Area Movement
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Area Movement
Area movement is a game mechanic used in a board game. While most parlor games and the like have 'areas' of the board to move in, the term is used (particularly in wargaming) for those boards that represent a geographical area, but do not use a regular grid (usually of hexes or squares). Area movement is a common feature in lighter wargames and some mass-market games, such as ''Axis and Allies'', ''War at Sea'' and ''Risk''. Area movement breaks the terrain represented into regions or areas, which are usually assumed to be completely controlled by one side. As such, they may only be an abstract administrative region, but often have borders conforming to natural obstacles such as mountain ranges or rivers. Movement is generally regulated by the number of areas a unit may move at one time, and the fact that movement can only occur through connected (adjacent) areas. A variation of this mechanic is ''point-to-point'' movement. In some cases this is just area movement with a central ...
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Game Mechanic
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics. Some competing definitions include the opinion that game mechanics are "systems of interactions between the player and the game", that they "are more than what the player may recognize, they are only those things that impact the play experience", and "In tabletop games and video games, 'game mechanics' are the rules and procedures that guide the player and the game response to the player's moves or actions". All games use mechanics; however, there are different theories as to their ultimate importance to the game. In general, the process and study of game desig ...
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A House Divided (board Game)
''A House Divided'' is a strategic level board wargame set in the American Civil War for two players, featuring point-to-point movement, low-complexity rules, and relatively few counters to maneuver. It was designed by Frank Chadwick and published in 1981 by Game Designers Workshop (GDW). Gameplay ''A House Divided'' owes much of its popularity to its relatively simple rules, with more advanced rules for experienced players, and features a playing board covering most of the United States mainland. Play is turnbased, and the players play the Union and Confederacy armies respectively. The game is played over a series of up to 40 game turns, each game turn being divided in two player turns. The Union player has the first player turn every turn. The first game turn is July 1861, and the game culminates in June 1865. The pieces represent infantry and cavalry units, each unit containing from 10,000 to 15,000 infantry or from 7,000 to 10,000 cavalry. Each game turn represents one or tw ...
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Market Garden
Market Garden can refer to: * Market gardening * Operation Market Garden Operation Market Garden was an Allies of World War II, Allied military operation during the World War II, Second World War fought in the Netherlands from 17 to 27 September 1944. Its objective was to create a Salient (military), salient into G ...
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Stalingrad
Volgograd ( rus, Волгогра́д, a=ru-Volgograd.ogg, p=vəɫɡɐˈɡrat), formerly Tsaritsyn (russian: Цари́цын, Tsarítsyn, label=none; ) (1589–1925), and Stalingrad (russian: Сталингра́д, Stalingrád, label=none; ) (1925–1961), is the largest city and the administrative centre of Volgograd Oblast, Russia. The city lies on the western bank of the Volga, covering an area of , with a population of slightly over 1 million residents. Volgograd is the sixteenth-largest city by population size in Russia, the second-largest city of the Southern Federal District, and the fourth-largest city on the Volga. The city was founded as the fortress of ''Tsaritsyn'' in 1589. By the nineteenth century, Tsaritsyn had become an important river-port and commercial centre, leading to its population to grow rapidly. In November 1917, at the start of the Russian Civil War, Tsaritsyn came under Bolshevik control. It fell briefly to the White Army in mid-1919 but returne ...
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Thunder At Cassino
Thunder is the sound caused by lightning. Depending upon the distance from and nature of the lightning, it can range from a long, low rumble to a sudden, loud crack. The sudden increase in temperature and hence pressure caused by the lightning produces rapid expansion of the air in the path of a lightning bolt. In turn, this expansion of air creates a sonic shock wave, often referred to as a "thunderclap" or "peal of thunder". The scientific study of thunder is known as ''brontology'' and the irrational fear (phobia) of thunder is called ''brontophobia''. Etymology The ''d'' in Modern English ''thunder'' (from earlier Old English ''þunor'') is epenthetic, and is now found as well in Modern Dutch ''donder'' (cf. Middle Dutch ''donre''; also Old Norse ''þorr'', Old Frisian ''þuner'', Old High German ''donar'', all ultimately descended from Proto-Germanic *''þunraz''). In Latin the term was ''tonare'' "to thunder". The name of the Nordic god Thor comes from the Old Norse ...
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Avalon Hill
Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company's "Hasbro Gaming" division. Avalon Hill introduced many of the concepts of modern recreational wargaming, including the use of a hexagonal grid (a.k.a. hexgrid) overlaid on a flat folding board, zones of control (ZOC), stacking of multiple units at a location, and board games based upon historical events. History The Avalon Game Company Avalon Hill was started in 1952 outside Baltimore in Catonsville, Maryland by Charles S. Roberts under the name of "The Avalon Game Company" for the publication of his game ''Tactics''. It is considered the first of a new type of war game, consisting of a self-contained printed map, pieces, rules and box designed for the mass-market. Other war games published over the prior half-century, which Rober ...
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1981 In Games
__NOTOC__ This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 1981. For video games, see 1981 in video gaming. Games released or invented in 1981 Game awards given in 1981 * Spiel des Jahres: ''Focus'' Significant games-related events in 1981 * Amarillo Design Bureau founded. See also * 1981 in video gaming Fueled by the previous year's release of the colorful and appealing ''Pac-Man'', the audience for arcade games in 1981 became much wider. ''Pac-Man'' influenced maze games began appearing in arcades and on home systems. ''Pac-Man'' was again the ... {{DEFAULTSORT:1981 In Games Games Games by year ...
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Storm Over Arnhem
''Storm Over Arnhem'' is a 1981 board wargame designed by Courtney F. Allen, published by the Avalon Hill game company, and depicts the battle for Arnhem bridge over the Lower Rhine river during Operation Market Garden in World War II. This battle was fought between elements of the British 1st Airborne Division and elements of the German Bocholt Battalion and 9th and 10th SS Panzer Divisions. The plan was for the airborne forces to seize and hold the Arnhem bridge for two days, before being relieved by the British XXX Corps. However, Operation Market Garden failed in numerous places, and the airborne troops were never relieved. They did however achieve more than their objective by capturing and holding the northern end of the Arnhem Bridge with some 700+ men for four days. Game-play The game recreates the fighting around the northern end of Arnhem bridge during the days of September 18 through September 21, 1944. One player controls the British units, while a second player co ...
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Napoleon (board Game)
''Napoleon'', subtitled "The Waterloo Campaign, 1815", is a strategic-level block wargame published by Gamma Two Games in 1974 that simulates the Battle of Waterloo. A number of versions of the game have been produced by Avalon Hill and Columbia Games. Description Instead of cardboard counters, military units are represented by square blocks. The blocks are marked on one side by the unit designation; at the start of the game, these face away from the opposing player so that their exact designation is unknown, simulating the "fog of war." With three armies in play (French, British & allies, and Prussian) the game can be played by either two or three players. The main board shows the area of the battle. When units come into contact, the combat is moved to a smaller board for resolution. Components The number of blocks has varied from edition to edition: * 1st & 2nd editions: 48 blocks * 3rd edition: 84 blocks plus separate blocks for Blücher, Napoleon and Wellington * 4th ...
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