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American Computer Science League
ACSL, or the American Computer Science League, is an international computer science competition among more than 300 schools. Originally founded in 1978 as the Rhode Island Computer Science League, it then became the New England Computer Science League. With countrywide and worldwide participants, it became the American Computer Science League. It has been in continuous existence since 1978. Each yearly competition consists of four contests. All students at each school may compete but the team score is the sum of the best 3 or 5 top scores. Each contest consists of two parts: a written section (called "shorts") and a programming section. Written topics tested include "what does this program do?", digital electronics, Boolean algebra, computer numbering systems, recursive functions, data structures (primarily dealing with heaps, binary search trees, stacks, and queues), lisp programming, regular expressions and Finite State Automata, bit string flicking, graph theory, as ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Lisp Programming Language
Lisp (historically LISP) is a family of programming languages with a long history and a distinctive, fully parenthesized prefix notation. Originally specified in 1960, Lisp is the second-oldest high-level programming language still in common use, after Fortran. Lisp has changed since its early days, and many dialects have existed over its history. Today, the best-known general-purpose Lisp dialects are Common Lisp, Scheme, Racket and Clojure. Lisp was originally created as a practical mathematical notation for computer programs, influenced by (though not originally derived from) the notation of Alonzo Church's lambda calculus. It quickly became a favored programming language for artificial intelligence (AI) research. As one of the earliest programming languages, Lisp pioneered many ideas in computer science, including tree data structures, automatic storage management, dynamic typing, conditionals, higher-order functions, recursion, the self-hosting compiler, and the read†...
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Computer Language
A computer language is a formal language used to communicate with a computer. Types of computer languages include: * Construction language – all forms of communication by which a human can specify an executable problem solution to a computer ** Command language – a language used to control the tasks of the computer itself, such as starting programs ** Configuration language – a language used to write configuration files ** Programming language – a formal language designed to communicate instructions to a machine, particularly a computer ** Query language – a language used to make queries in databases and information systems ** Transformation language – designed to transform some input text in a certain formal language into a modified output text that meets some specific goal * Data exchange language – a language that is domain-independent and can be used for data from any kind of discipline; examples: JSON, XML * Markup language &ndas ...
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Infix Notation
Infix notation is the notation commonly used in arithmetical and logical formulae and statements. It is characterized by the placement of operators between operands—" infixed operators"—such as the plus sign in . Usage Binary relations are often denoted by an infix symbol such as set membership ''a'' ∈ ''A'' when the set ''A'' has ''a'' for an element. In geometry, perpendicular lines ''a'' and ''b'' are denoted a \perp b \ , and in projective geometry two points ''b'' and ''c'' are in perspective when b \ \doublebarwedge \ c while they are connected by a projectivity when b \ \barwedge \ c . Infix notation is more difficult to parse by computers than prefix notation (e.g. + 2 2) or postfix notation (e.g. 2 2 +). However many programming languages use it due to its familiarity. It is more used in arithmetic, e.g. 5 × 6. Further notations Infix notation may also be distinguished from function notation, where the name of a function suggests a particular operation, a ...
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Postfix Notation
Reverse Polish notation (RPN), also known as reverse Ɓukasiewicz notation, Polish postfix notation or simply postfix notation, is a mathematical notation in which operators ''follow'' their operands, in contrast to Polish notation (PN), in which operators ''precede'' their operands. It does not need any parentheses as long as each operator has a fixed number of operands. The description "Polish" refers to the nationality of logician Jan Ɓukasiewicz, who invented Polish notation in 1924. The first computer to use postfix notation, though it long remained essentially unknown outside of Germany, was Konrad Zuse's Z3 in 1941 as well as his Z4 in 1945. The reverse Polish scheme was again proposed in 1954 by Arthur Burks, Don Warren, and Jesse Wright and was independently reinvented by Friedrich L. Bauer and Edsger W. Dijkstra in the early 1960s to reduce computer memory access and use the stack to evaluate expressions. The algorithms and notation for this scheme were extended ...
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Prefix Notation
Polish notation (PN), also known as normal Polish notation (NPN), Ɓukasiewicz notation, Warsaw notation, Polish prefix notation or simply prefix notation, is a mathematical notation in which operators ''precede'' their operands, in contrast to the more common infix notation, in which operators are placed ''between'' operands, as well as reverse Polish notation (RPN), in which operators ''follow'' their operands. It does not need any parentheses as long as each operator has a fixed number of operands. The description "Polish" refers to the nationality of logician Jan Ɓukasiewicz, who invented Polish notation in 1924. The term ''Polish notation'' is sometimes taken (as the opposite of ''infix notation'') to also include reverse Polish notation. When Polish notation is used as a syntax for mathematical expressions by programming language interpreters, it is readily parsed into abstract syntax trees and can, in fact, define a one-to-one representation for the same. Because of ...
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Assembly Language
In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. Assembly language usually has one statement per machine instruction (1:1), but constants, comments, assembler directives, symbolic labels of, e.g., memory locations, registers, and macros are generally also supported. The first assembly code in which a language is used to represent machine code instructions is found in Kathleen and Andrew Donald Booth's 1947 work, ''Coding for A.R.C.''. Assembly code is converted into executable machine code by a utility program referred to as an ''assembler''. The term "assembler" is generally attributed to Wilkes, Wheeler and Gill in their 1951 book ''The Preparation of Programs for an Electronic Digital Com ...
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Graph Theory
In mathematics, graph theory is the study of ''graphs'', which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of '' vertices'' (also called ''nodes'' or ''points'') which are connected by '' edges'' (also called ''links'' or ''lines''). A distinction is made between undirected graphs, where edges link two vertices symmetrically, and directed graphs, where edges link two vertices asymmetrically. Graphs are one of the principal objects of study in discrete mathematics. Definitions Definitions in graph theory vary. The following are some of the more basic ways of defining graphs and related mathematical structures. Graph In one restricted but very common sense of the term, a graph is an ordered pair G=(V,E) comprising: * V, a set of vertices (also called nodes or points); * E \subseteq \, a set of edges (also called links or lines), which are unordered pairs of vertices (that is, an edge is associated with t ...
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Finite State Machine
A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of '' states'' at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a ''transition''. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types— deterministic finite-state machines and non-deterministic finite-state machines. A deterministic finite-state machine can be constructed equivalent to any non-deterministic one. The behavior of state machines can be observed in many devices in modern society that perform a predetermined sequence of actions depending on a sequence of events with which they are presented. Simple examples are vending machines, which dispense p ...
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Regular Expressions
A regular expression (shortened as regex or regexp; sometimes referred to as rational expression) is a sequence of characters that specifies a search pattern in text. Usually such patterns are used by string-searching algorithms for "find" or "find and replace" operations on strings, or for input validation. Regular expression techniques are developed in theoretical computer science and formal language theory. The concept of regular expressions began in the 1950s, when the American mathematician Stephen Cole Kleene formalized the concept of a regular language. They came into common use with Unix text-processing utilities. Different syntaxes for writing regular expressions have existed since the 1980s, one being the POSIX standard and another, widely used, being the Perl syntax. Regular expressions are used in search engines, in search and replace dialogs of word processors and text editors, in text processing utilities such as sed and AWK, and in lexical analysis. Most gener ...
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Queue (data Structure)
In computer science, a queue is a collection of entities that are maintained in a sequence and can be modified by the addition of entities at one end of the sequence and the removal of entities from the other end of the sequence. By convention, the end of the sequence at which elements are added is called the back, tail, or rear of the queue, and the end at which elements are removed is called the head or front of the queue, analogously to the words used when people line up to wait for goods or services. The operation of adding an element to the rear of the queue is known as ''enqueue'', and the operation of removing an element from the front is known as ''dequeue''. Other operations may also be allowed, often including a ''peek'' or ''front'' operation that returns the value of the next element to be dequeued without dequeuing it. The operations of a queue make it a first-in-first-out (FIFO) data structure. In a FIFO data structure, the first element added to the queue will b ...
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School
A school is an educational institution designed to provide learning spaces and learning environments for the teaching of students under the direction of teachers. Most countries have systems of formal education, which is sometimes compulsory. In these systems, students progress through a series of schools. The names for these schools vary by country (discussed in the '' Regional terms'' section below) but generally include primary school for young children and secondary school for teenagers who have completed primary education. An institution where higher education is taught is commonly called a university college or university. In addition to these core schools, students in a given country may also attend schools before and after primary (elementary in the U.S.) and secondary (middle school in the U.S.) education. Kindergarten or preschool provide some schooling to very young children (typically ages 3–5). University, vocational school, college or seminary may be avail ...
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