'', including editor Steve Jarratt. Sean Masterson was Steve's deputy. Contributions came from Gordon Houghton and Kati Hamza. There was one fresh face - staff writer, Andy Dyer. The first issue previewed the new cartridge-based C64 GS (Games System). The magazine had 98 pages and came with a games tape known as the "Power Pack". Issue one's tape included a playable preview of upcoming arcade conversion Iron Man, and the full version of Tau Ceti. It retailed for £1.95. Magazine format The magazine's content was varied, but heavily biased towards gaming. Each issue usually kicked off with a news section calle ...
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CU Amiga
''Commodore User'', known to the readers as the abbreviated ''CU'', was one of the oldest British Commodore magazines. With a publishing history spanning over 15 years, it mixed content with technical and video game features. Incorporating ''Vic Computing'' in 1983 by publishers EMAP, the magazine's focus moved to the emerging Commodore 64, before introducing Amiga coverage in 1986, paving the way for Amiga's dominance and a title change to ''CU Amiga'' in 1990. Covering the 16-bit computer, the magazine continued for another eight years until the last issue was published in October 1998 when EMAP opted to close the magazine due to falling sales and a change in focus for EMAP. The magazine also reviewed arcade games. Timeline Carrying on from where ''Vic Computing'' left, ''Commodore User'' was launched in October 1983, with an initial preview issue in June. Initially the magazine contained what was referred to as the serious side of computing, with programming tutorials, machine ...
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Zzap!64
''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazine launched in April, with the cover date May 1985, as the sister magazine to ''CRASH''. It focused on the C64 for much of its shelf life, but later incorporated Amiga game news and reviews. Like ''CRASH'' for the ZX Spectrum, it had a dedicated cult following amongst C64 owners and was well known for its irreverent sense of humour as well as its extensive, detailed coverage of the C64 scene. The magazine adopted an innovative review system that involved the use of the reviewers' faces, artistically rendered by in-house artists Oli Frey and Mark Kendrick, to express their reaction to the games. These eventually evolved into static cartoons as the magazine began catering for a younger market. By 1992, the magazine had changed so dramatically i ...
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Leonardo (video Game)
Leonardo is a masculine given name. Leonardo or The Leonardo may also refer to: Arts and entertainment * '' Leonardo Journal'', an arts journal * ''Leonardo'' (Italian magazine), a philosophy magazine published in Florence, Italy, in 1903–1907 * Leonardo (''Teenage Mutant Ninja Turtles''), one of the main characters in the ''Teenage Mutant Ninja Turtles'' franchise * Leonardo (TV channel), an Italian television channel * ''Leonardo'' (2011 TV series), a 2011 CBBC television series which centers around teenage Leonardo da Vinci played by Jonathan Bailey * ''Leonardo'' (2021 TV series), a 2021 Italian-American television series * '' Leonardo the Musical: A Portrait of Love'', a 1993 musical * Leonardo/ISAST, the International Society for the Arts, Sciences and Technology * " The Leonardo", a 1933 short story written in Russian by Vladimir Nabokov People * Leonardo da Vinci (1452–1519), Italian polymath * Leonardo Araújo, Brazilian former footballer and manager, most recen ...
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XOR (video Game)
''XOR'' is a puzzle video game created by Astral Software and published by Logotron in 1987 for the Acorn Electron, Amiga, Amstrad CPC, Atari ST, BBC Micro, Commodore 64, and ZX Spectrum. Gameplay Objective The player controls two shields, ''Magus'' and ''Questor'', which can be moved horizontally and vertically though the maze, in order to collect masks. The object of each level is to collect all the masks, then reach the exit. In all levels, use of both shields are required for completion, and in some, one shield must be sacrificed (walled in or destroyed) in order to complete the level. Force fields In the first level, the only obstacles except for the maze walls themselves, are two types of force field: one of which can only be entered from above or below, and a second which can only be entered from left or right. In both cases entering the force field destroys it. Fish and chickens In subsequent levels, fish and chicken objects are introduced. Fish fall dow ...
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Replay Value
Replay may refer to: * Replay (sports), a replayed match between two sport teams Technology * Game replay, a recording of a game session. * Instant replay, in motion pictures and television, a showing again of part of a film * Replay Professional, a hardware sound sampling device used by the atari ST * ReplayTV, a digital video recorder (DVR) * Replay attack, in cryptography, an attack involving insertion of a message that has been sent previously * Replay system of NetBurst architecture microprocessors * REPLAY (software), a management system for audiovisual content developed at ETH Zurich Books * ''Replay'' (Grimwood novel), a 1986 science fiction novel by Ken Grimwood * ''Replay'' (Creech novel), a 2005 book by Sharon Creech * '' Replay: The History of Video Games'', a 2010 book by Tristan Donovan * '' RE:Play'', a 2006 original English-language manga by Christy Lijewski Film and television * ''Replay'' (2001 film), a 2001 French drama film * ''Replay'' (2003 film), a 2003 ...
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Atari Jaguar
The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and the 32-bit 3DO Interactive Multiplayer that launched the same year. Powered by two custom 32-bit Tom and in addition to a Motorola 68000, Atari marketed it as the world's first 64-bit game system, emphasizing its 64-bit bus used by the blitter. The Jaguar launched with '' Cybermorph'' as the pack-in game, which received divisive reviews. The system's library ultimately comprised only 50 licensed games. Development of the Atari Jaguar started in the early 1990s by Flare Technology, which focused on the system after cancellation of the Atari Panther console. The multi-chip architecture, hardware bugs, and poor tools made writing games for the Jaguar difficult. Underwhelming sales further eroded the console's third-party support. Atari atte ...
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Enterprise (computer)
The Enterprise is a Zilog Z80-based home computer announced in 1983, but through a series of delays, not commercially available until 1985. The specification as released was powerful and one of the higher end in its class (though not by the margin envisaged in 1983). This was due to the use of ASICs for graphics and sound which took workload away from the CPU, an extensive implementation of ANSI BASIC and a bank switching system to allow for larger amounts of RAM than the Z80 natively supported. It also featured a distinctive and colourful case design, and promise of multiple expansion options. Ultimately it was not commercially successful, after multiple renames, delays and a changing market place. Its manufacturer calling in the receivers in 1986 with significant debt. It was developed by British company Intelligent Software and marketed by Enterprise Computers. Its two variants are the Enterprise 64, with 64 kilobytes of Random Access Memory (RAM), and the Enterprise 128, w ...
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ZX Spectrum
The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colour'' and ''ZX82'', it was launched as the ''ZX Spectrum'' to highlight the machine's colour display, which differed from the black and white display of its predecessor, the ZX81. The Spectrum was released as six different models, ranging from the entry level with 16 Kilobyte, KB RAM released in 1982 to the ZX Spectrum +3 with 128 KB RAM and built in floppy disk drive in 1987; altogether they sold over 5 million units worldwide (not counting List of ZX Spectrum clones, unofficial clones). The Spectrum was among the first home computers in the United Kingdom aimed at a mainstream audience, and it thus had similar significance to the Commodore 64 in the US and the Thomson MO5 in France. The introduction of the ZX Spect ...
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IBM PC
The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the IBM PC model line and the basis for the IBM PC compatible de facto standard. Released on August 12, 1981, it was created by a team of engineers and designers directed by Don Estridge in Boca Raton, Florida. The machine was based on open architecture and third-party peripherals. Over time, expansion cards and software technology increased to support it. The PC had a substantial influence on the personal computer market. The specifications of the IBM PC became one of the most popular computer design standards in the world. The only significant competition it faced from a non-compatible platform throughout the 1980s was from the Apple Macintosh product line. The majority of modern personal computers are distant descendants of the IBM PC. History Prior to the 1980s, IBM had largely been known as a provider of business computer systems. As the 1980s opened, their ...
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