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Arc The Lad (video Game)
''Arc the Lad'' is a tactical role-playing video game developed by G-Craft and published by Sony Computer Entertainment exclusively for the PlayStation. It was the best-selling Japanese PlayStation game of 1995 with over a million copies sold. The story begins as the young girl Kukuru goes to put out the Flame Cion. At the same time, the hero Arc begins his quest to search for his estranged father, who left him and his mother 10 years ago. The two meet after Kukuru has put out the flame and is attacked by monsters. Despite a heavy push for a North American release from RPG fans, the video game media, and third-party publishers, ''Arc the Lad'' was never formally released outside of Japan. However, years later it was included in the North American compilation '' Arc the Lad Collection''. Gameplay ''Arc the Lad'' is a tactical RPG. In battle, the player has an area where each character may move, much like ''Final Fantasy Tactics'' or ''Tactics Ogre''. The areas the player can mo ...
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G-Craft
is a Japanese multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game franchises, among numerous others. Outside of video game publishing and development, it is also in the business of merchandise, arcade facilities, and manga publication under its Gangan Comics brand. The original Square Enix Co., Ltd. was formed in April 2003 from a merger between Square and Enix, with the latter as the surviving company. Each share of Square's common stock was exchanged for 0.85 shares of Enix's common stock. At the time, 80% of Square Enix staff were made up of former Square employees. As part of the merger, former Square president Yoichi Wada was appointed the president of the new corporation, while former Enix president Keiji Honda was named vice president. Yasuhiro Fukushima, the largest shareholder of the combined corporation and founder of ...
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Sword
A sword is an edged, bladed weapon intended for manual cutting or thrusting. Its blade, longer than a knife or dagger, is attached to a hilt and can be straight or curved. A thrusting sword tends to have a straighter blade with a pointed tip. A slashing sword is more likely to be curved and to have a sharpened cutting edge on one or both sides of the blade. Many swords are designed for both thrusting and slashing. The precise definition of a sword varies by historical epoch and geographic region. Historically, the sword developed in the Bronze Age, evolving from the dagger; the earliest specimens date to about 1600 BC. The later Iron Age sword remained fairly short and without a crossguard. The spatha, as it developed in the Late Roman army, became the predecessor of the European sword of the Middle Ages, at first adopted as the Migration Period sword, and only in the High Middle Ages, developed into the classical arming sword with crossguard. The word '' sword'' continue ...
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Arc The Lad II
is a tactical role-playing video game developed by ARC Entertainment and published by Sony Computer Entertainment exclusively for the PlayStation. The story continues from the first game, although the focus shifts from Arc to Elc. It expands from the gameplay of the first installment, with a larger world and a more diverse cast. An anime series was made based on this game. Gameplay Unlike the original game, the countries of the world can be viewed in detail on a bird's eye scale. Most travel is initially restricted to the game's plot, but players eventually gain global access by airship, either by the Hein or the Silver Noah. Players are no longer under restricted turn-based movement while going through dungeon/field areas. The battles vary from random encounters to automatic entries to a section. Just as in the first game, the characters do battle against monsters and enemies in strategy-based combat. However, rather than fighting with every party member in each battle, the pl ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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MediaWorks (publisher)
was a Japanese publishing company in the Kadokawa Group Holdings#Kadokawa Group, Kadokawa Group known for their brand magazines and book labels. These included such well-known magazines as ''Dengeki Daioh'', and ''Dengeki G's Magazine'', along with MediaWorks' main light novel publishing imprint (trade name), imprint Dengeki Bunko. The company was merged with ASCII (company), ASCII on April 1, 2008, and became ASCII Media Works. They mainly catered to the Japanese male otaku crowd, covering such topics as anime, light novels, manga, plastic modelling, and visual novels. However, MediaWorks had published three magazines targeted towards females—''Comic Sylph'', ''Dengeki Girl's Style'', and ''Character Parfait''—but each one was a special edition version of another magazine. MediaWorks ran yearly contests for original novel and manga submissions, such as the light novel Dengeki Novel Prize contest. In addition to publishing printed material, MediaWorks had been involved with ...
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Dengeki Oh
This is a list of discontinued magazines that were published by the Japanese publishing company MediaWorks. Most of their magazines center around anime, manga, bishōjo games, or video games. The vast majority of MediaWorks' magazines carry the title which precedes the title of a given magazine; the ''Dengeki'' label is also used on publishing labels, and contests held by the company, making it a well-known trademark for MediaWorks. Magazines Active Japan was a Japanese sports magazine published by MediaWorks. It ran between March 1995 and September 1998. The magazine featured information relating to disabled sports. Dengeki Adventures was a Japanese gaming magazine published by MediaWorks that featured content relating to tabletop role-playing games. It started its run in January 1994 and ended in June 1998, containing twenty-seven issues. The magazine also serialized some light novels. Featured content ;Tabletop RPGs *''Āsudōn'' *''Fortune Quest'' *''Kurisutania'' *'' ...
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1995 In Video Games
1995 saw many sequels and prequels in video games, such as ''Dragon Quest VI'', '' Mario's Picross'', ''Mega Man 7'', '' Super Mario World 2: Yoshi's Island'', and ''Tekken 2'', along with new titles such as ''Battle Arena Toshinden'', ''Chrono Trigger'', ''Rayman'', ''Soul Edge'', ''Twisted Metal'', '' Star Wars: Dark Forces'', ''Destruction Derby'', '' Wipeout'' and ''Jumping Flash!'' The year's highest-grossing arcade game in Japan was ''Virtua Fighter 2'', while the best-selling arcade video games in the United States were ''Daytona USA'' (for the second year in a row) and ''Mortal Kombat 3''. The home video game with the highest known sales in 1995 was ''Dragon Quest VI'', despite only releasing in Japan. The Super Famicom was the best-selling game console in Japan, while the Sega Genesis was the best-selling console in North America. Hardware releases * Nintendo releases: **March 20 – Game Boy Play It Loud! series, color/clear versions of the Game Boy. **April 23 ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. First founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology-oriented media websites, online shopping-related services, and software services. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photography, and electronics. Since 1980, Ziff Davis has primarily published computer-related magazines and related websites, establishing Ziff Davis as an Internet information company. Ziff Davis ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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