Archicad Library Part
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Archicad Library Part
Archicad library part is the basic item through which the CAD software Archicad handles external dynamic content elements which are grouped into libraries. A library part is a file in a library. A library part can be any file used by Archicad for the following purposes: * a file with GSM extension containing a model written in GDL or using 2D- or 3D binaries * a background image for rendering * an image for texture mapping for 3D and rendering * a text file for listing * a LightWorks material file (LWI) * a DXF file * a file of any type, which is registered by Archicad or by an add-on as library part through Library Manager Usually a library part refers to an object scripted in GDL. See also * Archicad * Geometric Description Language {{Unreferenced, date=July 2019 In computer-aided design, Geometric Description Language (GDL) is the programming language of Archicad library parts. GSM is the file format of these CAD objects. Area of usage These objects are similar ...
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CAD Software
Computer-aided design (CAD) is the use of computers (or ) to aid in the creation, modification, analysis, or optimization of a design. This software is used to increase the productivity of the designer, improve the quality of design, improve communications through documentation, and to create a database for manufacturing. Designs made through CAD software are helpful in protecting products and inventions when used in patent applications. CAD output is often in the form of electronic files for print, machining, or other manufacturing operations. The terms computer-aided drafting (CAD) and computer aided design and drafting (CADD) are also used. Its use in designing electronic systems is known as ''electronic design automation'' (''EDA''). In mechanical design it is known as ''mechanical design automation'' (''MDA''), which includes the process of creating a technical drawing with the use of computer software. CAD software for mechanical design uses either vector-based graphics t ...
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Library (computing)
In computer science, a library is a collection of non-volatile memory, non-volatile resources used by computer programs, often for software development. These may include configuration data, documentation, help data, message templates, Code reuse, pre-written code and subroutines, Class (computer science), classes, Value (computer science), values or Data type, type specifications. In OS/360 and successors, IBM's OS/360 and its successors they are referred to as Data set (IBM mainframe)#Partitioned datasets, partitioned data sets. A library is also a collection of implementations of behavior, written in terms of a language, that has a well-defined interface (computing), interface by which the behavior is invoked. For instance, people who want to write a higher-level program can use a library to make system calls instead of implementing those system calls over and over again. In addition, the behavior is provided for reuse by multiple independent programs. A program invokes the ...
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Computer File
A computer file is a computer resource for recording data in a computer storage device, primarily identified by its file name. Just as words can be written to paper, so can data be written to a computer file. Files can be shared with and transferred between computers and mobile devices via removable media, networks, or the Internet. Different types of computer files are designed for different purposes. A file may be designed to store an Image, a written message, a video, a computer program, or any wide variety of other kinds of data. Certain files can store multiple data types at once. By using computer programs, a person can open, read, change, save, and close a computer file. Computer files may be reopened, modified, and copied an arbitrary number of times. Files are typically organized in a file system, which tracks file locations on the disk and enables user access. Etymology The word "file" derives from the Latin ''filum'' ("a thread"). "File" was used in the conte ...
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GSM (file Format)
The Global System for Mobile Communications (GSM) is a standard developed by the European Telecommunications Standards Institute (ETSI) to describe the protocols for second-generation ( 2G) digital cellular networks used by mobile devices such as mobile phones and tablets. GSM is also a trade mark owned by the GSM Association. " GSM" may also refer to the voice codec initially used in GSM. It was first implemented in Finland in December 1991. By the mid-2010s, it became a global standard for mobile communications achieving over 90% market share, and operating in over 193 countries and territories. 2G networks developed as a replacement for first generation ( 1G) analog cellular networks. The GSM standard originally described a digital, circuit-switched network optimized for full duplex voice telephony. This expanded over time to include data communications, first by circuit-switched transport, then by packet data transport via General Packet Radio Service (GPRS), and En ...
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Geometric Description Language
{{Unreferenced, date=July 2019 In computer-aided design, Geometric Description Language (GDL) is the programming language of Archicad library parts. GSM is the file format of these CAD objects. Area of usage These objects are similar to blocks in AutoCAD, but unlike blocks, these are parametric, and the 2D and 3D features are connected, so in any view one can get the correct visualization (for example a side view on the section, top view on plan, and perspective in the 3D view). GDL scripts define an Archicad library part in its main roles, these are 3D model, 3D model projected to section/elevation or to 2D plan, 2D plan view, user interface display and behaviour and listing quantities. All versions of the Archicad contain their own default libraries, also objects like furniture, windows, doors, trees, people, cars, construction elements, etc. There are several commercial websites for selling high-detailed intelligent parametric objects, which are perhaps better and more v ...
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Computer-aided Design
Computer-aided design (CAD) is the use of computers (or ) to aid in the creation, modification, analysis, or optimization of a design. This software is used to increase the productivity of the designer, improve the quality of design, improve communications through documentation, and to create a database for manufacturing. Designs made through CAD software are helpful in protecting products and inventions when used in patent applications. CAD output is often in the form of electronic files for print, machining, or other manufacturing operations. The terms computer-aided drafting (CAD) and computer aided design and drafting (CADD) are also used. Its use in designing electronic systems is known as '' electronic design automation'' (''EDA''). In mechanical design it is known as ''mechanical design automation'' (''MDA''), which includes the process of creating a technical drawing with the use of computer software. CAD software for mechanical design uses either vector-based graphics ...
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Rendering (computer Graphics)
Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be defined in a ''scene file'' containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, texture, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output. Rendering is one of the major sub-topics of 3D computer graphics, and in practice it is always connected to the others. It is the last major step in the gr ...
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Texture Mapping
Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mapping originally referred to diffuse mapping, a method that simply mapped pixels from a texture to a 3D surface ("wrapping" the image around the object). In recent decades, the advent of multi-pass rendering, multitexturing, mipmaps, and more complex mappings such as height mapping, bump mapping, normal mapping, displacement mapping, reflection mapping, specular mapping, occlusion mapping, and many other variations on the technique (controlled by a materials system) have made it possible to simulate near-photorealism in real time by vastly reducing the number of polygons and lighting calculations needed to construct a realistic and functional 3D scene. Texture maps A is an image applied (mapped) to the surface of a shape or polygon. This ...
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