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Adam Jensen
Adam Jensen is a fictional character in the '' Deus Ex'' series, the player character of Eidos-Montréal's '' Deus Ex: Human Revolution'' (2011) and '' Deus Ex: Mankind Divided'' (2016). Initially an ex-cop turned Chief of Security for Sarif Industries, Jensen is mortally wounded at the beginning of ''Human Revolution'' by an assault on the facilities. As part of his contract Jensen is forcibly "augmented" with mechanical parts that replace much of his body. Over the course of the game, Jensen tries to uncover the identity of those behind the attack. ''Mankind Divided'' follows a few years after the events of the game, where Jensen is tasked with hunting down and capturing augmented terrorists. Jensen is a character that allows the player to impose their own opinion of augmentation, and in ''Mankind Divided'' is presented as an outsider to both the augmented and the unaugmented. His visual appearance went through various designs, ultimately taking two and a half years to fully ...
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Deus Ex
''Deus Ex'' is a series of role-playing video games, set during the mid 21st century. Focusing on the conflict between secretive factions who wish to control the world by proxy, and the effects of transhumanistic attitudes and technologies in a dystopian near-future setting, the series also includes references to real-world conspiracy theories, historical mythologies and philosophies, and provides a commentary on capitalist values and division in society. The first two games in the series were developed by Ion Storm, and subsequent entries were developed by Eidos-Montréal, following Ion Storm's closure. The Ion Storm games were published by Eidos Interactive, and all Eidos-Montréal media was published by Square Enix until 2022, when ownership was sold to Embracer Group. The series consists of six games: ''Deus Ex'' (2000), '' Deus Ex: Invisible War'' (2003), '' Deus Ex: Human Revolution'' (2011), '' Deus Ex: The Fall'' (2013), ''Deus Ex Go'' (2016) and '' Deus Ex: Mankind ...
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Renaissance
The Renaissance ( , ) , from , with the same meanings. is a period in European history marking the transition from the Middle Ages to modernity and covering the 15th and 16th centuries, characterized by an effort to revive and surpass ideas and achievements of classical antiquity. It occurred after the Crisis of the Late Middle Ages and was associated with great social change. In addition to the standard periodization, proponents of a "long Renaissance" may put its beginning in the 14th century and its end in the 17th century. The traditional view focuses more on the early modern aspects of the Renaissance and argues that it was a break from the past, but many historians today focus more on its medieval aspects and argue that it was an extension of the Middle Ages. However, the beginnings of the period – the early Renaissance of the 15th century and the Italian Proto-Renaissance from around 1250 or 1300 – overlap considerably with the Late Middle Ages, conventionally da ...
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Fictional Characters From Detroit
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and context of ...
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Fictional American People In Video Games
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and context o ...
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Cyborg Characters In Video Games
A cyborg ()—a portmanteau of ''cybernetic'' and ''organism''—is a being with both organic and biomechatronic body parts. The term was coined in 1960 by Manfred Clynes and Nathan S. Kline.Cyborgs and Space
in ''Astronautics'' (September 1960), by Manfred E. Clynes and American scientist and researcher Nathan S. Kline.


Description and definition

"Cyborg" is not the same thing as , , or ; it applies to an organ ...
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Transhumanism In Fiction
Many of the tropes of science fiction can be viewed as similar to the goals of transhumanism. Science fiction literature contains many positive depictions of technologically enhanced human life, occasionally set in utopian (especially techno-utopian) societies. However, science fiction's depictions of technologically enhanced humans or other posthuman beings frequently come with a cautionary twist. The more pessimistic scenarios include many dystopian tales of human bioengineering gone wrong. Examples of "transhumanist fiction" include novels by Linda Nagata, Greg Egan, and Hannu Rajaniemi. Transhuman novels are often philosophical in nature, exploring the impact such technologies might have on human life. Nagata's novels, for example, explore the relationship between the natural and artificial, and suggest that while transhuman modifications of nature may be beneficial, they may also be hazardous, so should not be lightly undertaken. Egan's Diaspora explores the nature of ideas ...
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Fauxhawk
The mohawk (also referred to as a Mohican) is a hairstyle in which, in the most common variety, both sides of the head are shaven, leaving a strip of noticeably longer hair in the center. It is today worn as an emblem of non-conformity. The mohawk is also sometimes referred to as an iro in reference to the Iroquois (who include the Mohawk people), from whom the hairstyle is supposedly derived – though historically the hair was plucked out rather than shaved. Additionally, hairstyles bearing these names more closely resemble those worn by the Pawnee, rather than the Mohawk, Mohicans, Mohegan, or other groups whose names are phonetically similar. The world record for the tallest mohawk goes to Kazuhiro Watanabe, who has a tall mohawk. Name While the mohawk hairstyle takes its name from the people of the Mohawk nation, an indigenous people of North America who originally inhabited the Mohawk Valley in upstate New York, the association comes from Hollywood and more specificall ...
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Destructoid
''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ''Destructoid'' was owned by Yanier "Niero" Gonzalez so that he could attend the Electronic Entertainment Expo (E3) in 2006. After being rejected, Gonzalez began writing original editorials and drawing cartoons which were picked up by established gaming blogs like ''Joystiq'' and '' Kotaku''. In 2007 the site relaunched with user blogs, forums, and a team of contributors. Yanier's blog was moved off the home page in favor of a staff-edited, multi-author format. Similar to ''IGN'', ''Destructoid'' offers free registration and readers can submit off-homepage blogs. After E3, Gonzalez appeared at the press conference dressed as Mr. Destructoid (''Destructoid'' robot mascot, shown on logos and promotional material) to hand out promotional ...
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The Escapist (magazine)
''The Escapist'' (formerly known as ''Escapist Magazine'') is an American video game website and online magazine. First published as a weekly online magazine by Themis Media on July 12, 2005, ''The Escapist'' eventually pivoted to a traditional web journalism format. In 2018, ''Escapist Magazine'' launched Volume Two, a rehauled website in conjunction with its purchase by Enthusiast Gaming. The site name reverted to ''The Escapist'' in April 2020. Gamurs Group acquired the site in September 2022. History 2005–2011: Founding and popularity ''The Escapist'' was conceived as a PDF-format magazine by Themis Media, whose president Alexander Macris had previously found success with its sister site WarCry Network. Editor-in-chief Julianne Greer had not been involved in the gaming industry before ''The Escapist'', and had a background in marketing and new media. The premier issue featured pieces from well-known gaming-community authors including Jerry Holkins, Kieron Gillen, and Joh ...
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Clint Eastwood
Clinton Eastwood Jr. (born May 31, 1930) is an American actor and film director. After achieving success in the Western TV series '' Rawhide'', he rose to international fame with his role as the "Man with No Name" in Sergio Leone's "''Dollars Trilogy''" of Spaghetti Westerns during the mid-1960s and as antihero cop Harry Callahan in the five ''Dirty Harry'' films throughout the 1970s and 1980s. These roles, among others, have made Eastwood an enduring cultural icon of masculinity. Elected in 1986, Eastwood served for two years as the mayor of Carmel-by-the-Sea, California. An Academy Award nominee for Best Actor, Eastwood won Best Director and Best Picture for his Western film ''Unforgiven'' (1992) and his sports drama '' Million Dollar Baby'' (2004). His greatest commercial successes are the adventure comedy ''Every Which Way but Loose'' (1978) and its action comedy sequel ''Any Which Way You Can'' (1980). Other popular Eastwood films include the Westerns ''Hang 'Em H ...
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Deus Ex (video Game)
''Deus Ex'' is a 2000 action role-playing game developed by Ion Storm and published by Eidos Interactive. Set in a cyberpunk-themed dystopian world in the year 2052, the game follows JC Denton, an agent of the fictional agency United Nations Anti-Terrorist Coalition (UNATCO), who is given superhuman abilities by nanotechnology, as he sets out to combat hostile forces in a world ravaged by inequality and a deadly plague. His missions entangle him in a conspiracy that brings him into conflict with the Triads, Majestic 12, and the Illuminati. ''Deus Ex''s gameplay combines elements of the first-person shooter with stealth elements, adventure, and role-playing genres, allowing for its tasks and missions to be completed in a variety of ways, which in turn lead to differing outcomes. Presented from the first-person perspective, the player can customize Denton's various abilities such as weapon skills or lockpicking, increasing his effectiveness in these areas; this opens up differe ...
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Motion Capture
Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In filmmaking and video game development, it refers to recording actions of human actors, and using that information to animate digital character models in 2-D or 3-D computer animation.Andrew Harris Salomon, Feb. 22, 2013, Backstage MagazineGrowth In Performance Capture Helping Gaming Actors Weather Slump Accessed June 21, 2014, "..But developments in motion-capture technology, as well as new gaming consoles expected from Sony and Microsoft within the year, indicate that this niche continues to be a growth area for actors. And for those who have thought about breaking in, the message is clear: Get busy...."Ben Child, 12 August 2011, The GuardianAndy Serkis: why won't Oscars go ape over motion-capture acting? Star of Rise of the Planet ...
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