American Gladiators (video Game)
   HOME
*





American Gladiators (video Game)
''American Gladiators'' is a video game developed by Incredible Technologies and released in 1991 by GameTek for the Nintendo Entertainment System. Ports were published in 1992 for Amiga, Genesis, Super NES, and MS-DOS compatible operating systems. It is based on the 1989 television game show '' American Gladiators''. Gameplay The NES version varied greatly from the others as well as the game show itself in that the events were morphed into side-scrolling and overhead mini-levels that only partially resembled the real-life events. Each joust event involved four different gladiator battles atop platforms, with a series of joust platforms to be jumped across in between battles. Human Cannonball also required four gladiators to be beaten with perfectly timed leaps off the rope while the gladiator's platform elevated up and down, making the task that much more difficult. In this event and the Joust, gladiators screamed gratuitously (and often humorously) as they were knocked off ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Incredible Technologies
Incredible Technologies (IT) (formerly Free Radical Software (FRS)) is an American designer and manufacturer of coin-operated video games and Class III casino games, based in Vernon Hills, Illinois. The company's most widely used product is the '' Golden Tee Golf'' series. The company employs around 200 people at its offices in suburban Chicago. History The firm was founded as Free Radical Software in July 1985 by Richard Ditton, a NASA software engineer, and Elaine Hodgson, a biochemist. The company was a software design gaming firm working for Semaphore Systems, developing the title ''Championship Wrestling'' for Epyx, and porting ''Winter Games'' to Amiga and Atari ST, before being renamed as Incredible Technologies. The company started in the basement of the owners' home and developed a variety of work-for-hire entertainment projects, including pinball hardware and game programming for Data East. In its early years, IT struggled to maintain profitability, with no hit product ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Amiga Action
''Amiga Action'' was a monthly magazine about Amiga video games. It was published in the United Kingdom by Europress (later IDG Media) and ran for 89 full issues, from October 1989 to December 1996. After its closure, it was merged into sister publication ''Amiga Computing'', replacing its games section. This ran for 10 issues until September 1997 when that magazine also folded. References External links Archived Amiga Action magazineson the Internet Archive The Internet Archive is an American digital library with the stated mission of "universal access to all knowledge". It provides free public access to collections of digitized materials, including websites, software applications/games, music, ...Digitized Amiga Action magazines and Retro CDN Amiga magazines Defunct computer magazines published in the United Kingdom Magazines established in 1989 Magazines disestablished in 1996 Mass media in West Sussex Monthly magazines published in the United Kingdom Video g ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Sega Visions
''Sega Visions'' was a Video game journalism, video game magazine running from 1990 to 1995 that focused on games made for Sega video game consoles such as Master System, Sega Game Gear, Game Gear, Sega Mega Drive, Genesis, and Sega CD. History ''Sega Visions'' was launched by Sega in 1990 as an answer to the popular game magazine ''Nintendo Power'', which was produced by Nintendo and focused exclusively on games for Nintendo consoles. Sega had previously produced a ''Team Sega Newsletter'', which was a small, simple magazine, mostly used to advertise Master System games. Once the Genesis proved popular with game players, it was Sega's ambition to create a more in depth magazine with reviews, previews, game strategies, and more, which ultimately became ''Sega Visions''. Its premiere issue in June/July 1990 was sent free to registered Master System and Genesis owners. The magazine was initially published by The Communique Group. In 1992, International Data Group, who also publ ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Sega Force
''Sega Force'' was an early 1990s publication that covered the Sega console range (Sega Mega Drive, Mega-CD, Master System and Game Gear). History ''Sega Force'', along with ''Nintendo Force'', was initially announced in mid-1991 by Newsfield. However, the liquidation of the publisher resulted in the magazine being significantly delayed. It was eventually launched by Europress Impact in December 1991. The magazine featured artwork created by Oliver Frey that was inspired by Japanese anime, such as '' Akira''. Frey often introduced a horror element into his artwork. His artwork for a Lemmings cover replaced the rodents with humans, depicting their horrified faces as they fell to the ground. The title also featured work by Stuart Wynne, Phil King, Steve Shields, Adrian Pitt and Matt Yeo. The magazine occasionally featured novellas based on console games. Staff writer, Matt Yeo worked in conjunction with Acclaim software to publish a novella based on ''Super Smash TV''. The narra ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


MegaTech
''MegaTech'' (sometimes styled with the katakana メガテケ) was a publication from EMAP aimed specifically at the Sega Mega Drive gaming market. The magazine was started in 1991. The launch editorial consisted of a small team including Paul Glancey (editor) and Mark Patterson (deputy editor). It was published monthly.MegaTech
Sega Retro. Retrieved 23 August 2016. In 1993 the magazine was acquired by . It ceased publication in 1994 when it was merged into '''' magazine. Founding editor Paul Glancey spoke about the magazine's difficult launch, ev ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Electronic Games
An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common forms of electronic game including handheld electronic games, standalone systems (e.g. pinball, slot machines, or electro-mechanical arcade games), and exclusively non-visual products (e.g. audio games). Teletype games The earliest form of computer game to achieve any degree of mainstream use was the text-based Teletype game. Teletype games lack video display screens and instead present the game to the player by printing a series of characters on paper which the player reads as it emerges from the platen. Practically this means that each action taken will require a line of paper and thus a hard-copy record of the game remains after it has been played. This naturally tends to reduce the size of the gaming universe or alternatively to requi ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Video Games & Computer Entertainment
''VideoGames & Computer Entertainment'' (abbreviated as ''VG&CE'') was an American magazine dedicated to covering video games on computers, home consoles and arcades. It was published by LFP, Inc. from the late 1980s until the mid-1990s. Offering game reviews, previews, game strategies and cheat codes as well as coverage of the general industry, ''VG&CE'' was also one of the first magazines to cover both home console and computer games. The magazine gave out annual awards in a variety of categories, divided between the best of home video games and computer video games. The magazine featured original artwork by Alan Hunter and other freelance artists. History ''VG&CE'' began as a spinoff of ''ANALOG Computing'', a magazine published by LFP devoted to Atari 8-bit family of home computers. ''VG&CE'' was started at LFP by Lee H. Pappas (publisher), with Andy Eddy as executive editor (Eddy was a freelance contributor to the first issue of the magazine, which had the cover dat ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Total!
''Total!'' was a video game magazine published in the United Kingdom by Future plc. It was published monthly for 58 issues, beginning in December 1991 (cover-dated January 1992), with the last issue bearing the cover-date October 1996. A "1993 Annual" featuring reprint material and a poster magazine were also released during the magazine's lifetime. Content It focused on current and upcoming Nintendo consoles of the era, initially the NES and Game Boy, and then shared coverage with the SNES, Virtual Boy and Nintendo 64 as they were released. The arcade games ''Cruis'n USA'', ''Killer Instinct'' and ''Killer Instinct 2'' were also reviewed. Each game review featured a rating out of 10 for the graphics, sound, gameplay and lifespan, plus an overall percentage score. The first Nintendo 64 game reviewed, ''Super Mario 64'', was also the first game to receive the perfect score of 100%. Other notable high scores included 99% for ''Super Mario All-Stars'' on the SNES, in September 1993 ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Super Play
''Super Play'' was a British Super Nintendo Entertainment System (SNES) magazine which ran from 1 October 1992 to September 1996. Overview ''Super Play'' covered in great detail the role-playing video game genre. Many of these games were never released officially in the UK or European games market, and therefore the magazine concentrated much effort in covering aspects of the American, and moreover the Japanese games markets. It also featured in-depth, intelligent and passionate coverage of all aspects of gaming. Given the close ties between the world of Japanese console RPGs and animation, the magazine also heavily featured information about manga and anime by noted UK-based writer Helen McCarthy. It can be said that Super Play was one of the magazines that helped to push forward what was at the time a nascent market for anime in the UK. In this vein, the magazine itself was also notable as its cover illustrations (and many illustrations between the covers) were done in ma ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Official Nintendo Magazine
''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as ''Nintendo Magazine System'', the magazine first covered the Nintendo Entertainment System, Super Nintendo Entertainment System and Game Boy consoles, and was later renamed to ''Nintendo Magazine'', ''Nintendo Official Magazine'' then, briefly, ''Nintendo Official Magazine UK''. Under these names, it was published by EMAP for twelve years, before the rights were sold to the publisher, Future plc. The first issue by Future plc was released on 16 February 2006. The magazine then ran for 8 years and 8 months, concluding with its 114th issue, released on 14 October 2014. The similarly titled Australian version was a follow-up of '' Nintendo Magazine System'', not to be confused with the UK publication. History ''Mean Machines'', a long-standing ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future. Its 24–year production run is one of the longest of all video game magazines in the United States and Canada. On August 21, 2012, Nintendo announced that it would not be renewing its licensing agreement with Future Publishing, and that ''Nintendo Power'' would cease publication in December. The final issue, volume 285, was released on December 11, 2012. On December 20, 2017, ''Nintendo Power'' officially returned as a podcast. History ''Nintendo Fun Club News'' preceded ''Nintendo Power'' as a newsletter sent to club members for free. In mid-1988 it was discontinued after seven issues in favor of ''N ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]