Asghan 2
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Asghan 2
''Asghan: The Dragon Slayer'' is a fantasy-themed hack-and-slash action role-playing video game developed by Silmarils and released in December 1998. Players take on the persona of Asghan, a warrior prince who swears to avenge the death of his father by dragons. The game is praised for smooth integration of action and role-playing elements as well as a wide array of enemies and weapons. It suffers, however, from lacking character development and awkward controls. Story When the prosperous land of Brightmoon faces a pernicious threat in the form of dragons invading from the neighboring Isle of Kyrk, the warrior prince Asghan begins a perilous journey to counter the attack. The dragons themselves are spurred along by the evil sorcerer Morghan. Asghan embarks on his journey both to avenge his father as well as protect his land. Gameplay ''Asghan: The Dragon Slayer'' is characterized largely by Tomb Raider-esque physical puzzles (running, jumping, crawling) as well as typical fantasy ...
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Silmarils (company)
Silmarils was a French computer game software company founded in 1987 by Louis-Marie and André Rocques. It produced games for IBM PC compatible, PC, Amiga, Amstrad CPC, Apple Macintosh, Macintosh, Atari ST and Atari Falcon. The company is most closely associated with its ''Ishar'' series. ''Crystals of Arborea'' was one of the first games to offer real-time 3D environment and a large world with very few limits on movement. The company went bankrupt in 2003, and in 2004 the Rocques brothers and another former Silmarils member, Pascal Einsweiler, founded a new studio called Eversim, specializing in political strategy games. It was named after J. R. R. Tolkien's Silmarils. Games *1987 **''Manhattan Dealers'' *1988 **''Mad Show'' *1989 **''Le Fetiche Maya'' **''Targhan'' (planned for Sega Genesis) **''Windsurf Willy'' *1990 **''Colorado (video game), Colorado'' (planned for Sega Genesis) **''Crystals of Arborea'' **''Star Blade (Silmarils), Star Blade'' (planned for Sega Genesis) ...
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Hyper (magazine)
''Hyper'' was a multi-platform Australian video game magazine. It was Australia's longest running gaming magazine, published from 1993 to 2019. In addition to coverage of current major video game systems and game releases, ''Hyper'' also covered anime, DVD movies, arcade games, arcade and classic games, and featured interviews with industry professionals and articles on game-related content such as game classifications, computer hardware and video game music. ''Hyper'' also had a sister magazine, the PC game, PC gaming oriented ''PC PowerPlay''. History ''Hyper'' was launched in 1993 by Next Media with Stuart Clarke as editor. Clarke had previously edited ''Megazone''; a then multi-platform magazine published by Sega Ozisoft, before it was taken over by Mason Stewart publishing in September 1993 and started covering Sega games only. Clarke, who left ''Megazone'' at the time of the Mason Stewart takeover, was asked by Next Media publisher Phil Keir to start a new multi-platform g ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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Silmarils (company) Games
The Silmarils (Quenya in-universe ''pl''. ''Silmarilli'', ''radiance of pure light''J. R. R. Tolkien, Tolkien, J. R. R., "Addenda and Corrigenda to the Etymologies — Part Two" (edited by Carl F. Hostetter and Patrick H. Wynne), in ''Vinyar Tengwar'', 46, July 2004, p. 11) are three fictional brilliant jewels in J. R. R. Tolkien's legendarium, made by the Elf Fëanor, capturing the unmarred light of the Two Trees of Valinor. The Silmarils play a central role in J. R. R. Tolkien, Tolkien's book ''The Silmarillion'', which tells of the creation of Eä (the universe) and the beginning of Elves (Middle-Earth), Elves, Dwarf (Middle-earth), Dwarves and Men in Middle-earth, Men. Tolkien, a philologist, derived the idea of Silmarils, jewels that actually contained light, from the Old English word ''Siġelwara''; he concluded that ''Siġel'' meant both ''sun'' and ''jewel''. Scholars have remarked on their similarities to the Sampo in the ''Kalevala'' and to the Holy Grail of Arthurian l ...
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Ubisoft Games
Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include ''Assassin's Creed'', ''Far Cry'', ''For Honor'', '' Just Dance'', ''Prince of Persia'', ''Rabbids'', ''Rayman'', ''Tom Clancy's'', and ''Watch Dogs''. History Origins and first decade (1986–1996) By the 1980s, the Guillemot family had established themselves as a support business for farmers in the Brittany province of France and other regions, including into the United Kingdom. The five sons of the family – Christian, Claude, Gérard, Michel, and Yves – helped with the company's sales, distribution, accounting, and management with their parents before university. All 5 gained business experience while at university, which they brought back to the family business after graduating. The brothers came up with the idea of diversification to sell other products of use t ...
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