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Arnhem (wargame)
''Arnhem'', subtitled "Operation Market-Garden, September 1944" and also published as ''A Bridge Too Far: Arnhem'', is a board wargame published by Simulations Publications Inc. (SPI) in 1976 that simulates Operation Market Garden during World War II, when Allied forces attempted to create a salient in the Netherlands, using paratroopers to take strategic bridges over the Rhine. ''Arnhem'' was originally published in the ''Westwall (wargame), WestWall'' "quadrigame" (four different games using the same set of rules), but was also packaged for sale as an individual game. Background In an attempt to quickly gain an invasion route into the industrial Ruhr region in northern Germany, Allied paratroopers landed at Arnhem, Eindhoven and Nijmegen in the Netherlands, far behind enemy lines, in order to seize key bridges over the Rhine. Allied ground forces then attempted to force their way through German defenses to link up with the besieged paratroopers. Description ''Arnhem'' is a two- ...
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Cover Of Arnhem Wargame 1976
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United Artists
United Artists Corporation (UA), currently doing business as United Artists Digital Studios, is an American digital production company. Founded in 1919 by D. W. Griffith, Charlie Chaplin, Mary Pickford, and Douglas Fairbanks, the studio was premised on allowing actors to control their own interests, rather than being dependent upon commercial studios. UA was repeatedly bought, sold, and restructured over the ensuing century. Metro-Goldwyn-Mayer acquired the studio in 1981 for a reported $350 million ($ billion today). On September 22, 2014, MGM acquired a controlling interest in entertainment companies One Three Media and Lightworkers Media, then merged them to revive United Artists' television production unit as United Artists Media Group (UAMG). However, on December 14 of the following year, MGM wholly acquired UAMG and folded it into MGM Television. United Artists was again revived in 2018 as United Artists Digital Studios. Mirror, the joint distribution ventur ...
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Simulations Publications Games
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed but not yet built, or it may simply n ...
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Board Wargames Set In Modern History
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard A whiteboard (also known by the terms marker board, dry-erase board, dry-wipe board, and pen-board) is a glossy, usually white surface for making non-permanent markings. Whiteboards are analogous to blackboards, but with a smoother surface al ... Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound (basketball), rebound statistic in basketball * Board track racing, a type of moto ...
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The Wargamer (magazine)
''The Wargamer'' was a magazine devoted to the hobby of board wargaming. Originally published as a British bimonthly magazine by UK Wargamers in 1977, it was subsequently published by World Wide Wargames, which then moved to the United States. The magazine ceased publication in 1990. History Keith Poulter, a political science teacher in England, became interested in board wargames in 1975, and decided to produce a wargaming magazine as a hobby. In 1977 he founded UK Wargamers (UKW) in order publish ''The Wargamer''. Like the American wargaming magazine ''Strategy & Tactics'' published by Simulations Publications Inc. (SPI), ''The Wargamer'' included a small pullout wargame in each issue. Although Poulter planned to make ''The Wargamer'' a bi-monthly magazine, he was only able to produce three issues by the end of 1977. He changed the name of the publishing company from UK Wargamers to World Wide Games (3W) and published quarterly for the next three years. Starting with Issue 13 ...
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Fire & Movement
''Fire & Movement: The Forum of Conflict Simulation'' was a magazine devoted to wargames, both traditional board wargames and computer wargames. It was founded by Rodger MacGowan in 1975, and began publication the following year. In February 1982, Fire & Movement was acquired by Steve Jackson Games. In January 1985 the magazine was sold again to Diverse Talents Inc. (DTI). In 1988, World Wide Wargames (also known as 3W) acquired Diverse Talents Inc. (DTI), publisher of ''Fire & Movement'', ''Battleplan'' and ''Space Gamer'', leading to a complete merger of the two companies. 3W then continued on to publish four gaming magazines simultaneously. John Vanore was the only "outsider" appointed to editorial duties, taking the reins of ''F&M'' at the time. ''F&M'' is now published by Decision Games. In January 2010, the last "print" edition of the magazine was published. Editing and layout had been outsourced to Jon Compton to preserve the independence of the magazine content, but subsc ...
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JagdPanther (magazine)
''JagdPanther'' is a game magazine that was published from 1973 to 1976. Publication history In 1973, while a student at Texas Tech, Stephen V. Cole started playing ''PanzerBlitz'', a tactical-level World War II wargame published by Avalon Hill. Cole grew so enamored of the game that he conceived of a series of variants and expansions that he called "PanzerBlitz Unlimited". In order to provide a forum for this, he founded the company JagdPanther Publications to produce the fanzine ''JagdPanther'', dedicated to ''PanzerBlitz'' and other World War II wargames. The quarterly publication featured complete small games in every issue as well as scenarios and variants for existing games. The first issue, published in April 1973, contained the first article on PanzerBlitz Unlimited, an article on World War II mechanized combat, a variant for the wargame ''Borodino'', and two reviews of commercial wargames, as well as several original mini-games — the squad-level WWII game ''MP44'', a f ...
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Phoenix (wargaming Magazine)
''Phoenix'' was a magazine primarily focussed on board wargames. It was published in the UK in the 1970s and 1980s by Simpubs Ltd., the British subsidiary of American game company Simulations Publications, Inc. (SPI). History In 1974, SPI started to ship some of their wargames to J.D. Bardsley in the UK, who acted as a sales representative using the name SP/UK. Bardsley sold the games either via mail order or face to face at games conventions. Sales increased rapidly, and by March 1976, SP/UK had sold 25,000 units. To handle the increased sales, SPI formed a formal British subsidiary, Simpubs Ltd. in June 1976. In much the same way that SPI published their own house magazine '' Moves'', Simpubs immediately created the bi-monthly periodical ''Phoenix'' with J.D. Bardsley as managing editor. In the first issue (June/July 1976), Bardsley editorialized that "''Phoenix'' is not envisaged as a 'house magazine'", and foresaw a publication of "game reviews, play strategy, game reports w ...
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Nick Palmer
Nicholas Douglas Palmer (born 5 February 1950) is a British politician, translator and computer scientist. He was the Labour Party Member of Parliament (MP) for Broxtowe in Nottinghamshire from 1997 until he lost the seat at the 2010 general election to Conservative Anna Soubry, by 390 votes. Described by Andrew Roth as "quietly effective", he was Parliamentary Private Secretary (PPS) to the Minister of State, Margaret Beckett, in the Department for Environment, Food and Rural Affairs until April 2005. He then became PPS to the Minister of State, Malcolm Wicks, first in the Department of Trade and Industry, and later in the Department for Business, Enterprise and Regulatory Reform until Wicks stood down in October 2008. Early life Palmer's father was a translator/editor and his mother was a language teacher. He is the cousin of Anthony Palmer, a former Deputy Chief of the Defence Staff. Palmer attended International Schools in Copenhagen and Vienna. He was awarded an ...
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The Best Of Board Wargaming
''The Best of Board Wargaming'' is a 1980 book edited by Nicholas Palmer and published by Hippocrene Books. Contents ''The Best of Board Wargaming'' is a sequel to the author's ''The Comprehensive Guide to Board Wargaming'' (1977). Reception Steve Jackson reviewed ''The Best of Board Wargaming'' in ''The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...'' No. 39. Jackson commented that "This one belongs in the library of the game club, collector, or serious designer. As a reference work for the average gamer, fantasy/SF or otherwise, I couldn't recommend it. Consumer Guide's '' Complete Book of Wargames'' ..is bigger, better, and half the price." References {{DEFAULTSORT:Best of Board Wargaming 1980 non-fiction books Books by Nicholas Palmer English-language ...
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The Comprehensive Guide To Board Wargaming
''The Comprehensive Guide to Board Wargaming'' is a 1977 book by Nicholas Palmer about the hobby of board wargaming. Contents ''The Comprehensive Guide to Board Wargaming'' is a 223-page book about the hobby of wargaming for non-gamers and gamers alike. The book covers the evolution of wargames, strategy and tactics employed, short reviews of the games that were available when the book was published, and concludes with a sample game as an example of the hobby for newcomers. Reception C. Ben Ostrander reviewed ''The Comprehensive Guide to Board Wargaming'' in ''The Space Gamer'' No. 13. Ostrander commented that "The nicest thing about this book is that a publisher somewhere feels wargaming is a good enough investment for a superior 'production' book. It will become a standard reference work for board wargaming. After all, the first is always in the position to become ''the'' book of any field." In Issue 11 of ''Phoenix Phoenix most often refers to: * Phoenix (mythology), a le ...
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A Bridge Too Far (film)
''A Bridge Too Far'' is a 1977 epic war film depicting Operation Market Garden, a failed Allied operation in Nazi-occupied Netherlands during World War II. Based on a non-fiction book of the same name by historian Cornelius Ryan, the film is directed by Richard Attenborough and with a screenplay by William Goldman. It stars an ensemble cast, featuring Dirk Bogarde, James Caan, Michael Caine, Sean Connery, Edward Fox, Elliott Gould, Gene Hackman, Anthony Hopkins, Hardy Krüger, Laurence Olivier, Ryan O'Neal, Robert Redford, Maximilian Schell and Liv Ullmann. Independently produced by Richard and Joseph E. Levine, it was the second film based on a book by Ryan to be adapted for the screen (after '' The Longest Day'') (1962). It was the second film based on the events of World War II's failed Operation Market Garden (after ''Theirs Is the Glory'') (1946).'' "Theirs Is the Glory." Arnhem, Hurst and Conflict on Film'', Co-authored by David Truesdale and Allan Esler Smith. Page x, I ...
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