Areal Coordinates
In geometry, a barycentric coordinate system is a coordinate system in which the location of a point is specified by reference to a simplex (a triangle for points in a plane, a tetrahedron for points in three-dimensional space, etc.). The barycentric coordinates of a point can be interpreted as masses placed at the vertices of the simplex, such that the point is the center of mass (or ''barycenter'') of these masses. These masses can be zero or negative; they are all positive if and only if the point is inside the simplex. Every point has barycentric coordinates, and their sum is not zero. Two tuples of barycentric coordinates specify the same point if and only if they are proportional; that is to say, if one tuple can be obtained by multiplying the elements of the other tuple by the same non-zero number. Therefore, barycentric coordinates are either considered to be defined up to multiplication by a nonzero constant, or normalized for summing to unity. Barycentric coordinates ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Barycentric Subdivision Of A 3-simplex
Barycentric can refer to: In astronomy, *Barycenter or barycentre, the center of mass of two or more bodies that orbit each other *Barycentric coordinates, coordinates defined by the common center of mass of two or more bodies (see Barycenter) *Barycentric Coordinate Time, a coordinate time standard in the Solar system *Barycentric Dynamical Time, a former time standard in the Solar System In geometry, *Barycentric subdivision, a way of dividing a simplicial complex *Barycentric coordinates (mathematics) In geometry, a barycentric coordinate system is a coordinate system in which the location of a point is specified by reference to a simplex (a triangle for points in a plane, a tetrahedron for points in three-dimensional space, etc.). The bar ..., coordinates defined by the vertices of a simplex {{Disambig ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ceva's Theorem
In Euclidean geometry, Ceva's theorem is a theorem about triangles. Given a triangle , let the lines be drawn from the vertices to a common point (not on one of the sides of ), to meet opposite sides at respectively. (The segments are known as cevians.) Then, using signed lengths of segments, :\frac \cdot \frac \cdot \frac = 1. In other words, the length is taken to be positive or negative according to whether is to the left or right of in some fixed orientation of the line. For example, is defined as having positive value when is between and and negative otherwise. Ceva's theorem is a theorem of affine geometry, in the sense that it may be stated and proved without using the concepts of angles, areas, and lengths (except for the ratio of the lengths of two line segments that are collinear). It is therefore true for triangles in any affine plane over any field. A slightly adapted converse is also true: If points are chosen on respectively so that : \frac \cd ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Homogeneous Coordinates
In mathematics, homogeneous coordinates or projective coordinates, introduced by August Ferdinand Möbius in his 1827 work , are a system of coordinates used in projective geometry, just as Cartesian coordinates are used in Euclidean geometry. They have the advantage that the coordinates of points, including points at infinity, can be represented using finite coordinates. Formulas involving homogeneous coordinates are often simpler and more symmetric than their Cartesian counterparts. Homogeneous coordinates have a range of applications, including computer graphics and 3D computer vision, where they allow affine transformations and, in general, projective transformations to be easily represented by a matrix. If homogeneous coordinates of a point are multiplied by a non-zero scalar then the resulting coordinates represent the same point. Since homogeneous coordinates are also given to points at infinity, the number of coordinates required to allow this extension is one more than ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Free Vector
In mathematics, physics, and engineering, a Euclidean vector or simply a vector (sometimes called a geometric vector or spatial vector) is a geometric object that has magnitude (or length) and direction. Vectors can be added to other vectors according to vector algebra. A Euclidean vector is frequently represented by a '' directed line segment'', or graphically as an arrow connecting an ''initial point'' ''A'' with a ''terminal point'' ''B'', and denoted by \overrightarrow . A vector is what is needed to "carry" the point ''A'' to the point ''B''; the Latin word ''vector'' means "carrier". It was first used by 18th century astronomers investigating planetary revolution around the Sun. The magnitude of the vector is the distance between the two points, and the direction refers to the direction of displacement from ''A'' to ''B''. Many algebraic operations on real numbers such as addition, subtraction, multiplication, and negation have close analogues for vectors, operations whic ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Translation (geometry)
In Euclidean geometry, a translation is a geometric transformation that moves every point of a figure, shape or space by the same distance in a given direction. A translation can also be interpreted as the addition of a constant vector to every point, or as shifting the origin of the coordinate system. In a Euclidean space, any translation is an isometry. As a function If \mathbf is a fixed vector, known as the ''translation vector'', and \mathbf is the initial position of some object, then the translation function T_ will work as T_(\mathbf)=\mathbf+\mathbf. If T is a translation, then the image of a subset A under the function T is the translate of A by T . The translate of A by T_ is often written A+\mathbf . Horizontal and vertical translations In geometry, a vertical translation (also known as vertical shift) is a translation of a geometric object in a direction parallel to the vertical axis of the Cartesian coordinate system. Often, vertical translations a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Scalar (mathematics)
A scalar is an element of a field which is used to define a ''vector space''. In linear algebra, real numbers or generally elements of a field are called scalars and relate to vectors in an associated vector space through the operation of scalar multiplication (defined in the vector space), in which a vector can be multiplied by a scalar in the defined way to produce another vector. Generally speaking, a vector space may be defined by using any field instead of real numbers (such as complex numbers). Then scalars of that vector space will be elements of the associated field (such as complex numbers). A scalar product operation – not to be confused with scalar multiplication – may be defined on a vector space, allowing two vectors to be multiplied in the defined way to produce a scalar. A vector space equipped with a scalar product is called an inner product space. A quantity described by multiple scalars, such as having both direction and magnitude, is called a '' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Affine Subspace
In mathematics, an affine space is a geometric structure that generalizes some of the properties of Euclidean spaces in such a way that these are independent of the concepts of distance and measure of angles, keeping only the properties related to parallelism and ratio of lengths for parallel line segments. In an affine space, there is no distinguished point that serves as an origin. Hence, no vector has a fixed origin and no vector can be uniquely associated to a point. In an affine space, there are instead '' displacement vectors'', also called ''translation'' vectors or simply ''translations'', between two points of the space. Thus it makes sense to subtract two points of the space, giving a translation vector, but it does not make sense to add two points of the space. Likewise, it makes sense to add a displacement vector to a point of an affine space, resulting in a new point translated from the starting point by that vector. Any vector space may be viewed as an affine spa ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Affine Space
In mathematics, an affine space is a geometric structure that generalizes some of the properties of Euclidean spaces in such a way that these are independent of the concepts of distance and measure of angles, keeping only the properties related to parallelism and ratio of lengths for parallel line segments. In an affine space, there is no distinguished point that serves as an origin. Hence, no vector has a fixed origin and no vector can be uniquely associated to a point. In an affine space, there are instead ''displacement vectors'', also called ''translation'' vectors or simply ''translations'', between two points of the space. Thus it makes sense to subtract two points of the space, giving a translation vector, but it does not make sense to add two points of the space. Likewise, it makes sense to add a displacement vector to a point of an affine space, resulting in a new point translated from the starting point by that vector. Any vector space may be viewed as an affine spa ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Flat (geometry)
In geometry, a flat or Euclidean subspace is a subset of a Euclidean space that is itself a Euclidean space (of lower dimension). The flats in two-dimensional space are points and lines, and the flats in three-dimensional space are points, lines, and planes. In a -dimensional space, there are flats of every dimension from 0 to ; flats of dimension are called ''hyperplanes''. Flats are the affine subspaces of Euclidean spaces, which means that they are similar to linear subspaces, except that they need not pass through the origin. Flats occur in linear algebra, as geometric realizations of solution sets of systems of linear equations. A flat is a manifold and an algebraic variety, and is sometimes called a ''linear manifold'' or ''linear variety'' to distinguish it from other manifolds or varieties. Descriptions By equations A flat can be described by a system of linear equations. For example, a line in two-dimensional space can be described by a single linear equation ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Euclidean Space
Euclidean space is the fundamental space of geometry, intended to represent physical space. Originally, that is, in Euclid's Elements, Euclid's ''Elements'', it was the three-dimensional space of Euclidean geometry, but in modern mathematics there are Euclidean spaces of any positive integer dimension (mathematics), dimension, including the three-dimensional space and the ''Euclidean plane'' (dimension two). The qualifier "Euclidean" is used to distinguish Euclidean spaces from other spaces that were later considered in physics and modern mathematics. Ancient History of geometry#Greek geometry, Greek geometers introduced Euclidean space for modeling the physical space. Their work was collected by the Greek mathematics, ancient Greek mathematician Euclid in his ''Elements'', with the great innovation of ''mathematical proof, proving'' all properties of the space as theorems, by starting from a few fundamental properties, called ''postulates'', which either were considered as eviden ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bézier Surface
Bézier surfaces are a species of mathematical spline used in computer graphics, computer-aided design, and finite element modeling. As with Bézier curves, a Bézier surface is defined by a set of control points. Similar to interpolation in many respects, a key difference is that the surface does not, in general, pass through the central control points; rather, it is "stretched" toward them as though each were an attractive force. They are visually intuitive, and for many applications, mathematically convenient. History Bézier surfaces were first described in 1962 by the French engineer Pierre Bézier who used them to design automobile bodies. Bézier surfaces can be of any degree, but bicubic Bézier surfaces generally provide enough degrees of freedom for most applications. Equation A given Bézier surface of degree (''n'', ''m'') is defined by a set of (''n'' + 1)(''m'' + 1) control points k''i'',''j'' where ''i'' = 0, ..., ''n'' and ''j'' = ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |