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Ancient Empires (mobile Game)
''Ancient Empires'' is a fantasy turn-based tactics game series developed by Macrospace for cell phones. The first game ''Ancient Empires'' was published by Macrospace on March 4, 2004; its immediate sequel ''Ancient Empires II'' was published by Sorrent on June 17, 2005. Gameplay The games are played on a 2D landscape filled with grass, trees, mountains, rivers, etc. The player(s) and the computer control armies separated into squads. All squads have the same number of "hitpoints" (10 in the first game, 100 in the second). Most units can only attack targets in adjacent cells in main compass directions (north, south, east, and west). Several are able to attack at range and diagonally. Combat consists of one unit attacks another, then the target retaliates (adjacent main directions only). Having a castle on the level allows the player to purchase additional units from it. The first game requires the player's king to be in the castle for this to happen. This restriction has be ...
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Macrospace
Macrospace Ltd. was a British developer of mobile content headquartered in London, which mainly focused on Java ME-content. In June 2005, Macrospace merged with Sorrent Inc., to form Glu Mobile. Macrospace provided mobile games and mobile gaming products for network operators, service providers, handset manufacturers, media companies and intellectual property owners. Overview The company developed a technology for Java web emulation. This was intended to emulate the full Java capabilities of many of the most popular mobile handsets, including rendering fonts and on-screen instructions. Macrospace also offered online high score and in-game event billing services. Using the company's services, Cannons Tournament became the first commercially available multiplayer mobile game in Europe, allowing mobile gamers to play peer-to-peer games regardless of network or location. References

{{reflist Defunct video game companies of the United Kingdom Mobile game companies British comp ...
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Middle Ages
In the history of Europe, the Middle Ages or medieval period lasted approximately from the late 5th to the late 15th centuries, similar to the post-classical period of global history. It began with the fall of the Western Roman Empire and transitioned into the Renaissance and the Age of Discovery. The Middle Ages is the middle period of the three traditional divisions of Western history: classical antiquity, the medieval period, and the modern period. The medieval period is itself subdivided into the Early, High, and Late Middle Ages. Population decline, counterurbanisation, the collapse of centralized authority, invasions, and mass migrations of tribes, which had begun in late antiquity, continued into the Early Middle Ages. The large-scale movements of the Migration Period, including various Germanic peoples, formed new kingdoms in what remained of the Western Roman Empire. In the 7th century, North Africa and the Middle East—most recently part of the Eastern Ro ...
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Fantasy Video Games Set In The Middle Ages
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( so ...
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Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', DayZ (video game), ''DayZ''). Multiplayer games usually require players to share a single game system or use Mobile network, networking technology to play together over a greater distance; players may compete against one or more human contestants, work Cooperative video game, cooperatively with a human partner to achieve a common goal, or Gamemaster, supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports g ...
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Turn-based Tactics Video Games
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game ''Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strateg ...
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Mobile Games
A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone (feature phone or smartphone), tablet, PDA to handheld game console, portable media player or graphing calculator, with and without network availability. The earliest known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000 device from 1994. In 1997, Nokia launched ''Snake''. Snake, which was pre-installed in most mobile devices manufactured by Nokia, has since become one of the most played games and is found on more than 350 million devices worldwide. A variant of the ''Snake'' game for the Nokia 6110, using the infrared port, was also the first two-player game for mobile phones. Today, mobile games are usually downloaded from an app store but in some cases are also preloaded in the handheld devices by the OEM or by the mobile operator when purchased, via infrared ...
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2004 Video Games
4 (four) is a number, numeral and digit. It is the natural number following 3 and preceding 5. It is the smallest semiprime and composite number, and is considered unlucky in many East Asian cultures. In mathematics Four is the smallest composite number, its proper divisors being and . Four is the sum and product of two with itself: 2 + 2 = 4 = 2 x 2, the only number b such that a + a = b = a x a, which also makes four the smallest squared prime number p^. In Knuth's up-arrow notation, , and so forth, for any number of up arrows. By consequence, four is the only square one more than a prime number, specifically three. The sum of the first four prime numbers two + three + five + seven is the only sum of four consecutive prime numbers that yields an odd prime number, seventeen, which is the fourth super-prime. Four lies between the first proper pair of twin primes, three and five, which are the first two Fermat primes, like seventeen, which is the third. On the other ...
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Cliffhanger
A cliffhanger or cliffhanger ending is a plot device in fiction which features a main character in a precarious or difficult dilemma or confronted with a shocking revelation at the end of an episode or a film of serialized fiction. A cliffhanger is hoped to incentivize the audience to return to see how the characters resolve the dilemma. Some serials end with the caveat, "To Be Continued" or "The End?". In serial films and television series the following episode sometimes begins with a recap sequence. Cliffhangers were used as literary devices in several works of the Middle Ages with '' One Thousand and One Nights'' ending on a cliffhanger each night. Cliffhangers appeared as an element of the Victorian era serial novel that emerged in the 1840s, with many associating the form with Charles Dickens, a pioneer of the serial publication of narrative fiction.Grossman, Jonathan H. (2012). ''Charles Dickens's Networks: Public Transport and the Novel''. p. 54. Oxford: Oxford Universi ...
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Castle
A castle is a type of fortified structure built during the Middle Ages predominantly by the nobility or royalty and by military orders. Scholars debate the scope of the word ''castle'', but usually consider it to be the private fortified residence of a lord or noble. This is distinct from a palace, which is not fortified; from a fortress, which was not always a residence for royalty or nobility; from a ''pleasance'' which was a walled-in residence for nobility, but not adequately fortified; and from a fortified settlement, which was a public defence – though there are many similarities among these types of construction. Use of the term has varied over time and has also been applied to structures such as hill forts and 19th-20th century homes built to resemble castles. Over the approximately 900 years when genuine castles were built, they took on a great many forms with many different features, although some, such as curtain walls, arrowslits, and portcullises, were ...
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Sorrent
Glu Mobile LLC is an American developer and publisher of video games for mobile phones and tablet computers. Founded in San Francisco, California, in 2004, Glu offers products to multiple platforms including Java ME-based devices, Android, Windows Phone, Google Chrome, and Amazon. It was previously listed on Nasdaq before it was acquired by Electronic Arts in April 2021. History In December 2004, San Mateo, the California-based Sorrent merged with the London-based Macrospace. In June 2005 the merged company created a new corporate name: Glu Mobile. That same year, Greg Ballard replaced Sorrent founder Scott Orr as CEO. In 2006, Glu Mobile acquired iFone and in 2007 it acquired Chinese mobile game producer Beijing Zhangzhong MIG Information Technology Co. Ltd. ("MIG"). In September 2007, Glu announced the launch of ''Asteroids'' for mobile phones. In March 2008, Glu acquired San Clemente-based mobile developer Superscape. In January 2010, Niccolo de Masi joined Glu Mobile ...
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Compass
A compass is a device that shows the cardinal directions used for navigation and geographic orientation. It commonly consists of a magnetized needle or other element, such as a compass card or compass rose, which can pivot to align itself with magnetic north. Other methods may be used, including gyroscopes, magnetometers, and GPS receivers. Compasses often show angles in degrees: north corresponds to 0°, and the angles increase clockwise, so east is 90°, south is 180°, and west is 270°. These numbers allow the compass to show azimuths or bearings which are commonly stated in degrees. If local variation between magnetic north and true north is known, then direction of magnetic north also gives direction of true north. Among the Four Great Inventions, the magnetic compass was first invented as a device for divination as early as the Chinese Han Dynasty (since c. 206 BC),Li Shu-hua, p. 176 and later adopted for navigation by the Song Dynasty Chinese during the 11th centur ...
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