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Adaptive Optimization
Adaptive optimization is a technique in computer science that performs dynamic recompilation of portions of a program based on the current execution profile. With a simple implementation, an adaptive optimizer may simply make a trade-off between just-in-time compilation and interpreting instructions. At another level, adaptive optimization may take advantage of local data conditions to optimize away branches and to use inline expansion to decrease the cost of procedure calls. Consider a hypothetical banking application that handles transactions one after another. These transactions may be checks, deposits, and a large number of more obscure transactions. When the program executes, the actual data may consist of clearing tens of thousands of checks without processing a single deposit and without processing a single check with a fraudulent account number. An adaptive optimizer would compile assembly code to optimize for this common case. If the system then started processing tens o ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Dynamic Recompilation
In computer science, dynamic recompilation is a feature of some emulators and virtual machines, where the system may recompile some part of a program during execution. By compiling during execution, the system can tailor the generated code to reflect the program's run-time environment, and potentially produce more efficient code by exploiting information that is not available to a traditional static compiler. Uses Most dynamic recompilers are used to convert machine code between architectures at runtime. This is a task often needed in the emulation of legacy gaming platforms. In other cases, a system may employ dynamic recompilation as part of an adaptive optimization strategy to execute a portable program representation such as Java or .NET Common Language Runtime bytecodes. Full-speed debuggers also utilize dynamic recompilation to reduce the space overhead incurred in most deoptimization techniques, and other features such as dynamic thread migration. Tasks The main tasks a ...
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Computer Program
A computer program is a sequence or set of instructions in a programming language for a computer to execute. Computer programs are one component of software, which also includes documentation and other intangible components. A computer program in its human-readable form is called source code. Source code needs another computer program to execute because computers can only execute their native machine instructions. Therefore, source code may be translated to machine instructions using the language's compiler. ( Assembly language programs are translated using an assembler.) The resulting file is called an executable. Alternatively, source code may execute within the language's interpreter. If the executable is requested for execution, then the operating system loads it into memory and starts a process. The central processing unit will soon switch to this process so it can fetch, decode, and then execute each machine instruction. If the source code is requested for execution, ...
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Just-in-time Compilation
In computing, just-in-time (JIT) compilation (also dynamic translation or run-time compilations) is a way of executing computer code that involves compilation during execution of a program (at run time) rather than before execution. This may consist of source code translation but is more commonly bytecode translation to machine code, which is then executed directly. A system implementing a JIT compiler typically continuously analyses the code being executed and identifies parts of the code where the speedup gained from compilation or recompilation would outweigh the overhead of compiling that code. JIT compilation is a combination of the two traditional approaches to translation to machine code—ahead-of-time compilation (AOT), and interpretation—and combines some advantages and drawbacks of both. Roughly, JIT compilation combines the speed of compiled code with the flexibility of interpretation, with the overhead of an interpreter and the additional overhead of compil ...
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Interpreted Language
In computer science, an interpreter is a computer program that directly executes instructions written in a programming or scripting language, without requiring them previously to have been compiled into a machine language program. An interpreter generally uses one of the following strategies for program execution: # Parse the source code and perform its behavior directly; # Translate source code into some efficient intermediate representation or object code and immediately execute that; # Explicitly execute stored precompiled bytecode made by a compiler and matched with the interpreter Virtual Machine. Early versions of Lisp programming language and minicomputer and microcomputer BASIC dialects would be examples of the first type. Perl, Raku, Python, MATLAB, and Ruby are examples of the second, while UCSD Pascal is an example of the third type. Source programs are compiled ahead of time and stored as machine independent code, which is then linked at run-time and executed by ...
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Inline Expansion
In computing, inline expansion, or inlining, is a manual or compiler optimization that replaces a function call site with the body of the called function. Inline expansion is similar to macro expansion, but occurs during compilation, without changing the source code (the text), while macro expansion occurs prior to compilation, and results in different text that is then processed by the compiler. Inlining is an important optimization, but has complicated effects on performance. As a rule of thumb, some inlining will improve speed at very minor cost of space, but excess inlining will hurt speed, due to inlined code consuming too much of the instruction cache, and also cost significant space. A survey of the modest academic literature on inlining from the 1980s and 1990s is given in Peyton Jones & Marlow 1999. Overview Inline expansion is similar to macro expansion as the compiler places a new copy of the function in each place it is called. Inlined functions run a little faster ...
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HotSpot (virtual Machine)
HotSpot, released as Java HotSpot Performance Engine, is a Java virtual machine for desktop and server computers, developed by Sun Microsystems and now maintained and distributed by Oracle Corporation. It features improved performance via methods such as just-in-time compilation and adaptive optimization. History The Java HotSpot Performance Engine was released on April 27, 1999, built on technologies from an implementation of the programming language Smalltalk named Strongtalk, originally developed by Longview Technologies, which traded as Animorphic. The Longview virtual machine was based on the Self virtual machine, with an interpreter replacing the fast-and-dumb first compiler. When Sun cancelled the Self project, two key people, Urs Hölzle and Lars Bak left Sun to start Longview. In 1997, Sun Microsystems purchased Animorphic. Shortly after acquiring Animorphic, Sun decided to write a new just-in-time (JIT) compiler for the Java virtual machine. This new compiler w ...
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Dynamo Project
In computing, just-in-time (JIT) compilation (also dynamic translation or run-time compilations) is a way of executing computer code that involves compilation during execution of a program (at run time) rather than before execution. This may consist of source code translation but is more commonly bytecode translation to machine code, which is then executed directly. A system implementing a JIT compiler typically continuously analyses the code being executed and identifies parts of the code where the speedup gained from compilation or recompilation would outweigh the overhead of compiling that code. JIT compilation is a combination of the two traditional approaches to translation to machine code—ahead-of-time compilation (AOT), and interpretation—and combines some advantages and drawbacks of both. Roughly, JIT compilation combines the speed of compiled code with the flexibility of interpretation, with the overhead of an interpreter and the additional overhead of compil ...
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Java Virtual Machine
A Java virtual machine (JVM) is a virtual machine that enables a computer to run Java programs as well as programs written in other languages that are also compiled to Java bytecode. The JVM is detailed by a specification that formally describes what is required in a JVM implementation. Having a specification ensures interoperability of Java programs across different implementations so that program authors using the Java Development Kit (JDK) need not worry about idiosyncrasies of the underlying hardware platform. The JVM reference implementation is developed by the OpenJDK project as open source code and includes a JIT compiler called HotSpot. The commercially supported Java releases available from Oracle are based on the OpenJDK runtime. Eclipse OpenJ9 is another open source JVM for OpenJDK. JVM specification The Java virtual machine is an abstract (virtual) computer defined by a specification. It is a part of java runtime environment. The garbage-collection algorithm u ...
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Java Bytecode
In computing, Java bytecode is the bytecode-structured instruction set of the Java virtual machine (JVM), a virtual machine that enables a computer to run programs written in the Java programming language and several other programming languages, see List of JVM languages. Relation to Java A Java programmer does not need to be aware of or understand Java bytecode at all. However, as suggested in the IBM developerWorks journal, "Understanding bytecode and what bytecode is likely to be generated by a Java compiler helps the Java programmer in the same way that knowledge of assembly helps the C or C++ programmer." Instruction set architecture The JVM is both a stack machine and a register machine. Each frame for a method call has an "operand stack" and an array of "local variables". The operand stack is used for operands to computations and for receiving the return value of a called method, while local variables serve the same purpose as registers and are also used to pass me ...
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Reversible Computing
Reversible computing is any model of computation where the computational process, to some extent, is time-reversible. In a model of computation that uses deterministic transitions from one state of the abstract machine to another, a necessary condition for reversibility is that the relation of the mapping from states to their successors must be one-to-one. Reversible computing is a form of unconventional computing. Due to the unitarity of quantum mechanics, quantum circuits are reversible, as long as they do not "collapse" the quantum states they operate on. Reversibility There are two major, closely related types of reversibility that are of particular interest for this purpose: physical reversibility and logical reversibility. A process is said to be ''physically reversible'' if it results in no increase in physical entropy; it is isentropic. There is a style of circuit design ideally exhibiting this property that is referred to as charge recovery logic, adiabatic circui ...
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Profile-guided Optimization
Profile-guided optimization (PGO, sometimes pronounced as ''pogo''), also known as profile-directed feedback (PDF), and feedback-directed optimization (FDO) is a compiler optimization technique in computer programming that uses profiling to improve program runtime performance. Method Optimization techniques based on static program analysis of the source code consider code performance improvements without actually executing the program. No dynamic program analysis is performed. The analysis may even consider code within loops including the number of times the loop will execute, for example in loop unrolling. In the absence of all the run time information, static program analysis can not take into account how frequently that code section is actually executed. The first high-level compiler, introduced as the Fortran Automatic Coding System in 1957, broke the code into blocks and devised a table of the frequency each block is executed via a simulated execution of the code in a Mo ...
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