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Anino Games
Anino Games is a Philippine third-party game developer for different platforms founded by Niel Nagondon who is often acknowledged as the pioneer of the gaming industry in the Philippines. It is composed of two sister companies – Anino Entertainment, which focuses on PC, console, and virtual reality games, and Anino Mobile, which develops mobile games. The company takes its name from ''anino'', a Tagalog word meaning "shadow". Anino is often credited to be the first game development company in the Philippines. Among their award-winning original IPs are '' Anito: Defend a Land Enraged'' (IGF 2004), ''Anima Wars'' (IMGA 2006), ''Anito: Tersiago’s Wrath'' (Nokia Series60 challenge, Singapore 2003), ''Deep Interactive Pursuit'' (Best Casual Game nominee, IMGA 2007), and ''Word Archery'' (Indie Game Showcase 2007). Anino Games is now known as Anino Inc. It currently focuses on developing a range of Social Casino Slots for mobile and PC. In August 2014, Anino Games was acquired by ...
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Privately Held Company
A privately held company (or simply a private company) is a company whose shares and related rights or obligations are not offered for public subscription or publicly negotiated in the respective listed markets, but rather the company's stock is offered, owned, traded, exchanged privately, or Over-the-counter (finance), over-the-counter. In the case of a closed corporation, there are a relatively small number of shareholders or company members. Related terms are closely-held corporation, unquoted company, and unlisted company. Though less visible than their public company, publicly traded counterparts, private companies have major importance in the world's economy. In 2008, the 441 list of largest private non-governmental companies by revenue, largest private companies in the United States accounted for ($1.8 trillion) in revenues and employed 6.2 million people, according to ''Forbes''. In 2005, using a substantially smaller pool size (22.7%) for comparison, the 339 companies on ...
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Dream Day Wedding IPhone
A dream is a succession of images, ideas, emotions, and sensations that usually occur involuntarily in the mind during certain stages of sleep. Humans spend about two hours dreaming per night, and each dream lasts around 5 to 20 minutes, although the dreamer may perceive the dream as being much longer than this. The content and function of dreams have been topics of scientific, philosophical and religious interest throughout recorded history. Dream interpretation, practiced by the Babylonians in the third millennium BCE and even earlier by the ancient Sumerians, figures prominently in religious texts in several traditions, and has played a lead role in psychotherapy. The scientific study of dreams is called oneirology. Most modern dream study focuses on the neurophysiology of dreams and on proposing and testing hypotheses regarding dream function. It is not known where in the brain dreams originate, if there is a single origin for dreams or if multiple regions of the brain are i ...
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Serious Game
A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, politics and art. Serious games are a subgenre of serious storytelling, where storytelling is applied "outside the context of entertainment, where the narration progresses as a sequence of patterns impressive in quality ... and is part of a thoughtful progress". The idea shares aspects with simulation generally, including flight simulation and medical simulation, but explicitly emphasizes the added pedagogical value of fun and competition. History The use of games in educational circles has been practiced since at least the twentieth century. Use of paper-based educational games became popular in the 1960s and 1970s, but waned under the Back to Basics teaching movement. (The Bac ...
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Independent Games Festival
The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, and innovation in video game development by CMP Media,About the IGF
, www.IGF.com.
later known as UBM Technology Group, IGF is now owned by Informa after UBM's acquisition. The IGF competition awards a total of $50,000 in prizes to independent developers in Main Competition and Student Competition categories, and held around the same time as the Game Developers Choice Awards event. From 2007 to 2010 there was a separate event called IGF Mobile for mobile phone games.


Competition Structure

The festival awards ceremony is split into two broad categories: the main IGF competition and the IG ...
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Video Game Industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , video games generated annually in global sales. In the US, it earned about in 2007, in 2008, and 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022; the industry is not recession-proof. The industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX. Sound cards, for example, were originally developed for games and then improved for the music industry. Industry overview Size In 2017 in the United Stat ...
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Anito
''Anito'', also spelled ''anitu'', refers to ancestor spirits, nature spirits, and deities in the indigenous Philippine folk religions from the precolonial age to the present, although the term itself may have other meanings and associations depending on the Filipino ethnic group. It can also refer to carved humanoid figures, the ''taotao'', made of wood, stone, or ivory, that represent these spirits. ''Anito'' (a term predominantly used in Luzon) is also sometimes known as ''diwata'' in certain ethnic groups (especially among Visayans). ''Pag-anito'' refers to a séance, often accompanied by other rituals or celebrations, in which a shaman (Visayan: ''babaylan'', Tagalog: ''katalonan'') acts as a medium to communicate directly with the spirits. When a nature spirit or deity is specifically involved, the ritual is called ''pagdiwata''. The act of worship or a religious sacrifice to a spirit is also sometimes simply referred to as ''anito''. The belief in ''anito'' are so ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Moorhuhn Star Karts
''Crazy Chicken'' (originally released in Germany as ''Moorhuhn''), sometimes known as ''Chicken Hunter'' or ''Moorhen'', is a Shooting gallery game, shooting gallery video game franchise. While originally intended to merely serve as a small-scale Advergame, advertising game, the first game's unintended online release and subsequent distribution as shareware were followed by an unprecedented surge in popularity, making it Germany, Germany's most popular computer game in the early 2000s and enabling ''Crazy Chicken'' to develop into a Multi platform, multi-platform franchise with a variety of spin-offs and merchandise. History The original ''Crazy Chicken'' game (now distributed as ''The Original Crazy Chicken Hunt'') was commissioned by Bochum-based Art Department (company), Art Department advertising agency - known for their Advergame, advergames - and developed by Netherlands, Dutch Witan Studios as an advertisement for Johnnie Walker whisky in 1998. The concept of using a vide ...
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Jumble Madness
Jumble is a word puzzle with a clue, a drawing illustrating the clue, and a set of words, each of which is “jumbled” by scrambling its letters. A solver reconstructs the words, and then arranges letters at marked positions in the words to spell the answer phrase to the clue. The clue, and sometimes the illustration, provide hints about the answer phrase, which frequently uses a homophone or pun. Jumble was created in 1954 by Martin Naydel, who was better known for his work on comic books. It originally appeared under the title "Scramble." Henri Arnold and Bob Lee took over the feature in 1962 and continued it for at least 30 years. As of 2013, Jumble was being maintained by David L. Hoyt and Jeff Knurek. Jumble is one of the most valuable properties of its distributor, US company Tribune Content Agency, which owns the JUMBLE trademarks and copyrights. Daily and Sunday Jumble puzzles appear in over 600 newspapers in the United States and internationally. The current syndic ...
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