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Asterisk Gateway Interface
Asterisk Gateway Interface (AGI) is a software interface and communications protocol for application level control of selected features of the Asterisk PBX. AGI allows an external, user-written program, launched from the Asterisk dial plan via pipes to control telephony operations on its associated control and voice channels. It is similar to the CGI feature of web servers in allowing any language to be used for writing the external program which communicates with Asterisk via stdin and stdout. While the initial feature set of AGI included only a procedural control of Asterisk operations via commands and response handshake, Enhanced AGI (EAGI) also provided out-of-band access to the incoming audio stream. FastAGI is an extension to AGI which allows the external program to run at a separate network host to avoid the overhead of creating a new process for every call on the Asterisk server. It uses a TCP socket for communication to the external host which provides the function of ...
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Asterisk (PBX)
Asterisk is a software implementation of a private branch exchange (PBX). In conjunction with suitable telephony hardware interfaces and network applications, Asterisk is used to establish and control telephone calls between telecommunication endpoints, such as customary telephone sets, destinations on the public switched telephone network (PSTN), and devices or services on voice over Internet Protocol (VoIP) networks. Its name comes from the asterisk (*) symbol for a signal used in dual-tone multi-frequency (DTMF) dialing. Asterisk was created in 1999 by Mark Spencer of Digium, which since 2018 is a division of Sangoma Technologies Corporation. Originally designed for Linux, Asterisk runs on a variety of operating systems, including NetBSD, OpenBSD, FreeBSD, macOS, and Solaris, and can be installed in embedded systems based on OpenWrt. Features The Asterisk software includes many features available in commercial and proprietary PBX systems: voice mail, conference callin ...
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Pipeline (Unix)
In Unix-like computer operating systems, a pipeline is a mechanism for inter-process communication using message passing. A pipeline is a set of processes chained together by their standard streams, so that the output text of each process (''stdout'') is passed directly as input (''stdin'') to the next one. The second process is started as the first process is still executing, and they are executed concurrently. The concept of pipelines was championed by Douglas McIlroy at Unix's ancestral home of Bell Labs, during the development of Unix, shaping its toolbox philosophy. It is named by analogy to a physical pipeline. A key feature of these pipelines is their "hiding of internals" (Ritchie & Thompson, 1974). This in turn allows for more clarity and simplicity in the system. This article is about anonymous pipes, where data written by one process is buffered by the operating system until it is read by the next process, and this uni-directional channel disappears when the processes ...
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Common Gateway Interface
In computing, Common Gateway Interface (CGI) is an interface specification that enables web servers to execute an external program, typically to process user requests. Such programs are often written in a scripting language and are commonly referred to as ''CGI scripts'', but they may include compiled programs. A typical use case occurs when a web user submits a web form on a web page that uses CGI. The form's data is sent to the web server within an HTTP request with a URL denoting a CGI script. The web server then launches the CGI script in a new computer process, passing the form data to it. The output of the CGI script, usually in the form of HTML, is returned by the script to the Web server, and the server relays it back to the browser as its response to the browser's request. Developed in the early 1990s, CGI was the earliest common method available that allowed a web page to be interactive. History In 1993, the National Center for Supercomputing Applications (NCSA) ...
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Web Server
A web server is computer software and underlying hardware that accepts requests via HTTP (the network protocol created to distribute web content) or its secure variant HTTPS. A user agent, commonly a web browser or web crawler, initiates communication by making a request for a web page or other resource using HTTP, and the server responds with the content of that resource or an error message. A web server can also accept and store resources sent from the user agent if configured to do so. The hardware used to run a web server can vary according to the volume of requests that it needs to handle. At the low end of the range are embedded systems, such as a router that runs a small web server as its configuration interface. A high-traffic Internet website might handle requests with hundreds of servers that run on racks of high-speed computers. A resource sent from a web server can be a preexisting file (static content) available to the web server, or it can be generated ...
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Stdin
In computer programming, standard streams are interconnected input and output communication channels between a computer program and its environment when it begins execution. The three input/output (I/O) connections are called standard input (stdin), standard output (stdout) and standard error (stderr). Originally I/O happened via a physically connected system console (input via keyboard, output via monitor), but standard streams abstract this. When a command is executed via an interactive shell, the streams are typically connected to the text terminal on which the shell is running, but can be changed with redirection or a pipeline. More generally, a child process inherits the standard streams of its parent process. Application Users generally know standard streams as input and output channels that handle data coming from an input device, or that write data from the application. The data may be text with any encoding, or binary data. In many modern systems, the standard erro ...
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Stdout
In computer programming, standard streams are interconnected input and output communication channels between a computer program and its environment when it begins execution. The three input/output (I/O) connections are called standard input (stdin), standard output (stdout) and standard error (stderr). Originally I/O happened via a physically connected system console (input via keyboard, output via monitor), but standard streams abstract this. When a command is executed via an interactive shell, the streams are typically connected to the text terminal on which the shell is running, but can be changed with redirection or a pipeline. More generally, a child process inherits the standard streams of its parent process. Application Users generally know standard streams as input and output channels that handle data coming from an input device, or that write data from the application. The data may be text with any encoding, or binary data. In many modern systems, the standard error str ...
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Transmission Control Protocol
The Transmission Control Protocol (TCP) is one of the main protocols of the Internet protocol suite. It originated in the initial network implementation in which it complemented the Internet Protocol (IP). Therefore, the entire suite is commonly referred to as TCP/IP. TCP provides reliable, ordered, and error-checked delivery of a stream of octets (bytes) between applications running on hosts communicating via an IP network. Major internet applications such as the World Wide Web, email, remote administration, and file transfer rely on TCP, which is part of the Transport Layer of the TCP/IP suite. SSL/TLS often runs on top of TCP. TCP is connection-oriented, and a connection between client and server is established before data can be sent. The server must be listening (passive open) for connection requests from clients before a connection is established. Three-way handshake (active open), retransmission, and error detection adds to reliability but lengthens latency. Applica ...
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Client–server Model
The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same system. A server host runs one or more server programs, which share their resources with clients. A client usually does not share any of its resources, but it requests content or service from a server. Clients, therefore, initiate communication sessions with servers, which await incoming requests. Examples of computer applications that use the client–server model are email, network printing, and the World Wide Web. Client and server role The "client–server" characteristic describes the relationship of cooperating programs in an application. The server component provides a function or service to one or many clients, which initiate requests for s ...
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TCP And UDP Port
In computer networking, a port is a number assigned to uniquely identify a connection endpoint and to direct data to a specific service. At the software level, within an operating system, a port is a logical construct that identifies a specific process (computing), process or a type of network service. A port is identified for each transport protocol and address combination by a 16-bit unsigned number, known as the port number. The most common transport protocols that use port numbers are the Transmission Control Protocol (TCP) and the User Datagram Protocol (UDP). A port number is always associated with an IP address of a host and the type of transport protocol used for communication. It completes the destination or origination network address of a message. Specific port numbers are reserved to identify specific services so that an arriving packet can be easily forwarded to a running application. For this purpose, port numbers lower than 1024 identify the historically most comm ...
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List Of TCP And UDP Port Numbers
This is a list of TCP and UDP port numbers used by protocols for operation of network applications. The Transmission Control Protocol (TCP) and the User Datagram Protocol (UDP) only need one port for duplex, bidirectional traffic. They usually use port numbers that match the services of the corresponding TCP or UDP implementation, if they exist. The Internet Assigned Numbers Authority (IANA) is responsible for maintaining the official assignments of port numbers for specific uses. However, many unofficial uses of both well-known and registered port numbers occur in practice. Similarly, many of the official assignments refer to protocols that were never or are no longer in common use. This article lists port numbers and their associated protocols that have experienced significant uptake. Table legend Well-known ports The port numbers in the range from 0 to 1023 (0 to 210 − 1) are the ''well-known ports'' or ''system ports''. They are used by system processes that provide w ...
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HTTP
The Hypertext Transfer Protocol (HTTP) is an application layer protocol in the Internet protocol suite model for distributed, collaborative, hypermedia information systems. HTTP is the foundation of data communication for the World Wide Web, where hypertext documents include hyperlinks to other resources that the user can easily access, for example by a mouse click or by tapping the screen in a web browser. Development of HTTP was initiated by Tim Berners-Lee at CERN in 1989 and summarized in a simple document describing the behavior of a client and a server using the first HTTP protocol version that was named 0.9. That first version of HTTP protocol soon evolved into a more elaborated version that was the first draft toward a far future version 1.0. Development of early HTTP Requests for Comments (RFCs) started a few years later and it was a coordinated effort by the Internet Engineering Task Force (IETF) and the World Wide Web Consortium (W3C), with work later moving to ...
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Uniform Resource Identifier
A Uniform Resource Identifier (URI) is a unique sequence of characters that identifies a logical or physical resource used by web technologies. URIs may be used to identify anything, including real-world objects, such as people and places, concepts, or information resources such as web pages and books. Some URIs provide a means of locating and retrieving information resources on a network (either on the Internet or on another private network, such as a computer filesystem or an Intranet); these are Uniform Resource Locators (URLs). A URL provides the location of the resource. A URI identifies the resource by name at the specified location or URL. Other URIs provide only a unique name, without a means of locating or retrieving the resource or information about it, these are Uniform Resource Names (URNs). The web technologies that use URIs are not limited to web browsers. URIs are used to identify anything described using the Resource Description Framework (RDF), for example, con ...
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