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Application Interface Specification
{{unreferenced, date=March 2010 The Application Interface Specification (AIS) is a collection of open specifications that define the application programming interfaces (APIs) for high-availability application computer software. It is developed and published by the Service Availability Forum (SA Forum) and made freely available. Besides reducing the complexity of high-availability applications and shortening development time, the specifications intended to ease the portability of applications between different middleware implementations and to admit third party developers to a field that was highly proprietary in the past. History The AIS is part of the Service Availability Interfaces (SAI) of the SA Forum. The original specifications, released on April 14, 2003, were the Availability Management Framework (AMF), the Cluster Membership Service (CLM) and four other utility services (Checkpoint, Event, Message, Lock). Additional services were added in subsequent releases. * Relea ...
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Application Programming Interface
An application programming interface (API) is a way for two or more computer programs to communicate with each other. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how to build or use such a connection or interface is called an ''API specification''. A computer system that meets this standard is said to ''implement'' or ''expose'' an API. The term API may refer either to the specification or to the implementation. In contrast to a user interface, which connects a computer to a person, an application programming interface connects computers or pieces of software to each other. It is not intended to be used directly by a person (the end user) other than a computer programmer who is incorporating it into the software. An API is often made up of different parts which act as tools or services that are available to the programmer. A program or a programmer that uses one of these parts is said to ''call'' that ...
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Run Time (program Lifecycle Phase)
In computer science, runtime, run time, or execution time is the final phase of a computer programs life cycle, in which the code is being executed on the computer's central processing unit (CPU) as machine code. In other words, "runtime" is the running phase of a program. A runtime error is detected after or during the execution (running state) of a program, whereas a compile-time error is detected by the compiler before the program is ever executed. Type checking, register allocation, code generation, and code optimization are typically done at compile time, but may be done at runtime depending on the particular language and compiler. Many other runtime errors exist and are handled differently by different programming languages, such as division by zero errors, domain errors, array subscript out of bounds errors, arithmetic underflow errors, several types of underflow and overflow errors, and many other runtime errors generally considered as software bugs which may or may ...
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Application Checkpointing
Checkpointing is a technique that provides fault tolerance for computing systems. It basically consists of saving a snapshot of the application's state, so that applications can restart from that point in case of failure. This is particularly important for long running applications that are executed in failure-prone computing systems. Checkpointing in distributed systems In the distributed computing environment, checkpointing is a technique that helps tolerate failures that otherwise would force long-running application to restart from the beginning. The most basic way to implement checkpointing, is to stop the application, copy all the required data from the memory to reliable storage (e.g., parallel file system) and then continue with the execution. In case of failure, when the application restarts, it does not need to start from scratch. Rather, it will read the latest state ("the checkpoint") from the stable storage and execute from that. While there is ongoing debate on wh ...
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Script (computing)
A scripting language or script language is a programming language that is used to manipulate, customize, and automate the facilities of an existing system. Scripting languages are usually interpreted at runtime rather than compiled. A scripting language's primitives are usually elementary tasks or API calls, and the scripting language allows them to be combined into more programs. Environments that can be automated through scripting include application software, text editors, web pages, operating system shells, embedded systems, and computer games. A scripting language can be viewed as a domain-specific language for a particular environment; in the case of scripting an application, it is also known as an extension language. Scripting languages are also sometimes referred to as very high-level programming languages, as they sometimes operate at a high level of abstraction, or as control languages, particularly for job control languages on mainframes. The term ''scripting langu ...
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Redundancy (engineering)
In engineering, redundancy is the intentional duplication of critical components or functions of a system with the goal of increasing reliability of the system, usually in the form of a backup or fail-safe, or to improve actual system performance, such as in the case of GNSS receivers, or multi-threaded computer processing. In many safety-critical systems, such as fly-by-wire and hydraulic systems in aircraft, some parts of the control system may be triplicated, which is formally termed triple modular redundancy (TMR). An error in one component may then be out-voted by the other two. In a triply redundant system, the system has three sub components, all three of which must fail before the system fails. Since each one rarely fails, and the sub components are expected to fail independently, the probability of all three failing is calculated to be extraordinarily small; it is often outweighed by other risk factors, such as human error. Redundancy may also be known by the terms "m ...
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Fault Tolerant Design
Fault tolerance is the property that enables a system to continue operating properly in the event of the failure of one or more faults within some of its components. If its operating quality decreases at all, the decrease is proportional to the severity of the failure, as compared to a naively designed system, in which even a small failure can cause total breakdown. Fault tolerance is particularly sought after in high-availability, mission-critical, or even life-critical systems. The ability of maintaining functionality when portions of a system break down is referred to as graceful degradation. A fault-tolerant design enables a system to continue its intended operation, possibly at a reduced level, rather than failing completely, when some part of the system fails. The term is most commonly used to describe computer systems designed to continue more or less fully operational with, perhaps, a reduction in throughput or an increase in response time in the event of some partial f ...
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Service Availability
The Service Availability Forum (SAF or SA Forum) is a consortium that develops, publishes, educates on and promotes open specifications for carrier-grade and mission-critical systems. Formed in 2001, it promotes development and deployment of commercial off-the-shelf (COTS) technology. Description Service availability is an extension of high availability, referring to services that are available regardless of hardware, software or user fault and importance. Key principles of service availability: * Redundancy – "backup" capability in case of need to failover due to a fault * Stateful and seamless recovery from failures * Minimization of mean time to repair (MTTR) – time to restore service after an outage * Fault prediction & avoidance – take action before something fails The traditional definitions of high availability have their roots in hardware systems where redundancy of equipment was the primary mechanism for achieving uptime over a specific period. As software has c ...
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Security Policy
Security policy is a definition of what it means to ''be secure'' for a system, organization or other entity. For an organization, it addresses the constraints on behavior of its members as well as constraints imposed on adversaries by mechanisms such as doors, locks, keys and walls. For systems, the security policy addresses constraints on functions and flow among them, constraints on access by external systems and adversaries including programs and access to data by people. Significance If it is important to be secure, then it is important to be sure all of the security policy is enforced by mechanisms that are strong. There are organized methodologies and risk assessment strategies to assure completeness of security policies and assure that they are completely enforced. In complex systems, such as information systems, policies can be decomposed into sub-policies to facilitate the allocation of security mechanisms to enforce sub-policies. However, this practice has pitfalls. ...
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Integrity
Integrity is the practice of being honest and showing a consistent and uncompromising adherence to strong moral and ethical principles and values. In ethics, integrity is regarded as the honesty and truthfulness or accuracy of one's actions. Integrity can stand in opposition to hypocrisy, in that judging with the standards of integrity involves regarding internal consistency as a virtue, and suggests that parties holding within themselves apparently conflicting values should account for the discrepancy or alter their beliefs. The word ''integrity'' evolved from the Latin adjective ''integer'', meaning ''whole'' or ''complete''. In this context, integrity is the inner sense of "wholeness" deriving from qualities such as honesty and consistency of character. In ethics In ethics, an individual is said to possess the virtue of integrity if the individual's actions are based upon an internally consistent framework of principles. These principles should uniformly adhere to sound logi ...
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Authorize
Authorization or authorisation (see spelling differences) is the function of specifying access rights/privileges to resources, which is related to general information security and computer security, and to access control in particular. More formally, "to authorize" is to define an access policy. For example, human resources staff are normally authorized to access employee records and this policy is often formalized as access control rules in a computer system. During operation, the system uses the access control rules to decide whether access requests from ( authenticated) consumers shall be approved (granted) or disapproved (rejected). Resources include individual files or an item's data, computer programs, computer devices and functionality provided by computer applications. Examples of consumers are computer users, computer software and other hardware on the computer. Overview Access control in computer systems and networks rely on access policies. The access control proc ...
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Authenticate
Authentication (from ''authentikos'', "real, genuine", from αὐθέντης ''authentes'', "author") is the act of proving an assertion, such as the identity of a computer system user. In contrast with identification, the act of indicating a person or thing's identity, authentication is the process of verifying that identity. It might involve validating personal identity documents, verifying the authenticity of a website with a digital certificate, determining the age of an artifact by carbon dating, or ensuring that a product or document is not counterfeit. Methods Authentication is relevant to multiple fields. In art, antiques, and anthropology, a common problem is verifying that a given artifact was produced by a certain person or in a certain place or period of history. In computer science, verifying a user's identity is often required to allow access to confidential data or systems. Authentication can be considered to be of three types: The first type of authent ...
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