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''Mystic'' is a comic book that was published by the Florida-based CrossGen Comics. Created by writer Ron Marz and artists Brandon Peterson and John Dell, it was one of five flagship titles in the company's Sigilverse shared universe. ''Mystic'' ran for 43 issues (July 2000 – January 2004). Plot summary Set on the planet Ciress, in which sorcery is an apprenticed profession organized in guilds, the story centered on sisters Genevieve and Giselle. The former had devoted her life to becoming a top sorceress; the latter is a spoiled socialite who much against her wishes is granted great power and responsibility via a mysterious sigil. The magic guilds at the start of the series are: Dark Magi Guild, Astral Guild, Shaman Guild, Enchantress Guild, Tantric Guild, Djinn Guild, and Nouveau Guild. The first six issues of Mystic describe Giselle's gaining of the Sigil and the efforts of the guild leaders to regain her power. Giselle gains her Sigil in the first issue and without intend ...
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Genevieve Villard
''Mystic'' is a comic book that was published by the Florida-based CrossGen Comics. Created by writer Ron Marz and artists Brandon Peterson and John Dell, it was one of five flagship titles in the company's Sigilverse shared universe. ''Mystic'' ran for 43 issues (July 2000 – January 2004). Plot summary Set on the planet Ciress, in which sorcery is an apprenticed profession organized in guilds, the story centered on sisters Genevieve and Giselle. The former had devoted her life to becoming a top sorceress; the latter is a spoiled socialite who much against her wishes is granted great power and responsibility via a mysterious sigil. The magic guilds at the start of the series are: Dark Magi Guild, Astral Guild, Shaman Guild, Enchantress Guild, Tantric Guild, Djinn Guild, and Nouveau Guild. The first six issues of Mystic describe Giselle's gaining of the Sigil and the efforts of the guild leaders to regain her power. Giselle gains her Sigil in the first issue and without intend ...
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Giselle Villard
''Mystic'' is a comic book that was published by the Florida-based CrossGen Comics. Created by writer Ron Marz and artists Brandon Peterson and John Dell, it was one of five flagship titles in the company's Sigilverse shared universe. ''Mystic'' ran for 43 issues (July 2000 – January 2004). Plot summary Set on the planet Ciress, in which sorcery is an apprenticed profession organized in guilds, the story centered on sisters Genevieve and Giselle. The former had devoted her life to becoming a top sorceress; the latter is a spoiled socialite who much against her wishes is granted great power and responsibility via a mysterious sigil. The magic guilds at the start of the series are: Dark Magi Guild, Astral Guild, Shaman Guild, Enchantress Guild, Tantric Guild, Djinn Guild, and Nouveau Guild. The first six issues of Mystic describe Giselle's gaining of the Sigil and the efforts of the guild leaders to regain her power. Giselle gains her Sigil in the first issue and without int ...
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Darrow (comics)
''Mystic'' is a comic book that was published by the Florida-based CrossGen Comics. Created by writer Ron Marz and artists Brandon Peterson and John Dell, it was one of five flagship titles in the company's Sigilverse shared universe. ''Mystic'' ran for 43 issues (July 2000 – January 2004). Plot summary Set on the planet Ciress, in which sorcery is an apprenticed profession organized in guilds, the story centered on sisters Genevieve and Giselle. The former had devoted her life to becoming a top sorceress; the latter is a spoiled socialite who much against her wishes is granted great power and responsibility via a mysterious sigil. The magic guilds at the start of the series are: Dark Magi Guild, Astral Guild, Shaman Guild, Enchantress Guild, Tantric Guild, Djinn Guild, and Nouveau Guild. The first six issues of Mystic describe Giselle's gaining of the Sigil and the efforts of the guild leaders to regain her power. Giselle gains her Sigil in the first issue and without intend ...
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Animora
''Mystic'' is a comic book that was published by the Florida-based CrossGen Comics. Created by writer Ron Marz and artists Brandon Peterson and John Dell, it was one of five flagship titles in the company's Sigilverse shared universe. ''Mystic'' ran for 43 issues (July 2000 – January 2004). Plot summary Set on the planet Ciress, in which sorcery is an apprenticed profession organized in guilds, the story centered on sisters Genevieve and Giselle. The former had devoted her life to becoming a top sorceress; the latter is a spoiled socialite who much against her wishes is granted great power and responsibility via a mysterious sigil. The magic guilds at the start of the series are: Dark Magi Guild, Astral Guild, Shaman Guild, Enchantress Guild, Tantric Guild, Djinn Guild, and Nouveau Guild. The first six issues of Mystic describe Giselle's gaining of the Sigil and the efforts of the guild leaders to regain her power. Giselle gains her Sigil in the first issue and without intend ...
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Ciress
Cross Generation Entertainment or CrossGen was an American comic book publisher and entertainment company that operated from 1998 to 2004. The company's assets were acquired by The Walt Disney Company in 2004, and designated to Disney Publishing Worldwide. In July 2010, Disney re-established the brand through Marvel Comics, who announced plans to revive CrossGen titles. History CrossGen Comics, Inc., was founded in 1998, in Tampa, Florida, by entrepreneur Mark Alessi. In 1999, the company acquired the Orlando-based multi-genre fan convention MegaCon, from founder James Breitbiel. Breitbiel became CrossGen's Marketing and Distribution Director. In January 2000, CrossGen Comics, Inc. debuted with ''CrossGenesis'', a sneak-peek at the CrossGen universe. It provided an outline of the universe, worlds, and characters of CrossGen's flagship titles that would be released six months later. Gina M. Villa, head of creative departments, and Mark Alessi wrote a history of the Sigilverse be ...
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Sigil-Bearers
Cross Generation Entertainment or CrossGen was an American comic book publisher and entertainment company that operated from 1998 to 2004. The company's assets were acquired by The Walt Disney Company in 2004, and designated to Disney Publishing Worldwide. In July 2010, Disney re-established the brand through Marvel Comics, who announced plans to revive CrossGen titles. History CrossGen Comics, Inc., was founded in 1998, in Tampa, Florida, by entrepreneur Mark Alessi. In 1999, the company acquired the Orlando-based multi-genre fan convention MegaCon, from founder James Breitbiel. Breitbiel became CrossGen's Marketing and Distribution Director. In January 2000, CrossGen Comics, Inc. debuted with ''CrossGenesis'', a sneak-peek at the CrossGen universe. It provided an outline of the universe, worlds, and characters of CrossGen's flagship titles that would be released six months later. Gina M. Villa, head of creative departments, and Mark Alessi wrote a history of the Sigilverse be ...
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CrossGen
Cross Generation Entertainment or CrossGen was an American comic book publisher and entertainment company that operated from 1998 to 2004. The company's assets were acquired by The Walt Disney Company in 2004, and designated to Disney Publishing Worldwide. In July 2010, Disney re-established the brand through Marvel Comics, who announced plans to revive CrossGen titles. History CrossGen Comics, Inc., was founded in 1998, in Tampa, Florida, by entrepreneur Mark Alessi. In 1999, the company acquired the Orlando-based multi-genre fan convention MegaCon, from founder James Breitbiel. Breitbiel became CrossGen's Marketing and Distribution Director. In January 2000, CrossGen Comics, Inc. debuted with ''CrossGenesis'', a sneak-peek at the CrossGen universe. It provided an outline of the universe, worlds, and characters of CrossGen's flagship titles that would be released six months later. Gina M. Villa, head of creative departments, and Mark Alessi wrote a history of the Sigilverse be ...
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Sigilverse
Cross Generation Entertainment or CrossGen was an American comic book publisher and entertainment company that operated from 1998 to 2004. The company's assets were acquired by The Walt Disney Company in 2004, and designated to Disney Publishing Worldwide. In July 2010, Disney re-established the brand through Marvel Comics, who announced plans to revive CrossGen titles. History CrossGen Comics, Inc., was founded in 1998, in Tampa, Florida, by entrepreneur Mark Alessi. In 1999, the company acquired the Orlando-based multi-genre fan convention MegaCon, from founder James Breitbiel. Breitbiel became CrossGen's Marketing and Distribution Director. In January 2000, CrossGen Comics, Inc. debuted with ''CrossGenesis'', a sneak-peek at the CrossGen universe. It provided an outline of the universe, worlds, and characters of CrossGen's flagship titles that would be released six months later. Gina M. Villa, head of creative departments, and Mark Alessi wrote a history of the Sigilverse be ...
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CrossGen Chronicles
''CrossGen Chronicles'' was an American comic book published by CrossGen Entertainment from June 2000 to July 2002. Each issue told a story from one of the different worlds in the Sigilverse, usually a historical narrative of some aspect. Issue #1 Sigilverse: A 48-page introduction issue that begins the narrative of the Sigilverse by introducing the First, who have gathered to discuss the sudden appearance of the universe's sigil-bearers, main characters in CrossGen's first wave of titles. Issue #2 Scion Tells the story of how Admiral Edvin ("the Peacemaker") of the Heron Dynasty and Admiral Alexi of the Raven Dynasty forged peace between the two Dynasties and initiated the Ritual of Combat on Tournament Isle. Issue #3 Meridian Tells the story of Sephie's parents. The Muse of Giatan also makes an appearance years before Sephie's birth. This story is included in ''Meridian: Going to Ground'' graphic novel along with issues 8 to 14 of that series. Issue #4 Sigil Tells the orig ...
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Marvel Comics
Marvel Comics is an American comic book publishing, publisher and the flagship property of Marvel Entertainment, a divsion of The Walt Disney Company since September 1, 2009. Evolving from Timely Comics in 1939, ''Magazine Management/Atlas Comics'' in 1951 and its predecessor, ''Marvel Mystery Comics'', the ''Marvel Comics'' title/name/brand was first used in June 1961. Marvel was started in 1939 by Martin Goodman (publisher), Martin Goodman as Timely Comics, and by 1951 had generally become known as Atlas Comics (1950s), Atlas Comics. The Marvel era began in June 1961 with the launch of ''The Fantastic Four'' and other superhero titles created by Stan Lee, Jack Kirby, Steve Ditko and many others. The Marvel brand, which had been used over the years and decades, was solidified as the company's primary brand. Marvel counts among List of Marvel Comics characters, its characters such well-known superheroes as Spider-Man, Iron Man, Captain America, Thor (Marvel Comics), Thor, Doc ...
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Trade Paperbacks
A paperback (softcover, softback) book is one with a thick paper or paperboard cover, and often held together with glue rather than stitches or staples. In contrast, hardcover (hardback) books are bound with cardboard covered with cloth, leather, paper, or plastic. Inexpensive books bound in paper have existed since at least the 19th century in such forms as pamphlets, yellowbacks, dime novels, and airport novels. Modern paperbacks can be differentiated from one another by size. In the United States, there are "mass-market paperbacks" and larger, more durable "trade paperbacks". In the United Kingdom, there are A-format, B-format, and the largest C-format sizes. Paperback editions of books are issued when a publisher decides to release a book in a low-cost format. Lower-quality paper, glued (rather than stapled or sewn) bindings, and the lack of a hard cover may contribute to the lower cost of paperbacks. Paperback can be the preferred medium when a book is not expecte ...
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Sigil (magic)
A sigil () is a type of symbol used in magic. The term has usually referred to a pictorial signature of a deity or spirit. In modern usage, especially in the context of chaos magic, sigil refers to a symbolic representation of the practitioner's desired outcome. History The use of symbols for magical or cultic purposes has been widespread since at least the Neolithic era. The term ''sigil'' derives from the Latin ''sigillum'' (pl. ''sigilla'' or ''sigils''), meaning "seal." In medieval magic, the term ''sigil'' was commonly used to refer to occult signs which represented various angels and demons which the practitioner might summon. The magical training books called grimoires often listed pages of such sigils. A particularly well-known list is in ''The Lesser Key of Solomon'', in which the sigils of the 72 princes of the hierarchy of hell are given for the magician's use. Such sigils are considered by the gullible to be the equivalent of the true name of the spirit and thu ...
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