A Jakállan Intrigue
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A Jakállan Intrigue
''A Jakállan Intrigue'' is a 1984 fantasy role-playing game adventure published by Tékumel Games for '' Empire of the Petal Throne'' and ''Swords & Glory''. Contents ''A Jakállan Intrigue'' is an adventure in which the player characters work with several non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...s to perform functions such as guards and assistants in the city of Jakalla. Reception Frederick Paul Kiesche III reviewed ''A Jakállan Intrigue'' in '' Space Gamer'' No. 71. Kiesche commented that "''Intrigue'' is an excellent adventure, far superior to much of what is currently on the market. A fine new product from Tekumel Games, indicating that we have real talent working there!" References {{DEFAULTSORT:Jakallan Intrigue Fantasy role-playing game a ...
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A Jakállan Intrigue
''A Jakállan Intrigue'' is a 1984 fantasy role-playing game adventure published by Tékumel Games for '' Empire of the Petal Throne'' and ''Swords & Glory''. Contents ''A Jakállan Intrigue'' is an adventure in which the player characters work with several non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...s to perform functions such as guards and assistants in the city of Jakalla. Reception Frederick Paul Kiesche III reviewed ''A Jakállan Intrigue'' in '' Space Gamer'' No. 71. Kiesche commented that "''Intrigue'' is an excellent adventure, far superior to much of what is currently on the market. A fine new product from Tekumel Games, indicating that we have real talent working there!" References {{DEFAULTSORT:Jakallan Intrigue Fantasy role-playing game a ...
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Tékumel Games
''Tékumel'' is a fantasy world created by American linguist and writer M. A. R. Barker over the course of several decades from around 1940. In this imaginary world, huge, tradition-bound empires with medieval levels of technology vie for control using magic, large standing armies, and ancient technological devices. In time, Barker created the tabletop role-playing game ''Empire of the Petal Throne'', set in the Tékumel universe, initially self publishing it in 1974. Later, Barker wrote a series of five novels set in Tékumel, beginning with '' The Man of Gold'', first published by DAW Books in 1984. Sources Barker, like the better-known J. R. R. Tolkien, considered not just the creation of a fantasy world but also an in-depth development of the societies and languages of the world. In other words, the setting also provided a context for Barker's constructed languages which were developed in parallel from the mid-to-late 1940s, long before the mass-market publication of his work ...
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Empire Of The Petal Throne
''Empire of the Petal Throne'' is a fantasy role-playing game designed by M. A. R. Barker, based on his Tékumel fictional universe. It was self-published in 1974, then published by TSR, Inc. in 1975. It was one of the first tabletop role-playing games, along with ''Dungeons & Dragons'', and was the first published RPG game setting. Over the subsequent thirty years, several new games were published based on the Tékumel setting, but to date none have met with commercial success. While published as fantasy, the game is sometimes classified as science fantasy or, debatably, as science fiction. History Origin University of Minnesota professor M. A. R. Barker, a scholar of ancient languages, had spent decades crafting a fantasy world called Tékumel, writing thousands of pages of histories, describing its culture, and even constructing its languages. He served as adviser to the university's wargaming club, where a club-mate and role-playing game player Michael Mornard showed hi ...
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Swords & Glory
A sword is a cutting and/or thrusting weapon. Sword, Swords, or The Sword may also refer to: Places * Swords, Dublin, a large suburban town in the Irish capital * Swords, Georgia, a community in the United States * Sword Beach, code name for the Normandy Coast landing area on D-day in World War II Arts, media, and entertainment Film and television * ''Swords'' (TV series), a documentary TV series on the Discovery Channel * ''The Sword'' (1980 film), a 1980 film by Patrick Tam Kar-Ming * ''Ken'' (film), a 1964 Japanese film also known as "The Sword" * "The Sword", an episode of the DiC cartoon ''G.I. Joe: A Real American Hero'' Literature * S.W.O.R.D. (comics), a fictional counterterrorism and intelligence agency in Marvel Comics * S.W.O.R.D. (The Saint), a fictional criminal organization in the novel ''The Saint and the Fiction Makers'' * ''The Sword'' (magazine), the magazine of the British Fencing Association * ''The Sword'' (comics), a comic book series from the Lu ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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Space Gamer
Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the ''Timaeus'' of Plato, or Socrates in his reflections on what the Greeks called ''khôra'' (i.e. "space"), or in the ''Physics'' of Aristotle (Book IV, Delta) in the definition of ''topos'' (i.e. place), or in the later "geometrical conception of place" as "space ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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Fantasy Role-playing Game Adventures
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( so ...
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Role-playing Game Supplements Introduced In 1984
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the '' Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an ...
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