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Actraiser204
is a 1990 hybrid platformer, god game, and city-building game with light action RPG elements for the Super Nintendo Entertainment System developed by Quintet and published by Enix, combining traditional side-scrolling platforming with urban planning god game sections. A sequel, ''ActRaiser 2'', was released for the Super NES in 1993. In 2007, ''ActRaiser'' became available on the Wii's Virtual Console download service in Europe, North America, and Japan. A version of the game was also released for European mobile phones in 2004. A high-definition remaster, ''ActRaiser Renaissance'', was released for several platforms in 2021. Gameplay The player plays as "The Master", the main protagonist of the game. Although the Master is never directly controlled, the player interacts with the world by controlling an angel and an animated statue. The player plays as an angel during the simulation sequences of the game, and as the statue during the action sequences. The overhead-view simula ...
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Actraiser204
is a 1990 hybrid platformer, god game, and city-building game with light action RPG elements for the Super Nintendo Entertainment System developed by Quintet and published by Enix, combining traditional side-scrolling platforming with urban planning god game sections. A sequel, ''ActRaiser 2'', was released for the Super NES in 1993. In 2007, ''ActRaiser'' became available on the Wii's Virtual Console download service in Europe, North America, and Japan. A version of the game was also released for European mobile phones in 2004. A high-definition remaster, ''ActRaiser Renaissance'', was released for several platforms in 2021. Gameplay The player plays as "The Master", the main protagonist of the game. Although the Master is never directly controlled, the player interacts with the world by controlling an angel and an animated statue. The player plays as an angel during the simulation sequences of the game, and as the statue during the action sequences. The overhead-view simula ...
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Enix
was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the ''Dragon Quest'' series of role-playing video games. The company was founded by Yasuhiro Fukushima on September 22, 1975, as . The name "Enix" is a play on the words "phoenix (mythology), phoenix", a mythical bird that is reborn from its own ashes, and "ENIAC", the world's first digital computer. The company merged with rival Square (video game company), Square in 2003 to form Square Enix. History Enix was founded on September 22, 1975, as Eidansha Boshu Service Center by Japanese architect-turned-entrepreneur Yasuhiro Fukushima. The company initially published Tabloid (newspaper format), tabloids that advertised real estate. On February 5, 1980, Eidansha Boshu Service created a wholly owned subsidiary Eidansya Fudousan for the purpose of specializing in real estate trading and brokerage. Eidansya Fudousan took the name Eidansha Systems on August 18. 1981. The fol ...
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ActRaiser 2
''ActRaiser 2'' is a side-scrolling platform game for the Super Nintendo Entertainment System developed by Quintet and published by Enix in 1993. The game is a sequel to the original ''ActRaiser'', but the storyline is not directly connected to its predecessor. Otherwise, the given story draws concepts from the famous religious epics ''Paradise Lost'' and the ''Divine Comedy''. Unlike the original game, which alternately combined platform game sequences and god game sequences, ''ActRaiser 2'' is only a platform game. Gameplay Gameplay for ''ActRaiser 2'' consists primarily of side-scrolling platform action, similar to the "Professional!"/"Action" mode from the original game, while completely removing the city building simulation. The player, assuming the role of the "Master" (still referred to as "God" in the Japanese version), controls a floating palace to inspect the people of the world below. After hearing their plight, the Master descends to the world below to fight the mo ...
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Hinduism
Hinduism () is an Indian religion or '' dharma'', a religious and universal order or way of life by which followers abide. As a religion, it is the world's third-largest, with over 1.2–1.35 billion followers, or 15–16% of the global population, known as Hindus. The word ''Hindu'' is an exonym, and while Hinduism has been called the oldest religion in the world, many practitioners refer to their religion as '' Sanātana Dharma'' ( sa, सनातन धर्म, lit='the Eternal Dharma'), a modern usage, which refers to the idea that its origins lie beyond human history, as revealed in the Hindu texts. Another endonym is ''Vaidika dharma'', the dharma related to the Vedas. Hinduism is a diverse system of thought marked by a range of philosophies and shared concepts, rituals, cosmological systems, pilgrimage sites, and shared textual sources that discuss theology, metaphysics, mythology, Vedic yajna, yoga, agamic rituals, and temple building, among other to ...
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Greek Mythology
A major branch of classical mythology, Greek mythology is the body of myths originally told by the Ancient Greece, ancient Greeks, and a genre of Ancient Greek folklore. These stories concern the Cosmogony, origin and Cosmology#Metaphysical cosmology, nature of the world, the lives and activities of List of Greek mythological figures, deities, Greek hero cult, heroes, and List of Greek mythological creatures, mythological creatures, and the origins and significance of the ancient Greeks' own cult (religious practice), cult and ritual practices. Modern scholars study the myths to shed light on the religious and political institutions of ancient Greece, and to better understand the nature of myth-making itself. The Greek myths were initially propagated in an oral tradition, oral-poetic tradition most likely by Minoan civilization, Minoan and Mycenaean Greece, Mycenaean singers starting in the 18th century BC; eventually the myths of the heroes of the Trojan War and its after ...
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Allegory
As a literary device or artistic form, an allegory is a narrative or visual representation in which a character, place, or event can be interpreted to represent a hidden meaning with moral or political significance. Authors have used allegory throughout history in all forms of art to illustrate or convey complex ideas and concepts in ways that are comprehensible or striking to its viewers, readers, or listeners. Writers and speakers typically use allegories to convey (semi-)hidden or complex meanings through symbolic figures, actions, imagery, or events, which together create the moral, spiritual, or political meaning the author wishes to convey. Many allegories use personification of abstract concepts. Etymology First attested in English in 1382, the word ''allegory'' comes from Latin ''allegoria'', the latinisation of the Greek ἀλληγορία (''allegoría''), "veiled language, figurative", which in turn comes from both ἄλλος (''allos''), "another, different" ...
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Douglas Crockford
Douglas Crockford is an American computer programmer who is involved in the development of the JavaScript language. He specified the data format JSON (JavaScript Object Notation), and has developed various JavaScript related tools such as the static code analyzer JSLint and minifier JSMin. Of his books, "JavaScript: The Good Parts" was published in 2008, followed by "How JavaScript Works" in 2018. He was a senior JavaScript architect at PayPal until 2019, and is also a writer and speaker on JavaScript, JSON, and related web technologies. Education Crockford earned a degree in Radio and Television from San Francisco State UniversityDouglas Crockford speaker biography
, New Paradigms for Using Computers conference, IBM Almaden Research Center, August 22, 1996
in 1975. He took classes in < ...
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Entertainment Technology Center
The Entertainment Technology Center (ETC) is a department at Carnegie Mellon University in Pittsburgh, Pennsylvania, United States. It is located at the Pittsburgh Technology Center. The ETC offers a two-year Masters of Entertainment Technology (MET) degree, jointly conferred by Carnegie Mellon University's College of Fine Arts and School of Computer Science. Students enrolled in the ETC learn interdisciplinary skills in design, art and technology, and are prepared for environments where artists and technologists work hand-in-hand, such as theme parks, interactive museum exhibits, website design and development, and the creation of video games. History The ETC was co-founded by Donald Marinelli, a Professor of Drama, and Randy Pausch, a Professor of Computer Science, in 1999. The ETC has a history of having agreements with certain companies, such as Electronic Arts, Activision, and Rockstar Games, where the companies agree to hire a set number of ETC graduates each year. Cur ...
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Judeo-Christian
The term Judeo-Christian is used to group Christianity and Judaism together, either in reference to Christianity's derivation from Judaism, Christianity's borrowing of Jewish Scripture to constitute the "Old Testament" of the Christian Bible, or due to the parallels or commonalities in Judaeo-Christian ethics shared by the two religions. The term "Judæo Christian" first appeared in the 19th century as a word for Jewish converts to Christianity. In the United States the term was widely used during the Cold War in an attempt to suggest that the United States had a unified American identity which was opposed to communism. Theologian and author Arthur A. Cohen, in ''The Myth of the Judeo-Christian Tradition'', questioned the theological validity of the Judeo-Christian concept, instead, he suggested that it was essentially an invention of American politics. The use of Abrahamic religions as a term for the common grouping of faiths which are attributed to Abraham, the Baháʼí Fait ...
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Belief
A belief is an attitude that something is the case, or that some proposition is true. In epistemology, philosophers use the term "belief" to refer to attitudes about the world which can be either true or false. To believe something is to take it to be true; for instance, to believe that snow is white is comparable to accepting the truth of the proposition "snow is white". However, holding a belief does not require active introspection. For example, few carefully consider whether or not the sun will rise tomorrow, simply assuming that it will. Moreover, beliefs need not be ''occurrent'' (e.g. a person actively thinking "snow is white"), but can instead be ''dispositional'' (e.g. a person who if asked about the color of snow would assert "snow is white"). There are various different ways that contemporary philosophers have tried to describe beliefs, including as representations of ways that the world could be (Jerry Fodor), as dispositions to act as if certain things are true (Rod ...
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Video Game Packaging
Video game packaging refers to the physical storage of the contents of a PC or console game, both for safekeeping and shop display. In the past, a number of materials and packaging designs were used, mostly paperboard or plastic. Today, most physical game releases are shipped in ( CD) jewel cases or (DVD) keep cases, with little differences between them. Aside from the actual game, many items may be included inside, such as an instruction booklet, teasers of upcoming games, subscription offers to magazines, other advertisements, or any hardware that may be needed for any extra features of the game. Personal computer packages Early machines such as the Commodore 64 were tape-based, and hence had their games distributed on ordinary cassettes. When more advanced machines moved to floppy disks, the cassette boxes stayed in use for a while (e.g. '' Treasure Island Dizzy'' for the Amiga came on a floppy disk in a cassette box). In the late 1980s and early 1990s, computer games becam ...
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Boss (video Gaming)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again ...
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