Amnesia Fortnight 2012
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Amnesia Fortnight 2012
''Amnesia Fortnight 2012'' is a bundle of prototypes made during a two-week public prototyping session in 2012 by Double Fine Productions, which was held in conjunction with the Humble Bundle group in 2012. Everyone that paid a minimum of $1 had the opportunity to vote on 23 concept ideas. After the completion of the voting period, Double Fine developed the top five voted ideas into game prototypes that became available to those that purchased the bundle after they were completed. There were also three bonus prototypes included, including two from the first ''Amnesia Fortnight'' that were made into commercial games, and one prototype from the previous year's ''Amnesia Fortnight'' that hadn't been released to the public before that point. 2 Player Productions filmed a documentary about the making of the prototypes, which was included with purchase of the bundle. ''Amnesia Fortnight 2012'' was later released on physical media as part of a special edition bundle. ''Hack 'n' Slash' ...
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Double Fine Productions
Double Fine Productions, Inc. is an American First-party developer, first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two games – ''Psychonauts'' and ''Brütal Legend'' – underperformed publishers' expectations despite critical praise. The future of the company was assured when Schafer turned to several in-house prototypes built during a two-week period known as "Amnesia Fortnight" to expand as smaller titles, all of which were licensed through publishers and met with commercial success. Schafer has since repeated these Amnesia Fortnights, using fan-voting mechanics, to help select and build indie game, smaller titles. Double Fine is also credited with driving interest in crowdfunding in video games, having been able to raise more than for the development of ''Broken Age'', at the time one of the largest projects funded by Kickstarter, a ...
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Rock Paper Shotgun
''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquired and brought into the Gamer Network, a network of sites led by ''Eurogamer'' in May 2017. Its editor-in-chief is Katharine Castle and its deputy editor is Alice Bell. Contributors ''Rock Paper Shotgun'' was founded by Kieron Gillen, Jim Rossignol, Alec Meer and John Walker in 2007. All four were freelancing for Future Publishing, and decided they wanted to create a website focused entirely on games for PC. Gillen announced that he would no longer be involved in posting the day-to-day content of ''Rock Paper Shotgun'' in 2010, focusing more on his work with Marvel Comics, but would continue to act as a director and occasionally write essay pieces for the site. Rossignol founded his own game studio Big Robot in 2010, but also continued ...
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Once Upon A Monster
''Sesame Street: Once Upon a Monster'' is a Sesame Street video game developed by Double Fine Productions and published by Warner Bros. Interactive Entertainment in conjunction with Sesame Workshop. The game was released in North America on October 11, 2011 for the Xbox 360 console. Players use the Kinect controller to control the Muppet characters Elmo and Cookie Monster and new characters Marco and Seamus as they sing and dance. Though ''Once Upon a Monster'' represents Double Fine's first foray into licensed property, the title started as one of four smaller titles, alongside ''Costume Quest'', ''Stacking'', and '' Iron Brigade'', during an "Amnesia Fortnight" period during '' Brütal Legend'', and was later found to be easily adapted to the ''Sesame Street'' property. The original prototype of the game, titled '' Happy Song'', was released for Microsoft Windows as part of the '' Amnesia Fortnight 2012'' bundle on November 19, 2012. Microsoft developed and released another ' ...
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Costume Quest
''Costume Quest'' is a party-based role-playing video game developed by Double Fine Productions and published by THQ on October 19, 2010. In the game, the player controls a child who is trick-or-treating with their twin on Halloween night when they encounter a monster that kidnaps their sibling. The player must travel around the local neighborhood collecting items for their costume, candy, and fellow children as companions in order to face the leader of the monsters and rescue their sibling. The costume aspects are used in turn-based RPG, turn-based battle segments, where the player character and companions are transformed into whatever they are dressed as to fight other monsters; the costume aspects are also used for abilities outside of battles. A downloadable content, DLC expansion titled "Grubbins on Ice", was released on December 21, 2010, taking place after the events of the original game and set in the monster world of Repugia. A sequel, ''Costume Quest 2'', was released in ...
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PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% ('' Kerbal Space Program'', '' Civilization II'', ''Half-Life'', ''Half-Life 2'', ''Minecraft'', ''Spelunky'' and ''Quake II''). In the US edition, no game has yet received a rating higher than 98% (''Sid Meier's Alpha Centauri'', ''Half-Life 2'', and ''Crysis''). In the UK editi ...
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Iron Brigade (video Game)
''Iron Brigade'', formerly titled ''Trenched'', is a 2011 video game, developed by Double Fine Productions, published by Microsoft Studios as a downloadable Xbox Live Arcade title on the Xbox 360, and set for release as a Microsoft Windows title in 2012. Announced at the 2011 Game Developers Conference by Tim Schafer, ''Iron Brigade'' is a hybrid tower defense and third-person shooter game, set after World War I in an alternate reality, where the player controls units from the Mobile Trench Brigade to fight off robotic species called the Monovision. The player controls giant mecha-style robots with weapon and armor customization through a variety of missions set across the world. The game was released on the Xbox Live service on June 22, 2011, with a delayed release in certain European areas due to trademark issues with the title, with its release scheduled for November 30, 2011 but was ultimately released on December 1, 2011 under the alternate name ''Iron Brigade''. The name of th ...
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Ray Harryhausen
Raymond Frederick Harryhausen (June 29, 1920 – May 7, 2013) was an American-British animator and special effects creator who created a form of stop motion model animation known as "Dynamation". His works include the animation for '' Mighty Joe Young'' (1949) with his mentor Willis H. O'Brien (for which the latter won the Academy Award for Best Visual Effects); his first color film, ''The 7th Voyage of Sinbad'' (1958); and '' Jason and the Argonauts'' (1963), which featured a sword fight with seven skeleton warriors. His last film was '' Clash of the Titans'' (1981), after which he retired. In 1960, Harryhausen moved to the United Kingdom and became a dual American-British citizen. He lived in London until his death in 2013. During his life, his innovative style of special effects in films inspired numerous filmmakers. In November 2016 the BFI compiled a list of those present-day filmmakers who claim to have been inspired by Harryhausen, including Steven Spielberg, Peter ...
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Co-op Gameplay
A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-controlled enterprise".Statement on the Cooperative Identity.
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Cooperatives are democratically controlled by their members, with each member having one vote in electing the board of directors. Cooperatives may include: * es owned and ...
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Monster Hunter
is a Japanese media franchise centered on a series of fantasy-themed action role-playing video games that started with the game ''Monster Hunter'' for the PlayStation 2, released in 2004. Titles have been released across a variety of platforms, including personal computers, home consoles, portable consoles, and mobile devices. The series is developed and published by Capcom. The games are primarily action role-playing games. The player takes the role of a Hunter, slaying or trapping large monsters across various landscapes as part of quests given to them by locals, with some quests involving the gathering of a certain item or items, which may put the Hunter at risk of facing various monsters. As part of its core gameplay loop, players use loot gained from slaying monsters, gathering resources, and quest rewards to craft improved weapons, armor, and other items that allow them to face more powerful monsters. All main series titles feature multiplayer (usually up to four players ...
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The International House Of Mojo
The International House of Mojo (often called ''Mixnmojo'') is a website focused on LucasArts video games. It later expanded to cover studios founded by former LucasArts employees, including Double Fine Productions, Telltale Games, Autumn Moon Entertainment and Crackpot Entertainment. It was founded in 1997 by James Spafford and is among the longest-running "fan sites" on the internet. ''Mixnmojo'' once enjoyed an active relationship with LucasArts, and reviews have occasionally been quoted in the company's marketing such as on the cover of the UK release of '' Monkey Island Special Edition Collection''. The site was also referenced in the book '' Rogue Leaders: The Story of LucasArts'', and staff has been interviewed by the gaming press. Developers highlighted by the site have often reciprocated its fondness. Tim Schafer of Double Fine Productions called ''Mixnmojo'' their "friendly friends" and praised the staff for their knowledge. At E3 2003, in order to make light of a ...
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Leap Motion
Leap Motion, Inc. (formerly OcuSpec Inc.) was an American company that manufactured and marketed a computer hardware sensor device that supports hand and finger motions as input, analogous to a mouse, but requires no hand contact or touching. In 2016, the company released new software designed for hand tracking in virtual reality. The company was sold to the British company Ultrahaptics in 2019, which sells the product under the brand name Ultraleap. History The technology for Leap Motion was first developed in 2008, while co-founder David Holz was studying for a Ph.D. in mathematics. Holz co-founded the company with Michael Buckwald in 2010. The company raised a $1.3M seed financing round in June 2011 with investments from venture capital firms Andreessen Horowitz, Founders Fund, and SOSV, as well as several angel investors. In May 2012, Leap Motion announced a $12.75M Series A funding round led by Highland Capital Partners. In January 2013, Leap Motion announced a furt ...
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Sandbox (video Games)
A sandbox game is a video game with a gameplay element that provides players a great degree of creativity to interact with, usually without any predetermined goal, or alternatively with a goal that the players set for themselves. Such games may lack any objective, and are sometimes referred to as non-games or software toys. More often, sandbox games result from these creative elements being incorporated into other genres and allowing for emergent gameplay. Sandbox games are often associated with an open world concept which gives the players freedom of movement and progression in the game's world. The term "sandbox" derives from the nature of a sandbox that lets children create nearly anything they want within it. Early sandbox games came out of space trading and combat games like ''Elite'' (1984) and city-building simulations and tycoon games like ''SimCity'' (1989). The releases of ''The Sims'' and ''Grand Theft Auto III'' in 2000 and 2001, respectively, demonstrated that ga ...
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