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Atarisoft Centipede Apple
Atarisoft was a brand name used by Atari, Inc. in 1983 and 1984 to market video games the company published for home systems made by competitors. Each platform had a specific color attributed by Atarisoft for its game packages. For example, video games sold for the Commodore 64 came up in green packages, games for the TI-99/4A in yellow, games for the IBM PC in blue, and so on. Atarisoft was so successful during the Christmas 1983 shopping season that the company released games for the discontinued 99/4A. By 1984 a rumor stated that Atari planned to discontinue hardware and only sell software. Despite being in existence for less than two years, Atarisoft had a huge video game library with dozens of game versions being released for various home computers and consoles. Almost all of the Atarisoft titles were produced by third-party software companies, as Atari only developed for their own systems. The Atarisoft label did not bear Atari's recognizable "Fuji" logo nor the official ...
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Atarisoft Centipede Apple
Atarisoft was a brand name used by Atari, Inc. in 1983 and 1984 to market video games the company published for home systems made by competitors. Each platform had a specific color attributed by Atarisoft for its game packages. For example, video games sold for the Commodore 64 came up in green packages, games for the TI-99/4A in yellow, games for the IBM PC in blue, and so on. Atarisoft was so successful during the Christmas 1983 shopping season that the company released games for the discontinued 99/4A. By 1984 a rumor stated that Atari planned to discontinue hardware and only sell software. Despite being in existence for less than two years, Atarisoft had a huge video game library with dozens of game versions being released for various home computers and consoles. Almost all of the Atarisoft titles were produced by third-party software companies, as Atari only developed for their own systems. The Atarisoft label did not bear Atari's recognizable "Fuji" logo nor the official ...
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Centipede (video Game)
''Centipede'' is a 1981 fixed shooter arcade game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, ''Millipede'', followed in 1982. ''Centipede'' was ported to Atari's own Atari 2600, Atari 5200, Atari 7800, and Atari 8-bit family. Under the Atarisoft label, the game was sold for the Apple II, Commodore 64, ColecoVision, VIC-20, IBM PC (as a self-booting disk), Intellivision, and TI-99/4A. Superior Software published the port for the BBC Micro. Versions for the Game Boy and Game Boy Color were also produced, as well as a version for the short-lived Game.com developed by Handheld Games and published by Tiger Electronics. Gameplay The player controls a small insect-like ''Bug Blaster ...
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Mario Bros
is a 1983 arcade game developed and published for arcades by Nintendo. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures emerging from the sewers by knocking them upside-down and kicking them away. The Famicom/Nintendo Entertainment System version is the first game produced by Intelligent Systems. It is part of the ''Mario'' franchise, but originally began as a spin-off from the '' Donkey Kong'' series. The arcade and Famicom/Nintendo Entertainment System versions were received positively by critics. Elements introduced in ''Mario Bros.'' such as spinning bonus coins, turtles which can be flipped onto their backs, and Luigi were carried over to '' Super Mario Bros.'' (1985) and became staples of the series. An updated version of ''Mario Bros.'' is included as a mini game in all of the '' Super Mario Advance'' series and numerous other games. ''Mario Bros.'' has been re ...
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Jungle Hunt
re-released as is a side-scrolling action game developed by Taito and released for arcades in 1982. It was originally distributed as ''Jungle King'', then quickly modified and re-released as ''Jungle Hunt'' due to a copyright dispute over the player character's likeness to Tarzan. ''Jungle King'', along with ''Moon Patrol'' released a month earlier, is one of the first video games with parallax scrolling. The player controls an unnamed character moving through horizontally scrolling scenes to rescue a woman from cannibals by jumping from vine to vine, swimming a crocodile-infested river, and avoiding rolling rocks. In the original ''Jungle King'' release, the loincloth-wearing character resembles Tarzan. In the rebranded ''Jungle Hunt'', the player character is an explorer, sporting a pith helmet and safari suit. Another re-theming of the arcade version was distributed as ''Pirate Pete'' in 1982. Home versions of ''Jungle Hunt'' were published by Atari, Inc., sometimes under ...
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Joust (arcade Game)
Jousting is a martial game or hastilude between two horse riders wielding lances with blunted tips, often as part of a tournament (medieval), tournament. The primary aim was to replicate a clash of heavy cavalry, with each participant trying to strike the opponent while riding towards him at high speed, breaking the lance on the opponent's shield or jousting armour if possible, or unhorsing him. The joust became an iconic characteristic of the knight (stock character), knight in Romantic medievalism. The participants experience close to three and a quarter times their body weight in G-forces when the lances collide with their armour. The term is derived from Old French , ultimately from Latin "to approach, to meet". The word was loaned into Middle English around 1300, when jousting was a very popular sport among the Anglo-Normans, Anglo-Norman knighthood. The synonym tilt (as in tilting at windmills) dates . Jousting is based on the military use of the lance by heavy cavalry. ...
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Gremlins (video Game)
''Gremlins'' is a 1984 video game developed and published by Atari, Inc. for the Atari 2600. It is a tie-in to the 1984 film '' Gremlins''. Atari released another, substantially different game based on the film for the Atari 5200.Weiss, p. 139. Gameplay left, Gameplay The 2600 game consists of two playable screens and can be played by one player or two players alternating turns. The first screen is similar to the 1981 game '' Kaboom!''. The player controls protagonist Billy Peltzer, who runs side-to-side across the screen catching falling Mogwai to prevent them from eating hamburgers. In the second screen, similar to '' Space Invaders'', the player moves Billy back and forth across the screen and shoots waves of descending gremlins.Weiss, p. 67. Development '' Gremlins'', directed by Joe Dante, was the center of a major merchandising push in the months surrounding its release. Atari developed video game tie-in A tie-in work is a work of fiction or other product based ...
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ZX Spectrum
The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colour'' and ''ZX82'', it was launched as the ''ZX Spectrum'' to highlight the machine's colour display, which differed from the black and white display of its predecessor, the ZX81. The Spectrum was released as six different models, ranging from the entry level with 16 Kilobyte, KB RAM released in 1982 to the ZX Spectrum +3 with 128 KB RAM and built in floppy disk drive in 1987; altogether they sold over 5 million units worldwide (not counting List of ZX Spectrum clones, unofficial clones). The Spectrum was among the first home computers in the United Kingdom aimed at a mainstream audience, and it thus had similar significance to the Commodore 64 in the US and the Thomson MO5 in France. The introduction of the ZX Spect ...
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Galaxian
is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them. Designed by company engineer Kazunori Sawano, ''Galaxian'' was Namco's answer to ''Space Invaders'', a similar space shooter released the previous year by rival developer Taito. ''Space Invaders'' was a sensation in Japan, and Namco wanted a game that could compete against it. Sawano strove to make the game simplistic and easy to understand. He was inspired by the cinematic space combat scenes in ''Star Wars'', with enemies originally being in the shape of the film's TIE Fighters. ''Galaxian'' is one of the first video games to feature RGB color graphics and the first ever to use a tile-based hardware system, which was capable of animated multi-color sprites as well as scrolling, th ...
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Donkey Kong (arcade Game)
is a 1981 arcade video game developed and published by Nintendo. As Mario, the player runs and jumps on platforms and climbs ladders to ascend a construction site and rescue Pauline from the giant gorilla Donkey Kong. It is the first game in the ''Donkey Kong'' series as well as Mario's first appearance in a video game. ''Donkey Kong'' is the product of Nintendo's efforts to develop a hit to rival ''Pac-Man'' (1980) and break into the North American market. Hiroshi Yamauchi, Nintendo's president at the time, assigned the project to first-time video game designer Shigeru Miyamoto. Drawing from a wide range of inspirations including ''Popeye'', ''Beauty and the Beast'', and King Kong, Miyamoto developed the scenario and designed the game alongside chief engineer Gunpei Yokoi. They broke new ground by using graphics as a means of characterization, including cutscenes to advance the game's plot and integrating multiple stages into the gameplay. Although Nintendo's American staf ...
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Dig Dug
is a maze game, maze arcade game developed by Namco in 1981 and released in 1982, distributed in North America by Atari, Inc. The player controls Dig Dug to defeat all enemies per stage, by either inflating them to bursting or crushing them underneath rocks. ''Dig Dug'' was planned and designed by Masahisa Ikegami, with help from ''Galaga'' creator Shigeru Yokoyama. It was programmed for the Namco Galaga arcade board by Shouichi Fukatani, who worked on many of Namco's earlier arcade games, along with Toshio Sakai. Music was composed by Yuriko Keino, including the character movement jingle at executives' request, as her first Namco game. Namco heavily marketed it as a "strategic digging game". Upon release, ''Dig Dug'' was well received by critics for its addictive gameplay, cute characters, and strategy. During the golden age of arcade video games, it was globally successful, including as the second highest-grossing arcade game of 1982 in video games, 1982 in Japan. It prompted ...
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Defender (game)
''Defender'' is a scrolling shooter video game developed by Williams Electronics in 1980 and released for arcades in 1981. A side-scrolling shooter, the game is set on either an unnamed planet or city (depending on platform) where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; ''Defender'' was Jarvis' first video game project and drew inspiration from ''Space Invaders'' and ''Asteroids''. ''Defender'' was demonstrated in late 1980, before entering production in early 1981. It was distributed in Japan by Taito. ''Defender'' was one of the most important titles of the golden age of arcade video games, selling over 55,000 units to become the company's best-selling game and one of the highest-grossing arcade games ever. Praise among critics focused on the game's audio-visuals and gameplay. It is frequently listed as one of Jarvis' best contributions to the video game industry and o ...
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Crystal Castles (video Game)
''Crystal Castles'' is an arcade game released by Atari, Inc. in 1983. The player controls Bentley Bear who has to collect gems located throughout trimetric-projected rendered castles while avoiding enemies, some of whom are after the gems as well. ''Crystal Castles'' is one of the first arcade action games with an ending, instead of continuing indefinitely, looping, or ending in a kill screen, and to contain advance warp zones. Gameplay ''Crystal Castles'' has nine levels with four castles each, and a tenth level with a single castle—the clearing of which ends the game. Each of the 37 trimetric-projected castles consists of a maze of hallways filled with gems and bonus objects and also includes stairs, elevators and tunnels that the player can use as shortcuts. The three-letter initials of the player with the highest score are used to form the first level's castle structure. When all gems in a castle have been collected, a tune of the ''Nutcracker Suite'' is played, and th ...
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