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Angelus (comics)
The Angelus is an American comic character featured in publications by Top Cow Productions. Initially appearing in the first lineup of '' The Darkness'' in 1997, the Angelus has featured as an antagonist and occasional supporting character in issues of ''The Darkness'' and ''The Witchblade''. Described as the equal and opposite of the Darkness, as well as essentially being the mother of the Witchblade, the Angelus is a powerful opponent that has challenged both Jackie Estacado and Sara Pezzini on several occasions. She is also made cameos in a few other Top Cow titles. Publication history The Angelus played a prominent role in the ''First Born'' limited series and had a one-shot by Ian Edginton released in December 2007 as part of the '' Top Cow Pilot Season'' event. Fictional biography The Angelus is the antithesis of the Darkness; while those who bear the Darkness are agents of chaos and shadow, those who host the Angelus are agents of order and light. Unlike her nemesis, th ...
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Marc Silvestri
Marc Silvestri (born March 29, 1958) is an American comic book artist, creator and publisher. He serves as CEO of both Top Cow Productions and Image Comics. Early life Marc Silvestri was born on March 29, 1958 in Palm Beach, Florida.Rosenberg, Aaron (March 29, 2008)"Happy Birthday: Marc Silvestri"ComicMix. Silvestri first discovered comics through his cousin, who was an avid collector. It was during visits to his cousin's house that Silvestri would become familiar with artists such as Jack Kirby, Bernie Wrightson and John Buscema. Silvestri names Wrightson, Buscema, and Frank Frazetta as his biggest influences."The Third Degree: Marc Silvestri". ''Point of Impact''. Image Comics. October 2012. Page 27. Career Silvestri began his career drawing issues for DC Comics and First Comics. He joined Marvel Comics in the mid-1980s (having earlier guest pencilled for Marvel as early as 1982 on Master of Kung Fu issue 119), and became the penciller on ''Uncanny X-Me''n from 1987 to 1990. ...
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Spirit Possession
Spirit possession is an unusual or altered state of consciousness and associated behaviors purportedly caused by the control of a human body by spirits, ghosts, demons, or gods. The concept of spirit possession exists in many cultures and religions, including Buddhism, Christianity,Mark 5:9, Luke 8:30 Haitian Vodou, Hinduism, Islam, Wicca, and Southeast Asian, African, and Native American traditions. Depending on the cultural context in which it is found, possession may be considered voluntary or involuntary and may be considered to have beneficial or detrimental effects on the host. In a 1969 study funded by the National Institute of Mental Health, spirit possession beliefs were found to exist in 74% of a sample of 488 societies in all parts of the world, with the highest numbers of believing societies in Pacific cultures and the lowest incidence among Native Americans of both North and South America. As Pentecostal and Charismatic Christian churches move into both Africa ...
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LGBT Characters In Comics
In comics, LGBT themes are a relatively new concept, as lesbian, gay, bisexual, and transgender (LGBT) themes and characters were historically omitted from the content of comic books and their comic strip predecessors due to anti-gay censorship. LGBT existence was included only via innuendo, subtext and inference. However the practice of hiding LGBT characters in the early part of the twentieth century evolved into open inclusion in the late twentieth and early twenty-first centuries, and comics explored the challenges of coming-out, societal discrimination, and personal and romantic relationships between gay characters. With any mention of homosexuality in mainstream United States comics forbidden by the Comics Code Authority (CCA) between 1954 and 1989, mainstream comics contained only subtle hints or subtext regarding an LGBT character's sexual orientation or gender identity. Starting in the early 1970s, however, LGBT themes were tackled in underground comix, independently pu ...
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Fictional Women Soldiers And Warriors
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and context o ...
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Fictional Characters Who Can Manipulate Light
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and context of ...
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Fictional Angels
Fiction is any creative work, chiefly any narrative A narrative, story, or tale is any account of a series of related events or experiences, whether nonfictional (memoir, biography, news report, documentary, travel literature, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller (ge ... work, portraying character (arts), individuals, events, or setting (narrative), places that are imagination, imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to literature, written narratives in prose often referring specifically to novels, novellas, and short story, short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any Media (communication), medium, including not just writings but also drama, live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definitio ...
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Characters Created By Marc Silvestri
Character or Characters may refer to: Arts, entertainment, and media Literature * ''Character'' (novel), a 1936 Dutch novel by Ferdinand Bordewijk * ''Characters'' (Theophrastus), a classical Greek set of character sketches attributed to Theophrastus Music * ''Characters'' (John Abercrombie album), 1977 * ''Character'' (Dark Tranquillity album), 2005 * ''Character'' (Julia Kent album), 2013 * ''Character'' (Rachael Sage album), 2020 * ''Characters'' (Stevie Wonder album), 1987 Types of entity * Character (arts), an agent within a work of art, including literature, drama, cinema, opera, etc. * Character sketch or character, a literary description of a character type * Game character (other), various types of characters in a video game or role playing game ** Player character, as above but who is controlled or whose actions are directly chosen by a player ** Non-player character, as above but not player-controlled, frequently abbreviated as NPC Other uses in art ...
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Characters Created By Garth Ennis
Character or Characters may refer to: Arts, entertainment, and media Literature * ''Character'' (novel), a 1936 Dutch novel by Ferdinand Bordewijk * ''Characters'' (Theophrastus), a classical Greek set of character sketches attributed to Theophrastus Music * ''Characters'' (John Abercrombie album), 1977 * ''Character'' (Dark Tranquillity album), 2005 * ''Character'' (Julia Kent album), 2013 * ''Character'' (Rachael Sage album), 2020 * ''Characters'' (Stevie Wonder album), 1987 Types of entity * Character (arts), an agent within a work of art, including literature, drama, cinema, opera, etc. * Character sketch or character, a literary description of a character type * Game character (other), various types of characters in a video game or role playing game ** Player character, as above but who is controlled or whose actions are directly chosen by a player ** Non-player character, as above but not player-controlled, frequently abbreviated as NPC Other uses in ...
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Post-credits Scene
A post-credits scene (commonly referred to as a stinger or credit cookie) or mid-credits scene is a short clip that appears after all or some of the closing credits have rolled and sometimes after a production logo of a film, TV series, or video game has run. It is usually included to reward the audience for watching through the credits sequence; it may be a scene written for humour or to set up a sequel. History Post-credits scenes may have their origins in encores, an additional performance added to the end of staged shows in response to audience applause. Opera encores were common practice in the 19th century, but fell out of favor in the 1920s due to rising emphasis on dramatic storytelling rather than vocal performance. The first general release film to feature a post-credits scene is ''The Silencers'', released in March 1966. The scene depicts lead character Matt Helm (played by Dean Martin) lying shirtless on what appears to be a rotating sofa along with 10 scantily-clad w ...
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The Darkness II
''The Darkness II'' is a 2012 first-person shooter video game developed by Digital Extremes and published by 2K Games. The game is the sequel to '' The Darkness'' (2007) and based on the comic book series published by Top Cow Productions. The player controls Jackie Estacado, a mafia hitman who possesses a mysterious power called "the Darkness" that grants him supernatural abilities and a pair of Demon Arms. The game features elements found in role-playing video games such as skill trees, experience, and a four-player cooperative mode. The player must rescue the soul of Jackie's dead girlfriend, which was trapped by the Darkness in Hell, and confront the Brotherhood, a group of armed cultists trying to take the Darkness away from Jackie. Digital Extremes replaced the first game's developer Starbreeze Studios, though Paul Jenkins returned to write the script for the sequel. While the main narrative was envisioned to be a personal journey for Jackie, developers described the coop ...
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The Darkness (video Game)
''The Darkness'' is a first-person shooter video game developed by Starbreeze Studios and published by 2K Games for the PlayStation 3 and Xbox 360. The game was released in 2007 in North America and Europe and it is based on '' The Darkness'' comic book series published by Top Cow Productions. A sequel titled ''The Darkness II'' was released in 2012. Plot The player takes on the role of Jackie Estacado (Kirk Acevedo), with the story presented through narration by himself. On the evening of his 21st birthday, Jackie is targeted for assassination by his "Uncle" Paulie Franchetti (Dwight Schultz) out of sheer paranoia that Jackie is after his position as the Don. As night falls, the Darkness (Mike Patton) - an ancient demonic force which has inhabited Jackie's bloodline for generations - violently manifests and massacres his pursuers. With his new powers, Jackie gradually dismantles Paulie's drug and money laundering operations. In retaliation, Franchetti bombs St. Mary's Orphanag ...
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Swordsmanship
Swordsmanship or sword fighting refers to the skills and techniques used in combat and training with any type of sword. The term is modern, and as such was mainly used to refer to smallsword fencing, but by extension it can also be applied to any martial art involving the use of a sword. The formation of the English word "swordsman" is parallel to the Latin word '' gladiator'', a term for the professional fighters who fought against each other and a variety of other foes for the entertainment of spectators in the Roman Empire. The word ''gladiator'' itself comes from the Latin word ''gladius'', which is a type of sword. European swordsmanship Classical history The Roman legionaries and other forces of the Roman military, until the 2nd century A.D., used the gladius as a short thrusting sword effectively with the ''scutum'', a type of shield, in battle. According to Vegetius the Romans mainly used underhanded stabs and thrusts because one thrust into the gut would kill an en ...
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