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Access Token
In computer systems, an access token contains the security credentials for a login session and identifies the user, the user's groups, the user's privileges, and, in some cases, a particular application. In some instances, one may be asked to enter an access token (e.g. 40 random characters) rather than the usual password (it therefore should be kept secret just like a password). Overview An ''access token'' is an object encapsulating the security identity of a process or thread. A token is used to make security decisions and to store tamper-proof information about some system entity. While a token is generally used to represent only security information, it is capable of holding additional free-form data that can be attached while the token is being created. Tokens can be duplicated without special privilege, for example to create a new token with lower levels of access rights to restrict the access of a launched application. An access token is used by Windows when a process or t ...
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Login Session
In computing, a login session is the period of activity between a user logging in and logging out of a (multi-user) system. On Unix and Unix-like operating systems, a login session takes one of two main forms: * When a textual user interface is used, a login session is represented as a kernel session — a collection of process groups with the logout action manage * On Windows NT-based systems, login sessions are maintained by the kernel and control of them is within the purview of the Local Security Authority Subsystem Service (LSA). winlogon responds to the secure attention key, it requests the LSA to create login sessions on login, and terminates all of the processes belonging to a login session on logout. See also * Windows NT Startup Process * Architecture of the Windows NT operating system line * Booting * Master boot record * Power-on self test * Windows Vista Startup Process The booting process of Windows Vista and later versions differ from the startup process part ...
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Inter-process Communication
In computer science, inter-process communication or interprocess communication (IPC) refers specifically to the mechanisms an operating system provides to allow the processes to manage shared data. Typically, applications can use IPC, categorized as clients and servers, where the client requests data and the server responds to client requests. Many applications are both clients and servers, as commonly seen in distributed computing. IPC is very important to the design process for microkernels and nanokernels, which reduce the number of functionalities provided by the kernel. Those functionalities are then obtained by communicating with servers via IPC, leading to a large increase in communication when compared to a regular monolithic kernel. IPC interfaces generally encompass variable analytic framework structures. These processes ensure compatibility between the multi-vector protocols upon which IPC models rely. An IPC mechanism is either synchronous or asynchronous. Synchr ...
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Session ID
In computer science, a session identifier, session ID or session token is a piece of data that is used in network communications (often over HTTP) to identify a session, a series of related message exchanges. Session identifiers become necessary in cases where the communications infrastructure uses a stateless protocol such as HTTP. For example, a buyer who visits a seller's website wants to collect a number of articles in a virtual shopping cart and then finalize the shopping by going to the site's checkout page. This typically involves an ongoing communication where several webpages are requested by the client and sent back to them by the server. In such a situation, it is vital to keep track of the current state of the shopper's cart, and a session ID is one way to achieve that goal. A session ID is typically granted to a visitor on their first visit to a site. It is different from a user ID in that sessions are typically short-lived (they expire after a preset time of inactivi ...
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Claims-based Identity
Claims-based identity is a common way for applications to acquire the identity information they need about users inside their organization, in other organizations, and on the Internet. It also provides a consistent approach for applications running on-premises or in the cloud. Claims-based identity abstracts the individual elements of identity and access control into two parts: a notion of claims, and the concept of an issuer or an authority. Identity and claims A claim is a statement that one subject, such as a person or organization, makes about itself or another subject. For example, the statement can be about a name, group, buying preference, ethnicity, privilege, association or capability. The subject making the claim or claims is the provider. Claims are packaged into one or more tokens that are then issued by an issuer (provider), commonly known as a security token service (STS). The name "claims-based identity" can be confusing at first because it seems like a misnomer. ...
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API Key
An application programming interface (API) key is a unique identifier used to authenticate a user, developer, or calling program to an API. However, they are typically used to authenticate a ''project'' with the API rather than a human user. Different platforms may implement and use API keys in different ways. Usage The API key often acts as both a unique identifier and a secret token for authentication, and will generally have a set of access rights on the API associated with it. HTTP APIs API keys for HTTP-based APIs can be sent in multiple ways: In the query string: POST /something?api_key=abcdef12345 HTTP/1.1 As a request header: GET /something HTTP/1.1 X-API-Key: abcdef12345 As a cookie: GET /something HTTP/1.1 Cookie: X-API-KEY=abcdef12345 Security API keys are generally not considered secure; they are typically accessible to clients, making it easy for someone to steal an API key. Once the key is stolen, it has no expiration, so it may be used indefinitely, unle ...
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Sandbox (security)
In computer security, a sandbox is a security mechanism for separating running programs, usually in an effort to mitigate system failures and/or software Vulnerability (computing), vulnerabilities from spreading. The isolation metaphor is taken from the idea of children who do not play well together, so each is given their own sandpit , sandbox to play in alone. It is often used to execute untested or untrusted programs or code, possibly from unverified or untrusted third parties, suppliers, users or websites, without risking harm to the host machine or operating system. A sandbox typically provides a tightly controlled set of resources for guest programs to run in, such as storage and memory scratch space. Network access, the ability to inspect the host system, or read from input devices are usually disallowed or heavily restricted. In the sense of providing a highly controlled environment, sandboxes may be seen as a specific example of virtualization. Sandboxing is frequently ...
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Kerberos (protocol)
Kerberos () is a computer-network authentication protocol that works on the basis of ''tickets'' to allow nodes communicating over a non-secure network to prove their identity to one another in a secure manner. Its designers aimed it primarily at a client–server model, and it provides mutual authentication—both the user and the server verify each other's identity. Kerberos protocol messages are protected against eavesdropping and replay attacks. Kerberos builds on symmetric-key cryptography and requires a trusted third party, and optionally may use public-key cryptography during certain phases of authentication.RFC 4556, abstract. Kerberos uses UDP port 88 by default. The protocol was named after the character '' Kerberos'' (or ''Cerberus'') from Greek mythology, the ferocious three-headed guard dog of Hades. History and development Massachusetts Institute of Technology (MIT) developed Kerberos in 1988 to protect network services provided by Project Athena. The protocol is ...
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Single Sign-on
Single sign-on (SSO) is an authentication scheme that allows a user to log in with a single ID to any of several related, yet independent, software systems. True single sign-on allows the user to log in once and access services without re-entering authentication factors. It should not be confused with same-sign on (Directory Server Authentication), often accomplished by using the Lightweight Directory Access Protocol (LDAP) and stored LDAP databases on (directory) servers. A simple version of single sign-on can be achieved over IP networks using cookies but only if the sites share a common DNS parent domain. For clarity, a distinction is made between Directory Server Authentication (same-sign on) and single sign-on: Directory Server Authentication refers to systems requiring authentication for each application but using the same credentials from a directory server, whereas single sign-on refers to systems where a single authentication provides access to multiple applications by ...
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Named Pipe
In computing, a named pipe (also known as a FIFO for its behavior) is an extension to the traditional pipe concept on Unix and Unix-like systems, and is one of the methods of inter-process communication (IPC). The concept is also found in OS/2 and Microsoft Windows, although the semantics differ substantially. A traditional pipe is " unnamed" and lasts only as long as the process. A named pipe, however, can last as long as the system is up, beyond the life of the process. It can be deleted if no longer used. Usually a named pipe appears as a file, and generally processes attach to it for IPC. In Unix Instead of a conventional, unnamed, shell pipeline, a named pipeline makes use of the filesystem. It is explicitly created using mkfifo() or mknod(), and two separate processes can access the pipe by name — one process can open it as a reader, and the other as a writer. For example, one can create a pipe and set up gzip to compress things piped to it: mkfifo my_pipe gzip -9 ...
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Dynamic Data Exchange
In computing, Dynamic Data Exchange (DDE) is a technology for interprocess communication used in early versions of Microsoft Windows and OS/2. DDE allows programs to manipulate objects provided by other programs, and respond to user actions affecting those objects. DDE was partially superseded by Object Linking and Embedding (OLE), and is currently maintained in Windows systems only for the sake of backward compatibility. History and architecture Dynamic Data Exchange was first introduced in 1987 with the release of Windows 2.0 as a method of interprocess communication so that one program could communicate with or control another program, somewhat like Sun's RPC (Remote Procedure Call). At the time, the only method for communication between the operating system and client applications was the "Windows Messaging Layer." DDE extended this protocol to allow peer-to-peer communication among client applications, via message broadcasts. Because DDE runs via message broadcasts, i ...
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Remote Procedure Call
In distributed computing, a remote procedure call (RPC) is when a computer program causes a procedure (subroutine) to execute in a different address space (commonly on another computer on a shared network), which is coded as if it were a normal (local) procedure call, without the programmer explicitly coding the details for the remote interaction. That is, the programmer writes essentially the same code whether the subroutine is local to the executing program, or remote. This is a form of client–server interaction (caller is client, executor is server), typically implemented via a request–response message-passing system. In the object-oriented programming paradigm, RPCs are represented by remote method invocation (RMI). The RPC model implies a level of location transparency, namely that calling procedures are largely the same whether they are local or remote, but usually, they are not identical, so local calls can be distinguished from remote calls. Remote calls are usually orde ...
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