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Addventure
An ''addventure'', also known as a collaborative gamebook, is a type of online interactive fiction that combines aspects of round-robin stories and Choose Your Own Adventure-style tales. Like a round-robin story, an addventure is a form of collaborative fiction in which many authors contribute to a story, each writing discrete segments. However, like a gamebook, the resulting narrative is non-linear, allowing authors to branch out in different directions after each segment of the story. The result is a continually growing work of hypertext fiction. History The emergence of computer networks and electronic communication made the writing of collaborative fiction faster and more convenient than previous forms of correspondence. Round-robin stories were being written on bulletin board systems, mailing lists and USENET news groups, and many variations of the format were tried. One early form of branching story that emerged, where participants of such a round-robin group would start ...
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Round-robin Story
A round-robin story, or simply "round robin," is a type of collaborative fiction or storytelling in which a number of authors write chapters of a novel or pieces of a story, in rounds. Round-robin novels were invented in the 19th century, and later became a tradition particularly in science fiction. In modern usage, the term often applies to collaborative fan fiction, particularly on the Internet, though it can also refer to friends or family telling stories at a sleepover, around a campfire, etc. See also * Addventure, which combines the round robin method with gamebook narrative form * Exquisite Corpse Exquisite corpse (from the original French term ', literally exquisite cadaver), is a method by which a collection of words or images is collectively assembled. Each collaborator adds to a composition in sequence, either by following a rule (e.g. ... External linksThe Internet Story Tale
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Interactive Fiction
'' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be " text-only", however, graphical text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles. Due to their text-only nature, they sidestepped the problem of writing for widely divergent graphics architectures. This feature meant that i ...
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Collaborative Fiction
Collaborative fiction is a form of writing by a group of authors who share creative control of a story. Collaborative fiction can occur for commercial gain, as part of education, or recreationally – many collaboratively written works have been the subject of a large degree of academic research. Process A collaborative author may focus on a specific protagonist or character in the narrative thread, and then pass the story to another writer for further additions or a change in focus to a different protagonist. Alternatively, authors might write the text for their own particular subplot within an overall narrative, in which case one author may have the responsibility of integrating the story as a whole. In Italy, various groups of authors have developed more advanced methods of interaction and production The methods used by commercial collaborative writers vary tremendously. When beginning writing the short story 'the toy mill' Karl Schroeder and David Nickle began by writi ...
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Interactive Fiction
'' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be " text-only", however, graphical text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles. Due to their text-only nature, they sidestepped the problem of writing for widely divergent graphics architectures. This feature meant that i ...
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Hypertext Fiction
Hypertext fiction is a genre of electronic literature, characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text to the next, and in this fashion arranges a story from a deeper pool of potential stories. Its spirit can also be seen in interactive fiction. The term can also be used to describe traditionally-published books in which a nonlinear narrative and interactive narrative is achieved through internal references. James Joyce's ''Ulysses'' (1922), Enrique Jardiel Poncela's '' La Tournée de Dios'' (1932), Jorge Luis Borges' ''The Garden of Forking Paths'' (1941), Vladimir Nabokov's ''Pale Fire'' (1962), Julio Cortázar's '' Rayuela'' (1963; translated as ''Hopscotch''), and Italo Calvino's ''The Castle of Crossed Destinies'' (1973) are early examples predating the word "hypertext", while a common pop-culture example is the ''Choose Your Own Adven ...
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Primary Key
In the relational model of databases, a primary key is a ''specific choice'' of a ''minimal'' set of attributes (Column (database), columns) that uniquely specify a tuple (Row (database), row) in a Relation (database), relation (Table (database), table). Informally, a primary key is "which attributes identify a record," and in simple cases constitute a single attribute: a unique ID. More formally, a primary key is a choice of candidate key (a minimal superkey); any other candidate key is an alternate key. A primary key may consist of real-world observables, in which case it is called a ''natural key'', while an attribute created to function as a key and not used for identification outside the database is called a ''surrogate key''. For example, for a database of people (of a given nationality), time and location of birth could be a natural key. National identification number is another example of an attribute that may be used as a natural key. History Although mainly used today in ...
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Database
In computing, a database is an organized collection of data stored and accessed electronically. Small databases can be stored on a file system, while large databases are hosted on computer clusters or cloud storage. The design of databases spans formal techniques and practical considerations, including data modeling, efficient data representation and storage, query languages, security and privacy of sensitive data, and distributed computing issues, including supporting concurrent access and fault tolerance. A database management system (DBMS) is the software that interacts with end users, applications, and the database itself to capture and analyze the data. The DBMS software additionally encompasses the core facilities provided to administer the database. The sum total of the database, the DBMS and the associated applications can be referred to as a database system. Often the term "database" is also used loosely to refer to any of the DBMS, the database system or an appli ...
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Node (computer Science)
A node is a basic unit of a data structure, such as a linked list or tree data structure. Nodes contain data and also may link to other nodes. Links between nodes are often implemented by pointers. Nodes and Trees Nodes are often arranged into tree structures. A node represents the information contained in a single data structure. These nodes may contain a value or condition, or possibly serve as another independent data structure. Nodes are represented by a single parent node. The highest point on a tree structure is called a root node, which does not have a parent node, but serves as the parent or 'grandparent' of all of the nodes below it in the tree. The height of a node is determined by the total number of edges on the path from that node to the furthest leaf node, and the height of the tree is equal to the height of the root node. Node depth is determined by the distance between that particular node and the root node. The root node is said to have a depth of zero. Data can ...
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Tree Data Structure
In computer science, a tree is a widely used abstract data type that represents a hierarchical tree structure with a set of connected nodes. Each node in the tree can be connected to many children (depending on the type of tree), but must be connected to exactly one parent, except for the ''root'' node, which has no parent. These constraints mean there are no cycles or "loops" (no node can be its own ancestor), and also that each child can be treated like the root node of its own subtree, making recursion a useful technique for tree traversal. In contrast to linear data structures, many trees cannot be represented by relationships between neighboring nodes in a single straight line. Binary trees are a commonly used type, which constrain the number of children for each parent to exactly two. When the order of the children is specified, this data structure corresponds to an ordered tree in graph theory. A value or pointer to other data may be associated with every node in the tre ...
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Mosaic Novel
A mosaic novel is a novel in which individual chapters or short stories share a common setting or set of characters with the aim of telling a linear story from beginning to end, with the individual chapters, however, refracting a plurality of viewpoints and styles. Examples include the ''Wild Cards'' series begun by George R. R. Martin, and the ''Thieves' World'' series of Robert Lynn Asprin and others, which overtly used and may have coined the term "mosaic novel" for this practice of sharing a world and vision amongst several authors. French author Alfred Boudry often leads groups of English- and French-speaking writers in creating multiple narratives set in a common predetermined background. La Bibliothèque nomédienne was the first to be published (in 2008), dealing about a "misplaced continent" called Nomedia. From 2009 to 2013, he and four other writers create''Les Vicariants'' a mosaic novel due to become a multimedia novel. Cadwell Turnbull's '' The Lesson'' is a modern ...
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Many-Worlds Interpretation
The many-worlds interpretation (MWI) is an interpretation of quantum mechanics that asserts that the universal wavefunction is objectively real, and that there is no wave function collapse. This implies that all possible outcomes of quantum measurements are physically realized in some "world" or universe. In contrast to some other interpretations, such as the Copenhagen interpretation, the evolution of reality as a whole in MWI is rigidly deterministic and local. Many-worlds is also called the relative state formulation or the Everett interpretation, after physicist Hugh Everett, who first proposed it in 1957.Hugh Everettbr>Theory of the Universal Wavefunction Thesis, Princeton University, (1956, 1973), pp 1–140 Bryce DeWitt popularized the formulation and named it ''many-worlds'' in the 1970s. See also Cecile M. DeWitt, John A. Wheeler eds, The Everett–Wheeler Interpretation of Quantum Mechanics, ''Battelle Rencontres: 1967 Lectures in Mathematics and Physics'' (1968)Bryce ...
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Wired (magazine)
''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Francisco, California, and has been in publication since March/April 1993. Several spin-offs have been launched, including '' Wired UK'', ''Wired Italia'', ''Wired Japan'', and ''Wired Germany''. From its beginning, the strongest influence on the magazine's editorial outlook came from founding editor and publisher Louis Rossetto. With founding creative director John Plunkett, Rossetto in 1991 assembled a 12-page prototype, nearly all of whose ideas were realized in the magazine's first several issues. In its earliest colophons, ''Wired'' credited Canadian media theorist Marshall McLuhan as its "patron saint". ''Wired'' went on to chronicle the evolution of digital technology and its impact on society. ''Wired'' quickly became recognized ...
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