Adrian Fahrenheit Ţepeş
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Adrian Fahrenheit Ţepeş
, better known as , is a fictional character in Konami's ''Castlevania'' series of video games. His first appearance in the series was in the 1989 game '' Castlevania III: Dracula's Curse'', but he is best known for his role in the critically acclaimed '' Castlevania: Symphony of the Night'', released in 1997. His design in ''Symphony of the Night'' was created by Ayami Kojima, marking her first contribution to the ''Castlevania'' franchise. In the series, Alucard is the son of Dracula, the antagonist of the ''Castlevania'' series. Due to his human mother, Lisa, Alucard is a dhampir, a half-human, half-vampire. His mother's death and admonition not to hate humanity caused him to take up arms against his father. In ''Dracula's Curse'' and ''Castlevania Legends'', he fights against his father alongside the vampire hunters of the Belmont clan, and he is featured as the protagonist of ''Symphony of the Night''. Alucard additionally is present in '' Castlevania: Aria of Sorrow'' a ...
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Symphony Of The Night
''Castlevania: Symphony of the Night'' is an action role-playing game developed and published by Konami for the PlayStation. It was directed and produced by Toru Hagihara, with Koji Igarashi acting as assistant director. It is a direct sequel to '' Castlevania: Rondo of Blood'', taking place four years later. It features Dracula's dhampir son Alucard (returning from '' Castlevania III: Dracula's Curse'') as the protagonist, rising from his slumber to explore Dracula's castle which resurfaced after Richter Belmont vanished. Its design marks a break from previous entries in the series, re-introducing the exploration, nonlinear level design, and role-playing elements first experimented with in '' Castlevania II: Simon's Quest''. ''Symphony of the Night'' initially sold poorly. However, it gradually gained sales through word-of-mouth and became a sleeper hit, developing a cult following and selling over 700,000 units in the United States and Japan. The game garnered widespread accla ...
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Fictional Character
In fiction, a character (or speaker, in poetry) is a person or other being in a narrative (such as a novel, play, radio or television series, music, film, or video game). The character may be entirely fictional or based on a real-life person, in which case the distinction of a "fictional" versus "real" character may be made. Derived from the Ancient Greek word , the English word dates from the Restoration, although it became widely used after its appearance in '' Tom Jones'' by Henry Fielding in 1749. From this, the sense of "a part played by an actor" developed.Harrison (1998, 51-2) quotation: (Before this development, the term ''dramatis personae'', naturalized in English from Latin and meaning "masks of the drama," encapsulated the notion of characters from the literal aspect of masks.) Character, particularly when enacted by an actor in the theatre or cinema, involves "the illusion of being a human person". In literature, characters guide readers through their stories, hel ...
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Bishōnen
(; also transliterated ) is a Japanese term literally meaning "beautiful youth (boy)" and describes an aesthetic that can be found in disparate areas in East Asia: a young man of androgynous beauty. This word originated from the Tang dynasty poem ''Eight Immortals of the Wine Cup'' by Du Fu. It has always shown the strongest manifestation in Japanese pop culture, gaining in popularity due to the androgynous glam rock bands of the 1970s, but it has roots in ancient Japanese literature, the androsocial and androerotic ideals of the medieval China, Chinese imperial court and intellectuals, and Indian aesthetic concepts carried over from Hinduism, imported with Buddhism to China. Today, are very popular among girls and women in Japan. Reasons for this social phenomenon may include the unique male and female social relationships found within the genre. Some have theorized that provide a non-traditional outlet for gender relations. Moreover, it breaks down stereotypes surrounding ...
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Great Hanshin Earthquake
The , or Kobe earthquake, occurred on January 17, 1995, at 05:46:53 JST (January 16 at 20:46:53 UTC) in the southern part of Hyōgo Prefecture, Japan, including the region known as Hanshin. It measured 6.9 on the moment magnitude scale and had a maximum intensity of 7 on the JMA Seismic Intensity Scale (XI on the Modified Mercalli Intensity Scale). The tremors lasted for approximately 20 seconds. The focus of the earthquake was located 17 km beneath its epicenter, on the northern end of Awaji Island, 20 km away from the center of the city of Kobe. Approximately 6,434 people died as a result of this earthquake; about 4,600 of them were from Kobe. Among major cities, Kobe, with its population of 1.5 million, was the closest to the epicenter and hit by the strongest tremors. This was Japan's deadliest earthquake in the 20th century after the Great Kantō earthquake in 1923, which claimed more than 105,000 lives. Earthquake Most of the largest earthquakes in Japa ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American test markets on October 18, 1985, before becoming widely available in North America and other countries. After developing a series of successful arcade games in the early 1980s, Nintendo planned to create a home video game console. Rejecting more complex proposals, the Nintendo president Hiroshi Yamauchi called for a simple, cheap console that ran games stored on cartridges. The controller design was reused from Nintendo's portable Game & Watch games. Nintendo released several add-ons, such as a light gun for shooting games. The NES was one of the best-selling consoles of its time and helped revitalize the US game industry following the video game crash of 1983. It introduced a now-standard business model of licensing third-party d ...
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Video Game Journalism
Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publications and blogs have grown. History Print-based The first magazine to cover the arcade game industry was the subscription-only trade periodical, ''Play Meter'' magazine, which began publication in 1974 and covered the entire coin-operated entertainment industry (including the video game industry). Consumer-oriented video game journalism began during the golden age of arcade video games, soon after the success of 1978 hit ''Space Invaders'', leading to hundreds of favourable articles and stories about the emerging video game medium being aired on television and printed in newspapers and magazines. In North America, the first regular consumer-oriented column about video games, " Arcade Alley" in ''Video'' magazine, began in 1979 and was pe ...
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Lords Of Shadow – Mirror Of Fate
Lords may refer to: * The plural of Lord Places *Lords Creek, a stream in New Hanover County, North Carolina *Lord's, English Cricket Ground and home of Marylebone Cricket Club and Middlesex County Cricket Club People *Traci Lords (born 1968), American actress Politics *House of Lords, upper house of the British parliament *Lords Spiritual, clergymen of the House of Lords *Lords Temporal, secular members of the House of Lords *Trịnh Lords, Vietnamese rulers (1553-1789) Other *Lords Feoffees, English charitable trust *Lords of Acid, electronic band *Lords Hoese, English noble house *''Lords of the Realm'', ''Lords of the Realm II'', and ''Lords of the Realm III'', a series of video games *"Lords", a song by the Sword from the album ''Gods of the Earth'' See also * Lord (other) * House of Lords (other) The House of Lords is the upper house of the Parliament of the United Kingdom. See also Chamber of Peers (other). House of Lords may a ...
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Soma Cruz
is a fictional character and the protagonist of Konami's action-adventure games '' Castlevania: Aria of Sorrow'' and '' Castlevania: Dawn of Sorrow'', part of Konami's '' Castlevania'' video game series. He was designed by Ayami Kojima as part of producer Koji Igarashi's desire to try a "different route" for the ''Castlevania'' series. His return in ''Dawn of Sorrow'' was due to Igarashi's satisfaction with Soma and the storyline in ''Aria of Sorrow'', and he was redesigned with a new anime appearance. In ''Aria of Sorrow'', Soma is an 18-year-old transfer student studying in Japan (or simply a Japanese high school student, in the Japanese version), where he finds himself in the castle of Dracula, the principal antagonist of the ''Castlevania'' series. Soma discovers his "power of dominance," or his ability to claim the souls and abilities of the monsters he defeats as his own. As the game's story progresses, Soma learns of Dracula's demise, and that he is his reincarnation, ...
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Aria Of Sorrow
''Castlevania: Aria of Sorrow'' is a 2003 action role-playing game developed and published by Konami. It is the third ''Castlevania'' game for the Game Boy Advance. Producer Koji Igarashi, who had led the production teams for previous ''Castlevania'' games, led ''Aria of Sorrow''s development as well. Michiru Yamane returned to compose the music alongside Takashi Yoshida and Soshiro Hokkai. Director Junichi Murakami was new to the ''Castlevania'' series. ''Aria of Sorrow'' is set in the year 2035, when Dracula has been sealed away after a battle in 1999. The plot follows the journey of Soma Cruz, a teenager granted occult power as a result of being a potential vessel of Dracula's reincarnation, as he battles dark figures that wish to inherit the undead lord's power. The game incorporates the same combination of elements from platform games and role-playing video games as in a previous game '' Castlevania: Symphony of the Night'' (1997). ''Aria of Sorrow'' introduces several feat ...
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Castlevania Legends
''Castlevania Legends'' is the third ''Castlevania'' title released for the original Game Boy. It was released in Japan on November 27, 1997 and in Europe and North America on March 11, 1998. The game was conceived as a prequel to all other games in the ''Castlevania'' series; however, it later became recognized as non-canon. The story follows Sonia Belmont, a vampire hunter battling the first incarnation of Count Dracula. Gameplay ''Castlevania Legends'' is a side-scrolling platformer where the protagonist, Sonia Belmont, armed with a whip, charges through five stages of Count Dracula's castle, filled with various enemies and candles containing items. Each stage ends in a mini-boss fight which rewards a "Soul Weapon", which Sonia can cast, consuming varying amounts of hearts. The game implements two difficulty levels and password based save states. Should the timer run out, Sonia fall off the screen, or either her life bar or time counter fall to zero, she will lose all of h ...
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Dhampir
In Balkans folklore, dhampirs (sometimes spelled ''dhampyres'', ''dhamphirs'', or ''dhampyrs'') are creatures that are the result of a union between a vampire and a mortal human. This union was usually between male vampires and female mortal humans, with stories of female vampires mating with male mortal humans being rare. Etymology The word "dhampir" is an Albanian loanword borrowed from the Slavic original word "vampire". Vladimir Orel points out the similarity between Proto-Albanian *pīja and the Proto-Slavic cognate *pijǫ. Nomenclature The word "dhampir" is associated with Balkan folklore, as described by T. P. Vukanović. In the rest of the region, terms such as Serbian ''vampirović'', ''vampijerović'', ''vampirić'' (thus, Bosnian ''lampijerović'', etc.) literally meaning "vampire's son", are used.Levkievskaja, E.E. La mythologie slave : problèmes de répartition dialectale (une étude de cas : le vampire). Cahiers slaves n°1 (septembre 1997)Online (French).П ...
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