A Dozen And One Adventures
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A Dozen And One Adventures
''A Dozen and One Adventures'' is an accessory for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy tabletop role-playing game, published in 1993. Contents ''A Dozen and One Adventures'' includes thirteen short adventures, featuring weird bathhouses, deceptive ghouls, amorous succubi, passionate genies, raucous merriment with desert riders, the sacred salt bond between host and guest, a boasting contest, a mummified talking head in the Hall of Lost Kings, Greek fire, a deranged fire mage, and the Brotherhood of True Flame. The adventures start with beginning characters, and the finale finishes with characters of levels 9-12. Reviewer Gene Alloway found it very compatible with the ''Golden Voyages''. Publication history ''A Dozen and One Adventures'' was designed by Steven Kurtz. Reception Allen Varney reviewed ''A Dozen and One Adventures'' for ''Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. B ...
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Tabletop Role-playing Game
A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game. The terms ''pen-and-paper'' and ''tabletop'' are generally only used to distinguish this format of RPG from other formats, since neither pen and paper nor a table are strictly necessary. Gameplay Overview In most games, a specially designated player typically called the game master (GM) purchases or prepares a set of rules and a fictional setting in which each player acts out the role of a single character. The GM describes the game world and its inhabit ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Boxed Set
A box set or (its original name) boxed set is a set of items (for example, a compilation of books, musical recordings, films or television programs) traditionally packaged in a box and offered for sale as a single unit. Music Artists and bands with an extremely long and successful career often have anthology or "essential" collections of their boxes of music released as box sets. These often include rare and never-before-released tracks. Some box sets collect previously released boxes of singles or albums by a music artist, and often collect the complete discography of an artist such as Pink Floyd's ''Oh, by the Way'' and ''Discovery'' sets. Sometimes bands release expanded versions of their most successful albums such as Pink Floyd's ''Immersion'' box set versions of their ''The Dark Side of the Moon'' (1973), ''Wish You Were Here'' (1975) and ''The Wall'' (1979) albums. Pink Floyd have also released ''The Early Years 1965–1972'' box set which features mostly unreleased mater ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Tabletop Role-playing Game
A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game. The terms ''pen-and-paper'' and ''tabletop'' are generally only used to distinguish this format of RPG from other formats, since neither pen and paper nor a table are strictly necessary. Gameplay Overview In most games, a specially designated player typically called the game master (GM) purchases or prepares a set of rules and a fictional setting in which each player acts out the role of a single character. The GM describes the game world and its inhabit ...
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Ghoul (Dungeons & Dragons)
A Ghoul is a mythical creature originating in pre-Islamic Arabia, often described as hideous human-like monster that dwelt in the desert or other secluded locations in order to lure travellers astray. It was not until Antoine Galland translated the Arabian Nights into French that the western idea of Ghoul was introduced. Galland depicted the Ghoul as a monstrous creature that dwelled in cemeteries, feasting upon corpses. This definition of the Ghoul has persisted until modern times, with Ghouls appearing in literature, television and film, as well video games. Notable examples * In J.K. Rowling's '' Harry Potter'' series, ghouls are comparatively harmless creatures that live in the homes of wizards, making loud noises and occasionally groaning; a ghoul resides in the attic of the Weasley family's home as the family's pet. Context implies that in the ''Harry Potter'' universe, ghouls are closer to animals than human beings. This "innocuous", "somewhat anodyne depiction" in popu ...
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Succubus (Dungeons & Dragons)
A succubus (plural succubi) is a type of demoness referenced in various works of fiction. Literature * Thomas Middleton's 1605 play ''A Mad World, My Masters'', the philandering Master Penitent Brothel is tempted by a succubus assuming the form of his illicit partner, using song and dance in a failed attempt to seduce him. * Honoré de Balzac's early 1800s short story " The Succubus" concerns a 1271 trial of a she-devil succubus in the guise of a woman, who, amongst other things, could use her hair to entangle victims. * Charles Williams's 1937 novel ''Descent into Hell'' portrays an academic who consciously rejects the potential affections of a real woman in favor of a physically identical but perfectly obedient and pliable succubus. * Richard Matheson's 1962 short story "The Likeness of Julie" portrays a teenage succubus named Julie (later adapted into the TV film ''Trilogy of Terror'') * Irving A. Greenfield's 1970 novel ''Succubus'' has the ancient demon hitching a ride on a ...
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Genie (Dungeons & Dragons)
This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed ''Advanced Dungeons & Dragons'' 2nd Edition manuals. __TOC__ Monsters in the 2nd edition ''Advanced Dungeons & Dragons'' The second edition of the '' Advanced Dungeons & Dragons'' game featured both a higher number of books of monsters and more extensive monster descriptions than both earlier and later editions, with usually one page in length. Next to a description, monster entries in this edition contained standardized sections covering combat, their habit and society, and their role in the eco-system. While later editions gave the various creatures all the attributes which player characters had, 2nd edition only listed intel ...
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Golden Voyages
''Golden Voyages'' is an accessory for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1992. Contents In ''Golden Voyages'', the player characters are cast adrift on the Crowded Sea, then sent on side-trips to the Strait of Sorrow and the Steaming Isles. Cook calls this "Sinbad in a box." The linking story sends the PCs on a rambling ocean voyage to seek a Great Treasure in an archipelago thick with wonders. The Dungeon Master (DM) chooses one of ten Treasures suited to the inclinations of his group (power gamers, warlords, role-players, story-tellers, or puzzle solvers), then plants clues that lure the PCs through seven mini-adventures in any order the DM likes. Publication history ''Golden Voyages'' was written by David "Zeb" Cook, and published by TSR, Inc. Reception Rick Swan reviewed ''Golden Voyages'' for ''Dragon'' magazine #198 (October 1993). He recommends the adventure for Dungeon Masters who can't get their ''AD&D'' A ...
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Steve Kurtz (game Designer)
Steve Kurtz is an American artist and co-founder of the art collective Critical Art Ensemble (CAE). His work with CAE is considered pioneering in the areas of politically engaged art, interventionist practices, and cultural research and action in the field of biotechnology and ecological struggle. He is also a writer and educator. Kurtz's arrest in 2004 for suspected “bioterrorism” is the subject of a film, ''Strange Culture'', by Lynn Hershman Leeson, and served as inspiration for the novel ''Orfeo'' by Richard Powers. Life and work Kurtz is a founding member of the award-winning art and theater collective Critical Art Ensemble (CAE). Since its formation in 1987 in Tallahassee, Florida, CAE has been frequently invited to exhibit and perform projects examining issues surrounding information, communications and bio-technologies by museums and other cultural institutions. These include the Whitney Museum and the New Museum in NYC; the Corcoran Museum in Washington D.C.; the ICA, ...
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Allen Varney
Allen Varney (born 1958) is an American writer and game designer. Varney has produced numerous books, role-playing game supplements, technical manuals, articles, reviews, columns, and stories, as well as the fantasy novel ''Cast of Fate'' ( TSR, 1996). Since the 1990s, he has worked primarily in computer games. Early life Varney was born in St. Louis, Missouri and was raised by his mother, Marcelene Varney. He graduated from Reno High School in 1976 and has a dual B.A. in English and history from the University of Nevada, Reno. Gaming career Roleplaying games Varney designed the game ''Necromancer'' (1983), which was published by Steve Jackson Games. Varney wrote ''Son of Toon'' (1986), the third supplement to the '' Toon'' RPG. From 1984 to 1986 he worked as Assistant Editor at Steve Jackson Games (with Warren Spector, then Editor-in-Chief) editing ''Space Gamer'' magazine. Warren Spector and Varney wrote the supplement '' Send in the Clones'' (1985) for the ''Paranoia'' role- ...
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