Atlantis Evolution
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Atlantis Evolution
''Atlantis Evolution'' is a 2004 graphic adventure game developed by French studio Atlantis Interactive Entertainment and published by The Adventure Company. It is the fourth in the ''Atlantis'' series by Cryo, and the first one made by Atlantis Interactive Entertainment, founded by former Cryo developers. Unlike the second and the third game in the series, the game revolves entirely around Atlantis. It was followed by '' The Secrets of Atlantis: The Sacred Legacy'' in 2006. Story Near the beginning of the 20th century a 25-year-old journalist named Curtis Hewitt returns home from Patagonia. On his journey, he encounters a storm, which brings him to the world of Atlantis. Here he meets the native people and embarks on a quest to free them from their tyrannical gods.http://www.atlantisevolution.com/ Atlantis Evolution Development ''Atlantis Evolution'' was first revealed by DreamCatcher Interactive in April 2003, as part of several announcements by the company in preparation fo ...
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The Adventure Company
The Adventure Company was a Canadian video game developer and a former publishing division of DreamCatcher Interactive. It was sold to THQ Nordic GmbH in 2011 following DreamCatcher's parent (JoWooD Entertainment) assets being sold after entering Administration (law), administration. History The Adventure Company was first launched in January 2002 as a Division (business), division and brand of DreamCatcher Interactive to distribute their adventure games titles under. The first title released under the new brand was ''The Cameron Files: Secret at Loch Ness'' which was released at the end of January 2002. The Adventure Company has worked with many developers including: Kheops Studio, THQ, Microïds, and Cryo Interactive. In 2006, DreamCatcher Interactive became a wholly owned subsidiary of the Austrian video game publisher JoWooD Entertainment. On August 16, 2011, THQ Nordic GmbH, Nordic Games announced that it had acquired JoWooD, its products and brands and some of the companies' ...
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Atlantis In Fiction
The island of Atlantis has often been depicted in literature, television shows, films and works of popular culture. Fiction Start of genre fiction Before 1900 there was an overlap between verse epics dealing with the fall of Atlantis and novels with a pretension to fine writing which are now regarded as pioneering genre fiction. Jules Verne’s ''20,000 Leagues Under The Sea'' (1869/71) includes a visit to sunken Atlantis aboard Captain Nemo's submarine '' Nautilus'' - with protagonists walking for miles over the sea bottom until reaching the impressive sunken ruins, an obviously impossibility (Verne was not aware of water pressure in the ocean deeps). In Elizabeth Birkmaier's ''Poseidon's Paradise: the Romance of Atlantis'' (San Francisco 1892), the island sinks following an earthquake. C. J. Cutcliffe Hyne also depicted the end of Atlantis in his fantasy '' The Lost Continent: The Story of Atlantis'', first published in 1899. The main character there, the soldier-pr ...
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Point-and-click Adventure Games
Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and click is in hypermedia, where users click on hyperlinks to navigate from document to document. Point and click can be used with any number of input devices varying from mouses, touch pads, trackpoint, joysticks, scroll buttons, and roller balls. User interfaces, for example graphical user interfaces, are sometimes described as "point-and-click interfaces", often to suggest that they are very easy to use, requiring that the user simply point to indicate their wishes. These interfaces are sometimes referred to condescendingly (e.g., by Unix users) as "click-and-drool" or "point-and-drool" interfaces. The use of this phrase to describe software implies that the interface can be controlled solely through the mouse (or some other means such ...
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The Adventure Company Games
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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Windows Games
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
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Video Games With Pre-rendered 3D Graphics
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Video Games Set In Atlantis
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Video Games Developed In France
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Game Sequels
A sequel is a work of literature, film, theatre, television, music or video game that continuity (fiction), continues the story of, or expanded universe, expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same fictional universe as an earlier work, usually chronologically following the events of that work. In many cases, the sequel continues elements of the original story, often with the same characters and settings. A sequel can lead to a film series, series, in which key elements appear repeatedly. Although the difference between more than one sequel and a series is somewhat arbitrary, it is clear that some media franchises have enough sequels to become a series, whether originally planned as such or not. Sequels are attractive to creators and to publishers because there is less risk involved in returning to a story with known popularity rather than developing new and untested characters and settings. Au ...
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MacOS Games
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of desktop and laptop computers it is the Usage share of operating systems#Desktop and laptop computers, second most widely used desktop OS, after Microsoft Windows and ahead of ChromeOS. macOS succeeded the classic Mac OS, a Mac operating system with nine releases from 1984 to 1999. During this time, Apple cofounder Steve Jobs had left Apple and started another company, NeXT Computer, NeXT, developing the NeXTSTEP platform that would later be acquired by Apple to form the basis of macOS. The first desktop version, Mac OS X 10.0, was released in March 2001, with its first update, 10.1, arriving later that year. All releases from Mac OS X Leopard, Mac OS X 10.5 Leopard and after are UNIX 03 certified, with an exception for OS X Lion, OS X 10. ...
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IOS Games
iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes the system software for iPads predating iPadOS—which was introduced in 2019—as well as on the iPod Touch devices—which were discontinued in mid-2022. It is the world's second-most widely installed mobile operating system, after Android. It is the basis for three other operating systems made by Apple: iPadOS, tvOS, and watchOS. It is proprietary software, although some parts of it are open source under the Apple Public Source License and other licenses. Unveiled in 2007 for the first-generation iPhone, iOS has since been extended to support other Apple devices such as the iPod Touch (September 2007) and the iPad (introduced: January 2010; availability: April 2010.) , Apple's App Store contains more than 2.1 million iOS appli ...
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First-person Adventure Games
First person or first-person may refer to: * First person (ethnic), indigenous peoples, usually used in the plural * First person, a grammatical person * First person, a gender-neutral, marital-neutral term for titles such as first lady and first gentleman * First-person view (radio control), a method of piloting a radio-controlled vehicle Arts and entertainment * ''First Person'' (1960 TV series), a Canadian drama series * ''First Person'' (2000 TV series), an American series created by Errol Morris * First-person (gaming), a graphical perspective used in video games * ''First Person'' (radio program), an Australian biography program 2002–2012 * First-person narrative, a mode of storytelling * First-person interpretation, in museum theatre, a dramatic presentation of museum materials * "1st Person", a song by Stone Sour from ''Come What(ever) May'' See also * First man or woman (other) * Second person (other) * Third person (other) Third person, or ...
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