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Altered Destiny
''Altered Destiny'' is a graphic adventure game released by Accolade (company), Accolade in 1990 for MS-DOS compatible operating systems and in 1991 for Amiga. The game was designed by Michael Berlyn and it uses a text parser User Interface, interface. It is the second adventure game from Accolade and it uses the same Game engine, engine as the first one, ''Les Manley in: Search for the King''. Plot The player assumes the role of a normal middle-class man named P.J. Barrett. After a mixup in the local repair shop, he accidentally brings home a TV set that belongs to a barbarian warrior. When he switches on the TV he is unexpectedly sucked through the screen into the planet Daltere where he finds out that an alien named Helmar has stolen "the jewel of light" and that this world is in danger. Thus he is forced to take on a mission to free it from tyranny and to save the galaxy. Reception Scorpia of ''Computer Gaming World'' wrote that ''Altered Destiny'' "leaves me with mixed feelin ...
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Accolade (company)
Accolade, Inc. (later Infogrames North America, Inc.) was an American video game developer and publisher based in San Jose, California. The company was founded as Accolade in 1984 by Alan Miller and Bob Whitehead, who had previously co-founded Activision in 1979. The company became known for numerous sports game series, including ''HardBall!, Jack Nicklaus'' and ''Test Drive''. By the early 1990s, Accolade saw critical acclaim for '' Star Control'' (1990), as well as strong sales for ''Bubsy'' (1993). However, Sega sued Accolade for creating unauthorized Sega Genesis games by reverse-engineering the console's boot-protection. Accolade won the case on appeal, overturning an injunction from the lower court that had interrupted their sales and development. The founders soon left the company. The new chief executive, Peter Harris, attracted new investment from Time Warner. The following year, Accolade president Jim Barrett replaced him. He focused on existing franchises hoping ...
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Search For The King
Searching or search may refer to: Computing technology * Search algorithm, including keyword search ** :Search algorithms * Search and optimization for problem solving in artificial intelligence * Search engine technology, software for finding information ** Enterprise search, software or services for finding information within organizations ** Web search engine, a service for finding information on the World Wide Web Music * Search (band), a Malaysian rock band * "Searchin'", a 1957 song originally performed by The Coasters * "Searching" (China Black song), a 1991 song by China Black * "Searchin'" (CeCe Peniston song), a 1993 song by CeCe Peniston * "Searchin' (I Gotta Find a Man)", a 1983 dance song by Hazell Dean * "Searching" (INXS song), a 1997 song by INXS * "Searching" (Pete Rock & CL Smooth song), a 1995 song from the Pete Rock & CL Smooth album ''The Main Ingredient'' * ''Searching'', a 2013 album by Jay Diggins * "Searching", a 1980 single by Change * "Searching ...
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Amiga Games
__NOTOC__ This is a list of games for the Amiga line of personal computers organised alphabetically by name. See Lists of video games This is a list of all video game lists on Wikipedia, sorted by varying classifications. By platform Acorn * List of Acorn Electron games Apple * List of Apple II games * List of Apple IIGS games * List of iOS games * List of Macintosh ga ... for related lists. This list has been split into multiple pages. It contains over 3000 games. Please use the Table of Contents to browse it. List of Amiga games A through H List of Amiga games I through O List of Amiga games P through Z Sources Hall Of LightLemon AmigaGame Browser: Amigaat MobyGames {{Video game lists by platform Amiga games, * Video game lists by platform, Amiga games ...
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Adventure Games
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. ''Colossal Cave Adventure'' is identified as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', ''King's Quest'', ''Monkey Island'', and ''Myst''. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with better graphics, the graphic adventure-game format became popular, initially by augmenting player's text commands wi ...
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Accolade (company) Games
The accolade (also known as dubbing or adoubement) ( la, benedictio militis) was the central act in the rite of passage Ceremony, ceremonies conferring knighthood in the Middle Ages. From about 1852, the term ''accolade'' was used much more generally to mean "praise" or "award" or "honour". Etymology ''Accolade'' was first used in 1611 and is French, from Occitan language, Occitan ''acolada''. This, in turn, came from the Latin ''ad'' ("to") + ''collum'' ("neck") and in Occitan originally meant "Hug, embrace". ''Accolade'' is akin to "dubbing" or "wikt:dub, to dub" since the tap on the shoulder with the knighting sword is accepted to be the point at which the title is awarded. History Ceremony The accolade is a ceremony to confer knighthood. It may take many forms, including the tapping of the flat side of a knighting sword on the shoulders of a candidate (who is himself sometimes referred to as an accolade during the ceremony) or an embrace about the neck. There is some ...
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1990 Video Games
Year 199 ( CXCIX) was a common year starting on Monday (link will display the full calendar) of the Julian calendar. At the time, it was sometimes known as year 952 ''Ab urbe condita''. The denomination 199 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Mesopotamia is partitioned into two Roman provinces divided by the Euphrates, Mesopotamia and Osroene. * Emperor Septimius Severus lays siege to the city-state Hatra in Central-Mesopotamia, but fails to capture the city despite breaching the walls. * Two new legions, I Parthica and III Parthica, are formed as a permanent garrison. China * Battle of Yijing: Chinese warlord Yuan Shao defeats Gongsun Zan. Korea * Geodeung succeeds Suro of Geumgwan Gaya, as king of the Korean kingdom of Gaya (traditional date). By topic Religion * Pope Zephyrinus succeeds Pope Victor I, as the ...
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Pathing
Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph. Pathfinding is closely related to the shortest path problem, within graph theory, which examines how to identify the path that best meets some criteria (shortest, cheapest, fastest, etc) between two points in a large network. Algorithms At its core, a pathfinding method searches a graph by starting at one vertex and exploring adjacent nodes until the destination node is reached, generally with the intent of finding the cheapest route. Although graph searching methods such as a breadth-first search would find a route if given enough time, other methods, which "explore" the graph, would tend to reach the destination sooner. An analogy would be a person walking across a room; rather than examining every pos ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
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Michael Berlyn
Michael Berlyn (born 1949) is an American video game designer and writer. He is best known as an implementer at Infocom, part of the text adventure game design team. Brainwave Creations was a small game programming company started by Michael Berlyn. The company was founded in the mid-1980s, and is probably best known for co-creating ''Tass Times in Tonetown'' along with Interplay's Rebecca Heineman. Berlyn joined Marc Blank in founding the game company Eidetic, which later became Bend Studio. In the midst of working on the company's second game, ''Syphon Filter'', Berlyn left the video game industry. He later explained, "I did not like what the game business had become, the people who were driving it, or the nature of the product. I left before it was done and said, 'Do not put my name on the product.' I walked away from my own company. When you tell me you want to put a monk or a nun in my game and have them standing there holding guns so I can justify having the players shoot ...
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User Interface
In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine from the human end, while the machine simultaneously feeds back information that aids the operators' decision-making process. Examples of this broad concept of user interfaces include the interactive aspects of computer operating systems, hand tools, heavy machinery operator controls and process controls. The design considerations applicable when creating user interfaces are related to, or involve such disciplines as, ergonomics and psychology. Generally, the goal of user interface design is to produce a user interface that makes it easy, efficient, and enjoyable (user-friendly) to operate a machine in the way which produces the desired result (i.e. maximum usability). This generally means that the operator needs to provide minimal input ...
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Text Parser
{{Refimprove, date=August 2007 In adventure games, a text parser takes typed input (a command) from the player and simplifies it to something the game can understand. Usually, words with the same meaning are turned into the same word (e.g. "take" and "get") and certain filler words are dropped (e.g. articles, or the "at" in "look at rock"). The parser makes it easier for the game's author to react on input. The author does not have to write special code to process the commands "get the gem", "take the gem", "get gem", "take gem", "take the precious gem", etc. separately, as the parser will have stripped the input down to something like "take gem". For the player, the game is more flexible, as the game has a larger vocabulary, and there are fewer guess-the-verb and guess-the-noun problems. Parsers are used in early interactive fiction games like the ''Zork'' series, and more recently in games created by systems like Inform and TADS. See also * Natural language parsing External l ...
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