Agility (other)
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Agility (other)
Agility or nimbleness is an ability to change the body's position quickly and requires the integration of isolated movement skills using a combination of balance, coordination, speed, reflexes, strength, and endurance. More specifically, it is dependent on these six skills: * Balance – The ability to maintain equilibrium when stationary or moving (i.e., not to fall over) through the coordinated actions of our sensory functions (eyes, ears and the proprioceptive organs in our joints); * Static balance – The ability to retain the center of mass above the base of support in a stationary position; * Dynamic balance – The ability to maintain balance with body movement; an equal distribution of weight; * Speed – The ability to move all or part of the body quickly; * Strength – The ability of a muscle or muscle group to overcome a resistance; and lastly, * Coordination – The ability to control the movement of the body in co-operation with the body's sensory functions (e.g ...
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Role Playing Games
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physical frame. Embodiment means that the physical actions of the player are regarded as those of the ...
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Parkour
Parkour () is an athletic training discipline or sport in which practitioners (called ''traceurs'') attempt to get from point A to point B in the fastest and most efficient way possible, without assisting equipment and often while performing artistic-gymnastic maneuvers. With roots in military obstacle course training and martial arts, parkour includes running, climbing, swinging, vaulting, jumping, plyometrics, rolling, gymnastics, and quadrupedal movement—whatever is suitable for a given situation. Parkour is an activity that can be practiced alone or with others, and is usually carried out in urban spaces, though it can be done anywhere. It involves seeing one's environment in a new way, and envisioning the potential for navigating it by movement around, across, through, over and under its features. Although practitioners of Parkour often perform flips and other acrobatic movements, these are not considered a part of Parkour proper. The practice of similar movements had ...
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Freerunning
Freerunning is an athletic and acrobatic discipline incorporating an aesthetic element, and can be considered either a sport or a performance art, or both. Freerunning is similar to parkour, from which it is derived, but emphasizes artistry over efficiency and speed. Freerunning involves interacting with physical obstacles in creative ways, such as by climbing, jumping or running; the obstacles may be purpose-built or may be part of a pre-existing natural or man-made environment. The movements are usually adopted from other sports, such as gymnastics, tricking or breakdancing. Freerunners can create their own moves, flows and lines in different landscapes. Practitioners of freerunning usually do parkour as well. Freerunning was founded by Sebastien Foucan, who discussed the subject in 2003 documentary film ''Jump London''. Foucan developed freerunning as a more inclusive form of ''parkour''. Parkour's efficient military style obstacle course training lends itself to martial art a ...
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Fitness Trail
A fitness trail, trim trail or parcourse consists of a path or course with outdoor exercise equipment or obstacles installed along its length for exercising the human body to promote good health. The course is designed to promote physical fitness training in the style attributed to Georges Hébert. In general, fitness trails can be natural or man-made, located in areas such as forest, transportation rights-of-way, parks, or urban settings. Equipment exists to provide specific forms of physiological exercise, and can consist of natural features including climbable rocks, trees, and river embankments, or manufactured products (stepping posts, chin-up and climbing bars) designed to provide similar physical challenges. The degree of difficulty of a course is determined by terrain slope, trail surface (dirt, grass, gravel, etc.), obstacle height (walls) or length (crawls) and other features. Urban parcourses tend to be flat, to permit participation by the elderly, and to acc ...
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Agility Drill
Agility drills are used in the aim of improving sports agility, which is the ability to change direction and accelerate while in motion. Description The ability to change direction while in motion is very important in many sports but especially in team and dual sports. For example, an American football running back must be able to quickly change direction when he sees an opponent preparing to tackle him. A basketball player must be able to quickly change directions when dribbling the ball, attempting to get back on defense, or when trying to beat an opponent to the ball. A tennis player must be able to quickly change directions when moving to a position where the ball is expected to go but instead finds the ball going in a different direction. Jumping Drills that entail jumping with turns in the air are usually applicable to basketball players and receivers and pass defenders in football but can apply to many sports in interest of strength. Drills that use side jumps and fr ...
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Illinois Agility Test
The Illinois agility test is a fitness test designed to test one's sport agility Agility or nimbleness is an ability to change the body's position quickly and requires the integration of isolated movement skills using a combination of balance, coordination, speed, reflexes, strength, and endurance. More specifically, it is ....* It is a simple test which is easy to administer and requires little equipment. It tests the subject's ability to turn in different directions and quickly change speeds. The goal of the test is to complete the running course in the shortest possible time. Cones mark the course. The subject starts face down, with their head to the start line and hands on the ground by their shoulders. At the whistle, the subject runs the course without knocking down any cones. The course can be measured out either in meters or feet (10 m long by 5 m wide or 30 ft long by 15 ft wide). References {{DEFAULTSORT:Illinois Agility Test Fitness tests Physical ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Pokémon (video Game Series)
is a series of video games developed by Game Freak and published by Nintendo and The Pokémon Company under the ''Pokémon'' media franchise. It was created by Satoshi Tajiri with assistance from Ken Sugimori, the first games, ''Pocket Monsters Red and Green'', were released in 1996 in Japan for the Game Boy, later released outside of Japan as ''Pokémon Red and Blue''. The main series of role-playing video games (RPGs), referred as the "core series" by their developers, have continued on each generation of Nintendo's handhelds. The most recently released core series game, ''Pokémon Scarlet and Violet,'' was released on November 18, 2022, for the Nintendo Switch. In terms of what each company does, Game Freak develop the main games; Creatures provides support through their Pokémon CG Studio which does 3D models for the pokémon in the games, as well as developing some spin-off titles; Nintendo was the original publisher of the series and since the 2000s, helps The Pokémo ...
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Change Of Direction
Change of direction (''COD'') is any activity that involves a rapid whole-body movement with a pre-planned change of velocity or direction. In elite sports, the speed at which an athlete can do a change of direction is especially valuable in court and field sports. Strength and conditioning coaches in such sports program various exercises to train their athletes in this regard. See also *Agility Agility or nimbleness is an ability to change the body's list of human positions, position quickly and requires the integration of isolated movement skills using a combination of balance (ability), balance, coordination (physiology), coordination ... References {{reflist Effect of Different Physical Training Forms on Change of Direction Ability: a Systematic Review and Meta-analysisTrainHeroic Presents: The Training Lab Key Concepts in Preparing for Agility and Change of DirectionTop 5 Change Of Direction Drills for Athletes Sports terminology Physical exercise ...
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Ability
Abilities are powers an agent has to perform various actions. They include common abilities, like walking, and rare abilities, like performing a double backflip. Abilities are intelligent powers: they are guided by the person's intention and executing them successfully results in an action, which is not true for all types of powers. They are closely related to but not identical with various other concepts, such as disposition, know-how, aptitude, talent, potential, and skill. Theories of ability aim to articulate the nature of abilities. Traditionally, the ''conditional analysis'' has been the most popular approach. According to it, having an ability means one would perform the action in question if one tried to do so. On this view, Michael Phelps has the ability to swim 200 meters in under 2 minutes because he would do so if he tried to. This approach has been criticized in various ways. Some counterexamples involve cases in which the agent is physically able to do something bu ...
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Endurance
Endurance (also related to sufferance, resilience, constitution, fortitude, and hardiness) is the ability of an organism to exert itself and remain active for a long period of time, as well as its ability to resist, withstand, recover from and have immunity to trauma, wounds or fatigue. It is usually used in aerobic or anaerobic exercise. The definition of 'long' varies according to the type of exertion – minutes for high intensity anaerobic exercise, hours or days for low intensity aerobic exercise. Training for endurance can reduce the ability to exert endurance strength unless an individual also undertakes resistance training to counteract this effect. When a person is able to accomplish or withstand a higher amount of effort than their original capabilities their endurance is increasing which to many personnel indicates progress. In looking to improve one's endurance they may slowly increase the amount of repetitions or time spent, if higher repetitions are taken rap ...
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