Atari Greatest Hits
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Atari Greatest Hits
The ''Atari Greatest Hits'' series is composed of two compilations of retro Atari arcade games & Atari 2600 games ported to the Nintendo DS. While listed on the Atari web site as free for iOS & Android, ''Atari Greatest Hits'' has been removed from both app stores. Reception Volume 1 Writing for IGN, Craig Harris rated ''Atari Greatest Hits Volume 1'' 6 out of 10, and said that the 30 dollar price was too high: "At most, this game is a 20 dollar value." Harris noticed that the Nintendo DS's small screen can not properly display games with vector graphics: "the 256 by 192 pixel density just can't display the fine visual details of ''Gravitar'', ''Lunar Lander'', and ''Asteroids''." However, he praised the title's "excellent multiplayer support" and "spot-on emulations". Alex Morgen at GamingBits.com gave it 3.5 of 5 stars in a generally positive review. Harris and Morgen both said that many of the included titles would not hold gamers' attention for very long. Nintendo Power ...
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Code Mystics
Code Mystics is a Canadian video game developer specializing in both the emulation and remastering of older video games for modern systems, and porting of indie titles. History Code Mystics was founded in 2009 by Jeff Vavasour. Prior to this, Vavasour served as CTO of Digital Eclipse Software from 1994 and founded the company's second studio in Vancouver in 1997; Digital Eclipse's focus was on emulation of old arcade games for modern hardware. Digital Eclipse Software merged with ImaginEngine in 2003 to become Backbone Entertainment, which later merged with several other small developers to form Foundation 9 Entertainment in 2005, which Vavasour served on as executive vice president for Canadian Operations. In 2006, Vavasour left Foundation 9 to become a consultant in the industry, but later sought to form Code Mystics, inviting former employees from Digital Eclipse to join him to continue to develop modern emulations of classic software title. After some digital releases in 200 ...
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Asteroids (video Game)
''Asteroids'' is a space-themed multidirectional shooter arcade game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases. ''Asteroids'' was conceived during a meeting between Logg and Rains, who decided to use hardware developed by Howard Delman previously used for '' Lunar Lander''. Asteroids was based on an unfinished game titled ''Cosmos''; its physics model, control scheme, and gameplay elements were derived from '' Spacewar!'', '' Computer Space'', and ''Space Invaders'' and refined through trial and error. The game is rendered on a vector display in a two-dimensional view that wraps around both screen axes. ''Asteroids'' was one ...
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Basketball (1978 Video Game)
''Basketball'' is an Atari 2600 video game written by Alan Miller (game designer), Alan Miller and published by Atari, Inc. in 1978. The cartridge presents a simple game of one-on-one basketball playable by one or two players, one of the few early Atari 2600 titles to have a single-player mode with an Artificial intelligence, AI-controlled opponent. Miller wrote a version of ''Basketball'' for the Atari 8-bit family with improved graphics, published in 1979. That same year, an Basketball (1979 video game), arcade version similar to the computer port was released by Atari but in black and white. Gameplay At the start of the game, both players are at the center of the court. A jump ball is thrown between them to begin play. The player in the offensive position (i.e. in possession of the ball) always faces a basket representing the assigned shooting target, and defensive players always face the opponent. Each player can move in eight directions with the joystick; the player with th ...
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Atari Video Cube
''Atari Video Cube'' is a puzzle video game developed by GCC for the Atari 2600 and published by Atari in 1982. ''Atari Video Cube'' was sold exclusively through the Atari Club, run by Atari itself. Originally an unlicensed interpretation of the Rubik's Cube toy, Atari re-released the game in 1984 as ''Rubik's Cube''. Gameplay The game implements a Pocket Cube, Rubik's Cube The Rubik's Cube is a Three-dimensional space, 3-D combination puzzle originally invented in 1974 by Hungarians, Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the Magic Cube, the puzzle was licensed by Rubik t ... and Rubik's Revenge. The player takes control of "Hubie the Cube Master" as he tries to solve a scrambled "Video Cube". Hubie's method for solving the cube is to pick up the colored segments one-by-one and place them in their correct spaces. Picking up a square, however, limits Hubie's movements; he cannot move onto a square that matches the color of the one h ...
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Air-Sea Battle
''Air-Sea Battle'' is a game developed by Atari, Inc. for the Atari VCS (renamed to the Atari 2600 in 1982), and was one of the nine original launch titles for that system when it was released in September 1977. It was published by Sears as ''Target Fun'' and was the pack-in game with the original Sears Tele-Games version of the Atari VCS. Gameplay There are six basic types of games available in ''Air-Sea Battle'' and, for each type, there are one or two groups of three games, for a total of twenty-seven game variants. Within each group, variant one is the standard game, variant two features guided missiles which can be directed left or right after being fired, and variant three pits a single player (using the right gun) against a computer opponent, which simply fires continuously at the default angle or speed. In every game, players shoot targets (enemy planes or ships, shooting gallery targets, or each other, depending on the game chosen) competing to get a higher score. Ea ...
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Adventure (1979 Video Game)
''Adventure'' is a video game developed by Warren Robinett for the Atari Video Computer System (later renamed Atari 2600) and released in 1980 by Atari, Inc. The player controls a square avatar whose quest is to explore an open-ended environment to find a magical chalice and return it to the golden castle. The game world is populated by roaming enemies: three dragons that can eat the avatar and a bat that randomly steals and hides items around the game world. ''Adventure'' introduced new elements to console games, including a play area spanning multiple screens and enemies that continue to move when offscreen. The game was conceived as a graphical version of the 1977 text adventure ''Colossal Cave Adventure''. Warren Robinett spent approximately one year designing and coding the game, while overcoming a variety of technical limitations in the Atari 2600 console hardware, as well as difficulties with management within Atari. As a result of conflicts with Atari's management which d ...
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3-D Tic-Tac-Toe
3-D, 3D, or 3d may refer to: Science, technology, and mathematics Relating to three-dimensionality * Three-dimensional space ** 3D computer graphics, computer graphics that use a three-dimensional representation of geometric data ** 3D film, a motion picture that gives the illusion of three-dimensional perception ** 3D modeling, developing a representation of any three-dimensional surface or object ** 3D printing, making a three-dimensional solid object of a shape from a digital model ** 3D display, a type of information display that conveys depth to the viewer ** 3D television, television that conveys depth perception to the viewer ** Stereoscopy, any technique capable of recording three-dimensional visual information or creating the illusion of depth in an image Other uses in science and technology or commercial products * 3D projection * 3D rendering * 3D scanning, making a digital representation of three-dimensional objects * 3D video game (other) * 3-D Secure, a s ...
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Tempest (video Game)
''Tempest'' is a 1981 arcade game by Atari Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface divided into lanes, sometimes as a closed tube, and viewed from one end. The player controls a claw-shaped "blaster" that sits on the edge of the surface, snapping from segment to segment as a rotary knob is turned. ''Tempest'' was one of the first games to use Atari's Color-QuadraScan vector display technology. It was also the first to let players choose their starting level (a system Atari called "SkillStep"). This feature increases the maximum starting level depending on the player's performance in the previous game, essentially allowing the player to continue the previous game. ''Tempest'' was one of the first video games with a progressive level design where the levels themselves varied rather than giving the player the same layout with increasing difficulty. Gameplay The goal in ''Tempest'' is to survive for as long as possible, and score ...
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Space Duel
''Space Duel'' is an arcade game released in 1982 by Atari, Inc. It is a direct descendant of the original ''Asteroids'', with asteroids replaced by colorful geometric shapes like cubes, diamonds, and spinning pinwheels. ''Space Duel'' is the first and only multiplayer vector game by Atari. When ''Asteroids Deluxe'' did not sell well, this game was taken off the shelf and released to moderate success. Gameplay The player has five buttons: two to rotate the ship left or right, one to shoot, one to activate the thruster, and one for force field. Shooting all objects on the screen completes a level. ''Space Duel'', ''Asteroids'', ''Asteroids Deluxe'', and ''Gravitar'' all use similar 5-button control system. Legacy ''Space Duel'' is included within the ''Atari Anthology'' for Windows, Xbox, and PlayStation 2 and the PlayStation version of ''Atari Anniversary Edition''. A port of ''Space Duel'' was released on the Atari Flashback 2, reproducing only the single-player mode. A ''Spac ...
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